nSin
17-05-2005, 04:19
Hey,
This would be my first post in this section. I have been playing diablo for a few years and I finally decided to get GuildWars. My first character is a R/W because everyone told me that Rangers are currently the least overpowered race.
First I chose to go Bow, with frenzy+lightning reflexes and ignite arrows, basicly trying to get an as high as possible area of effect damage , the downside.. enemies often didnt stand next to eachother, and the added damage wasnt all that amazing, I used Favorable Winds to up my damage, but when I used all that I toook 8 seconds just for preperation skills, didnt prove to be effective. Only Warrior skills I used were frenzy and sprint, and sprint was soon replaced by dodge because it did everything and more.. heck if lightning reflexes had a shorter cooldown it would be way superior aswell.
All together, I didnt feel like I was very useful, without tanks in front of me I died relatively easy and I wasant really able to turn the tides in combat.
Sword Build
So at 4AM this morning I just tought, lets just take a totally different approach, not saying that the other one can't work, as it was quite nice with 2 tanks and a monk (though in my opinion outclassed by ele) but I just felt like doing something else. I focussed my hero on Expertise + Sword Skills, with a few skills in tactics just for healing signit and perhaps some future skills
Skills you should look at:
Lightning Reflexes
Whirling Defense
Frenzy
Dodge
Sever Atary
Gash
Hamstring
Apply Poison
Troll Urgent
Healing Spring
Healing Signit
Res Signit
Sword Mastery - 9+
Tactics- 5+ (if you go Healing Signet)
Expertise - 8
Wilderness Survival - 5+ (If you go Spring/Troll Urgent I like this better)
-Expertise seems to hit a "magic number" status at 8. This is generally where you'll find the best returns for the energy costs of the skills you use. Drop it to 7, and get yourself a +1 Expertise item. If you use a lot of skills that require 10 energy, then 9 expertise may be a better option.
-In the end, you might find yourself putting more points in Wilderness Survival then Sword Mastery, as it gives you better healing and more poison damage while Sword Mastery is only damage oriented.
Hammer Build
-Specialize in the Hammer. Stances are this build's primary form of defense, given that a Ranger has plenty of abilities that give it a 75% chance to dodge/block. Go for the highest damage
-Hammers also seem to have the most skills that require energy to use. This is no problem for a Ranger, who can spam Flourish and take advantage of Expertise to constantly use those powerful Hammer attacks.
-Belly Smash and Throw Dirt each allow you to buy yourself valuable time to use Healing Spring, as will Dryder's Defenses and Whirling Defense.
Skills for my typical R/Wo Melee Build:
Irresistable Blow
Belly Smash
Flourish
Throw Dirt
Apply Poison
Dryder's Defenses
Whirling Defense
Healing Spring/Troll Urgent
Abilities:
Hammer Master 12
Expertise 8*
Wilderness Survival 10+
Tactics: xx (throw it in the mix if you want to use healing signet and some shouts)
Sword vs Hammer
Both are good options really, sword gives more armor which comes in handy for that 25% of the time that you are hit, it also allows for Hamstring which is quite useful for PvP. Neither of them is better by definition though just different.
Thanks to zeekiryo and Green Bird for some help, hope you enjoyed reading.
Ņaz
This would be my first post in this section. I have been playing diablo for a few years and I finally decided to get GuildWars. My first character is a R/W because everyone told me that Rangers are currently the least overpowered race.
First I chose to go Bow, with frenzy+lightning reflexes and ignite arrows, basicly trying to get an as high as possible area of effect damage , the downside.. enemies often didnt stand next to eachother, and the added damage wasnt all that amazing, I used Favorable Winds to up my damage, but when I used all that I toook 8 seconds just for preperation skills, didnt prove to be effective. Only Warrior skills I used were frenzy and sprint, and sprint was soon replaced by dodge because it did everything and more.. heck if lightning reflexes had a shorter cooldown it would be way superior aswell.
All together, I didnt feel like I was very useful, without tanks in front of me I died relatively easy and I wasant really able to turn the tides in combat.
Sword Build
So at 4AM this morning I just tought, lets just take a totally different approach, not saying that the other one can't work, as it was quite nice with 2 tanks and a monk (though in my opinion outclassed by ele) but I just felt like doing something else. I focussed my hero on Expertise + Sword Skills, with a few skills in tactics just for healing signit and perhaps some future skills
Skills you should look at:
Lightning Reflexes
Whirling Defense
Frenzy
Dodge
Sever Atary
Gash
Hamstring
Apply Poison
Troll Urgent
Healing Spring
Healing Signit
Res Signit
Sword Mastery - 9+
Tactics- 5+ (if you go Healing Signet)
Expertise - 8
Wilderness Survival - 5+ (If you go Spring/Troll Urgent I like this better)
-Expertise seems to hit a "magic number" status at 8. This is generally where you'll find the best returns for the energy costs of the skills you use. Drop it to 7, and get yourself a +1 Expertise item. If you use a lot of skills that require 10 energy, then 9 expertise may be a better option.
-In the end, you might find yourself putting more points in Wilderness Survival then Sword Mastery, as it gives you better healing and more poison damage while Sword Mastery is only damage oriented.
Hammer Build
-Specialize in the Hammer. Stances are this build's primary form of defense, given that a Ranger has plenty of abilities that give it a 75% chance to dodge/block. Go for the highest damage
-Hammers also seem to have the most skills that require energy to use. This is no problem for a Ranger, who can spam Flourish and take advantage of Expertise to constantly use those powerful Hammer attacks.
-Belly Smash and Throw Dirt each allow you to buy yourself valuable time to use Healing Spring, as will Dryder's Defenses and Whirling Defense.
Skills for my typical R/Wo Melee Build:
Irresistable Blow
Belly Smash
Flourish
Throw Dirt
Apply Poison
Dryder's Defenses
Whirling Defense
Healing Spring/Troll Urgent
Abilities:
Hammer Master 12
Expertise 8*
Wilderness Survival 10+
Tactics: xx (throw it in the mix if you want to use healing signet and some shouts)
Sword vs Hammer
Both are good options really, sword gives more armor which comes in handy for that 25% of the time that you are hit, it also allows for Hamstring which is quite useful for PvP. Neither of them is better by definition though just different.
Thanks to zeekiryo and Green Bird for some help, hope you enjoyed reading.
Ņaz