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View Full Version : Me/E "Hexer" build



Downward
20-05-2005, 23:40
Yeah, its me again with a new build idea (I'll make up my mind soon, I promise :D). Not sure how well it will work, but it is based around the manipulation of Hexes. The build stacks Hexes on one target, the idea being to prevent removal until I am ready to remove them with Shatter Delusions. The main attack power comes from Conjure Phantasm, Backire, and Wastrel's. The tactic is to place two to three hexes on an enemy, and then use Shatter Delusions to remove whatever is left when around 10 seconds have passed. Energy will be replenished by Guilt, and Inspired Hex, as well as conserved using Glyph of Lesser Energy. Looks a bit like this, in no real order:

Fast Casting 5
Domination 10 +2
Illusion 10
Inspiration 10

Conjure Phantasm
Wastrel's Worry
Guilt
Backfire
Shatter Delusions
Inspired Hex
Shatter Enchantment
Glyph of Lesser Energy

I tested it using The Edge, and it looks good on paper. It seems to hurt Monks and other fast-spell using casters pretty well, though in real combat I doubt my opponent will be as careless with spellcasting as the Edge monks when Backfire is up. All in all, just looking for something different, but that can still keep pace with the Denial and Degen Mesmers. Feel free to coment, and as always, constructive criticism is preferred! :happy34:

Jonuss Madrick
21-05-2005, 12:08
I have a Me/N build that I use for hexing.
Skills:

Conjure Phantasm
Soul Barbs
Empathy
Shatter Delusions
Chaos Storm
Distortion
Price of Failure
Weaken Armor

This has been working out well for me, and I switch out the 8th slot for backfire if there are going to be alot of casters. Empathy + Price of Failure + Distortion = Your enemies kill themselves because they have only a 20% chance of hitting you and hurt themselves if they melee.