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View Full Version : Some quick questions about game mechanics etc.



Glenn Guapo
17-05-2005, 16:19
1.What does it mean when there is a requirement on an item. Lets say there is a wand that has 11-22 damage(requirement 10 earth)
+5 energy
What effect will not having the earth requirement have on the wand?

2.Are there any definite advantages to running a PVE character in PVP over your insta made PVP only equivalent?

3.While working through the pve part of the game i ran into a quest that gave +15 attribute points. Ive heard there is more then one quest like this. Does anyone know where they start or if there is more then one?

4.How does armor work? Do you have a % chance of being hit in each location or do you have a total armor number? How do shield work into armor and do they only work for stuff in front of you?

5.With some healing spells like heal group and my heal signet i dont see the divine favor bonus pop up above peoples head when i heal them. Anyone know whats going on?

Elurian
17-05-2005, 16:29
1. The requirement means you need 10 attribute points in earth magic to get the 11-20 damage from the wand

2. Yes you unlock skills in PvE only and also you can find better items than you can get for the pvp items. (all IMO) Also playing through PvE will let you get a feel for how to use the skills properly.

3. Yes there are 2 attribute quests. PM me and I will tell you the locations but I'm not posting spoilers in the open forums

4. The way they did armor was location based damage. The formula for how to calculate damage based on a given section's AR is long and complicated and better detailed on another site. Again PM me and I will link you to it.

5. You don't see it but it is there (play tested)