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Chrisles
16-05-2005, 20:24
Fast Casting 12/12
Domination 3/12
Illusion 0/20
Inspiration 12/12

1) Manta of Persistence
2) Arcane Echo
3) Spirit Shackles
4) Energy Drain
5) Power Spike
6) Power Drain
7) Channeling
8) Ether Lord

The way that I plan to use these in a battle:
1) Mantra of Persistence
2) Spirit Shackle the Ranger or Warrior
3) Cast Arcane Echo
4) Energy Drain Monk (since you just spent 40 Energy on the first 3)
5) Try to interrupt Monk from casting via Power Spike
6) Spirit Shackle is refreshed so cast on the other melee
7) Cast Ether Lord on Monk
8) Cast Energy Drain (via Arcane Echo) or Power Drain as soon as you have the energy on the Monk
9) Monk should have almost no Energy by now ... Spirit Shackle everyone and keep Monk at bay via Drains

Note: Spirit Shackle lasts a total of 44 seconds with the Mantra it's pretty useful. I'm not using Backfire since now everyone knows what it is and monks just heal themselves right up or the other Meser is fully prepared to use Shatter Hex.

Tell me what you think of this build please. It keeps Melee and Casters at no energy.

Yanna Fairhame
16-05-2005, 22:42
Mantra of persistance only lengthens hexs of the illusion type spirit shackles is inspiration... wont work.

Nobleman Azure
17-05-2005, 02:52
whawt the above poster said is true.

besides if you dont carry mind wrack, spirit shackling the warrior is of little use. They rarely use their energy. Rangers in shackles may have some use but they can still hurt with their arrows if they are already prepared.