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vizacahmin
21-05-2005, 10:53
This is a little guide to help warriors act as a team.

When playing in random groups I see a lot of warriors that simply charge from one encounter to the next with little regard for team play, which is usually necessary to complete high level missions. I believe this is simply a lack of understanding about how the rest of the classes work.

Energy dependant classes need to recharge between encounters to be effective and help the team survive. Without them, us warriors don't live very long.
Here is how they work.
Elementalists: critical for killing high level baddies, the elementalist is the damage dealer. While we have a group penned in, they can have the fires raining down on our high level agros and help us kill them before the agro's friends kill us.

Elementalists use the blue bar, or energy, to cast spells. They can only withstand attacks til their energy runs dry, at which point they are nearly helpless. If they go into a high level encounter at 1/4 energy, and the fighters can't kill the beasts fast enough, everyone dies. That's what happens when you give them no time to recharge their spells and energy.

Monks: critical for removing states such as poison (when your bar goes green an your health drops at a steady rate) , and other stuff, as well as healing damage.

Monks also use the blue bar to cast spells. If both the monk and elementalist are depleted when you charge at the next group, there is a compound effect. Not only is the group doing less damage, the monk can't heal anyone.

All you need to do to help the these guys (and subsequently yourselves) is tell them up front your will wait after every encounter til they say "ready", then actually wait. Usually 10 seconds can mean the difference between a successful mission, or dying on the next encounter. It takes a lot longer to charge everywhere, fail the mission, then have to do it again, than it does to play smart and take it a little slower.

If everyone stays together, doesn't string out, and simply waits a few seconds after every encounter, your chance of finishing successfully goes up by about 75%. I have only been on one successful mission where people didn't do this. Its why randomly picked teams usually fail, and missions with guild members who communicate usually succeed.

Hope this helps. Together we stand, divided we fall. Nowhere is this sentence more true, than in this game.

l8,
Viza