Torm Shadowbane
18-05-2005, 15:44
Hello guys,
I'm working on trying to figure out what build would be best for my Warrior / Monk. I currently use a Sword (as does everyone and their grandmother) but I am trying out different things. Last night I lead a group to the Hall of Heroes for the first time, and I am doing a lot of PvPing testing my character to find a good "balance" for him. (And for the record: We held the altar in HoH for anywhere between 3 to 5 min and we lost it to the Red Team at the 50 second mark as our three monks died as both red and yellow assaulted us.. heh.)
Anyway! I am thinking about switching to Axe. Sword damage just isn't cutting it, unfortunately. I tried Hammer for awhile but I don't like it. I play my Warrior / Monk as the guy who goes in, disables the enemy (keeps them from fleeing), sticks to the Monk and casters to take them out. Also, I play the guy who saves the party from a near wipe if things go badly. If I do my job well I can pull us from a near wipe to victory... or simply prolong the inevitable. Heh.
Here is what I am thinking:
12 Strength
12 Axe
3 Healing
Skills:
Dismember
Axe Twist
Executioners Strike
Axe Rake
Disrupting Chop
Balthazar's Spirit
Protective Bond
Restore Life
Here is how he will be played:
I will cast both Balthazar's Spirit and Protective Bond at the beginning of the fight. That will give me no energy regeneration, but in truth I really won't need it as none of my warrior skills use energy. Protective Bond and Balthazar's Spirit go nicely together, as the Bond takes -1 energy each time I take damage and Balthazar gains +1 energy and +1 adrenaline each time I am attacked. If they are shattered or removed from me, I can still live with that and it won't hinder my purpose in combat greatly.
I'll build up enough adrenaline to dismember, then axe rake the enemy to keep them from running. Use Axe Twist against Warriors (causes Weakness) and Executioners Strike to finish off an enemy, Disrupting Chop will be used to disrupt spells (especially those trying to resurrect the fallen). Restore Life will be used if I have the energy to spare. Generally speaking, though, if I have to raise the fallen things aren't going well.
When I get Eviscerate I will use that instead of Dismember. I realize that Cyclone is used often by Axe users, but generally speaking I'm going after caster types who run around and end up straying from their party. Cyclone would only be useful if I'm surrounded -- which is generally only at the beginning of the battle. If I am surrounded by melees it isn't going to help me, so I don't see the real use for it unless it's used at the beginning by a warrior / ranger with apply poison.
Thoughts? What I mainly want to know is if I am using my Monk skills effectively and if I should swap out any of my Warrior skills for something else. I could certainly use Rush, for example.
I do a lot of Tombs and this build isn’t for random 4v4 matches. This build is for Tombs.
I'm working on trying to figure out what build would be best for my Warrior / Monk. I currently use a Sword (as does everyone and their grandmother) but I am trying out different things. Last night I lead a group to the Hall of Heroes for the first time, and I am doing a lot of PvPing testing my character to find a good "balance" for him. (And for the record: We held the altar in HoH for anywhere between 3 to 5 min and we lost it to the Red Team at the 50 second mark as our three monks died as both red and yellow assaulted us.. heh.)
Anyway! I am thinking about switching to Axe. Sword damage just isn't cutting it, unfortunately. I tried Hammer for awhile but I don't like it. I play my Warrior / Monk as the guy who goes in, disables the enemy (keeps them from fleeing), sticks to the Monk and casters to take them out. Also, I play the guy who saves the party from a near wipe if things go badly. If I do my job well I can pull us from a near wipe to victory... or simply prolong the inevitable. Heh.
Here is what I am thinking:
12 Strength
12 Axe
3 Healing
Skills:
Dismember
Axe Twist
Executioners Strike
Axe Rake
Disrupting Chop
Balthazar's Spirit
Protective Bond
Restore Life
Here is how he will be played:
I will cast both Balthazar's Spirit and Protective Bond at the beginning of the fight. That will give me no energy regeneration, but in truth I really won't need it as none of my warrior skills use energy. Protective Bond and Balthazar's Spirit go nicely together, as the Bond takes -1 energy each time I take damage and Balthazar gains +1 energy and +1 adrenaline each time I am attacked. If they are shattered or removed from me, I can still live with that and it won't hinder my purpose in combat greatly.
I'll build up enough adrenaline to dismember, then axe rake the enemy to keep them from running. Use Axe Twist against Warriors (causes Weakness) and Executioners Strike to finish off an enemy, Disrupting Chop will be used to disrupt spells (especially those trying to resurrect the fallen). Restore Life will be used if I have the energy to spare. Generally speaking, though, if I have to raise the fallen things aren't going well.
When I get Eviscerate I will use that instead of Dismember. I realize that Cyclone is used often by Axe users, but generally speaking I'm going after caster types who run around and end up straying from their party. Cyclone would only be useful if I'm surrounded -- which is generally only at the beginning of the battle. If I am surrounded by melees it isn't going to help me, so I don't see the real use for it unless it's used at the beginning by a warrior / ranger with apply poison.
Thoughts? What I mainly want to know is if I am using my Monk skills effectively and if I should swap out any of my Warrior skills for something else. I could certainly use Rush, for example.
I do a lot of Tombs and this build isn’t for random 4v4 matches. This build is for Tombs.