Im Bogus
16-05-2005, 23:10
how about this combo, i know is not good but it might be if some flaws are fixed:
A Mesmer/ranger
9 fast cast
10 inspiration
12 wilderness
-Greater Conflagration (elite): Create a level 1-8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30-126 seconds. This is an elite skill.
-Winter: Create a level 1-8 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30-126 seconds.
-Mantra of frost: For 30-78 seconds, whenever you take cold damage, the damage is reduced by 26%-45% and you gain 1 energy.
-Elemental Resistance: For 30-78 seconds, you gain +40 AL against elemental damage, but you lose 24-14 AL against physical damage.
-Ether feast:Target foe loses 5 energy. You are healed 8-24 for each point of energy lost
-Storm Chaser: For 8-18 seconds, you move 25% faster, and you gain 1-4 energy whenever you take elemental damage.
-Power Drain: If target foe is casting a spell, the spell is interrupted and you gain 1-25 energy.
-"some good attacking skill"
HAHAHAHAHAHA... i want to see the faces of the other players when they notice i cant be killed (except by dienchants... shhhh! ) :winking47
A Mesmer/ranger
9 fast cast
10 inspiration
12 wilderness
-Greater Conflagration (elite): Create a level 1-8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30-126 seconds. This is an elite skill.
-Winter: Create a level 1-8 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30-126 seconds.
-Mantra of frost: For 30-78 seconds, whenever you take cold damage, the damage is reduced by 26%-45% and you gain 1 energy.
-Elemental Resistance: For 30-78 seconds, you gain +40 AL against elemental damage, but you lose 24-14 AL against physical damage.
-Ether feast:Target foe loses 5 energy. You are healed 8-24 for each point of energy lost
-Storm Chaser: For 8-18 seconds, you move 25% faster, and you gain 1-4 energy whenever you take elemental damage.
-Power Drain: If target foe is casting a spell, the spell is interrupted and you gain 1-25 energy.
-"some good attacking skill"
HAHAHAHAHAHA... i want to see the faces of the other players when they notice i cant be killed (except by dienchants... shhhh! ) :winking47