View Full Version : 2 Enchantments?
ChasingSafety
20-05-2005, 20:33
Currently, I'm a level 10 W/Mo. I love this build, being able to tank anything and rarely die.
I have a question regarding enchantments though. I always will have Mending active, because, well, it owns, and helps me tank a ton better. But, my question is, is it smart/doable to have 2 enchantments on at once? I would have no energy, which isn't the end of the word, since most of my attacks will be based on adrenaline, and I can turn enchants off to res people. However, I'm wondering if this would hurt more then it would help. The two I would have would be Mending and Live Vicariously. This would allow me to maximize my passive healing, especially while using a sword.
TIA.
Well you have a few options. I personally love Baltahazar's Spirit. You gain adrenaline and energy when you are attacked. However you would have to give up one of the enchantments since it too takes a regen pip. If you have points in Tactics you could keep both Live Vicariously and Mending up and use Bonetti's Defense - For 5..10 seconds, you have a 75% chance to "Block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill (from knights-templar.com.) Now Bonetti's Defense is good my friend uses it on his W/Ne problem is it requires 8 Adrenaline. Also using unblockable attacks kill the energy gain.
Mending+Vicariously will certainly make you hard to kill, but if your teammates get aggro and cannot get rid of it all that selfish healing won't really assist your team.
Better to go Balthazar's Spirit and use Healing Breeze. At least that way you'll be far more helpful to your teammates.
I strongly dislike selfish builds which don't help the team out. If you provide high levels of damage, that's one thing - but most Warriors I see only dish out a slightly above average level of damage, not enough to rationalize having zero team-friendly skills.
...oh, and lastly: I think there's a Monk Signet which gives you energy for each Enchantment you're maintaining. Forget the name, but I saw it somewhere.
ChasingSafety
21-05-2005, 02:40
Basically, I want 4 Monk skills, and 4 Warrior skills. So, based on some feedback, here's what I came up with in terms of skills.
Sever Attery
Gash
Galrath Slash
Endure Pain
Balthazar's Spirit
Mending
Healing Breeze
Resurrect
My 3 main damage skills, Sever Attery, Gash, and Galrath Slash, require no energy, so having two enchantments won't affect my damage output a lot. I can use Endure Pain when I get close to dying. Mending will keep me healed nicely, and Balthazar's Spirit will let me regen energy to be able to heal, plus give me more adrenaline to use attacks more. Resurrect is pretty straight forward.
I figure that setup would last me a while, and make me not only a massive tank, but allow me to support my team, and deal decent damage. Then, later in the game, if I ever manage to capture it, I can replace Endure Pain with Defy Pain.
Comments?
Torm Shadowbane
21-05-2005, 04:25
Drop Resurrect and take Raise instead. I don't normally raise the fallen during the battle, and I don't normally resurrect the dead at all. However, if things go badly and we get swarmed by monsters and people are dropping like flies, and a retreat is called I try and run to safety. Once to safety and no mobs are chasing me I can use Raise to bring the Monk back to life. Then I can raise the other fallen as well.
Raise allows you to resurrect someone but teleport them to your location. It is very handy from getting people out from under monsters.
The problem I encountered with Balthazar's Spirit was that I rarely used enough energy to justify having it on me. I could build up adrenaline fast enough where the extra really wasn't making that huge of a difference. I also ran into the problem of monsters with Shatter Enchantment. The further along you get in the game the more and more of those you will meet. I only keep mending up now, and I only use Breeze to either heal after battle or to counter act massive degen (such as poison).
Basically, I want 4 Monk skills, and 4 Warrior skills. So, based on some feedback, here's what I came up with in terms of skills.
Sever Attery
Gash
Galrath Slash
Endure Pain
Balthazar's Spirit
Mending
Healing Breeze
Resurrect
My 3 main damage skills, Sever Attery, Gash, and Galrath Slash, require no energy, so having two enchantments won't affect my damage output a lot. I can use Endure Pain when I get close to dying. Mending will keep me healed nicely, and Balthazar's Spirit will let me regen energy to be able to heal, plus give me more adrenaline to use attacks more. Resurrect is pretty straight forward.
I figure that setup would last me a while, and make me not only a massive tank, but allow me to support my team, and deal decent damage. Then, later in the game, if I ever manage to capture it, I can replace Endure Pain with Defy Pain.
Comments?
Replace Galrath Slash with Final Thrust, it does the same damage as Galrath Slash but when your target is below 50% HP it does double damage. Rebirth instead of Resurrect.
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