Aiya
23-05-2005, 05:32
I posted this in the general strategy at first, but it might fit better here ^_^
Class: Elementalist / Mesmer
Energy Storage: 10 (75 energy with my equips)
Water Magic: 12+2 (Major rune of Water magic)
Inspiration Magic: 10
Total Attribute Points: 199/200
1. Water Trident (61 damage)
Description: Send out a water trident at target foe. Water Trident strikes
for 5-53 cold damage if it hits. If it hits a moving foe, that foe is knocked
down. This is an elite skill.
Energy Cost:5
Activation Time:1 Second.
Recharge Time:3 Seconds.
2. Ice Spikes (76 damage)
Description:Target and nearby foes are struck for 20-68 cold damage and are
slowed for 2-5 seconds.
Energy Cost:15
Activation Time:2 Seconds.
Recharge Time:15 Seconds.
3. Maelstrom (24 damage/second)
Description:Create a maelstrom at target foe's location. For 10 seconds, foes
in that area are struck for 10-22 cold damage each second. Maelstrom
interrupts spell-casting when it hits. This spell causes exhaustion.
Energy Cost:25
Activation Time:4 Seconds.
Recharge Time:30 Seconds.
4. Arcane Echo
Description:If you cast a spell in the next 10-26 seconds, Arcane Echo is
replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you
use a non-spell skill.
Energy Cost:15
Activation Time:2 Seconds.
Recharge Time:30 Seconds.
5. Blurred Vision
Description:For 8-18 seconds, target foe and nearby foes are hexed with
Blurred Vision. While hexed, those foes have a 50% chance to miss with
attacks.
Energy Cost:15
Activation Time:1 Second.
Recharge Time:20 Seconds.
6. Spirit of Failure
Description:For 30 seconds, target foe has a 25% chance to miss with
attacks. You gain 1-4 energy whenever that foe misses in combat.
Energy Cost:10
Activation Time:3 Seconds.
Recharge Time:10 Seconds.
7. Armor of Frost
Description:For 10-29 seconds, you gain +40 armor against physical damage,
but -24 armor against fire damage. Armor of Frost ends if you use any Fire
Magic.
Energy Cost:5
Activation Time:1 Second.
Recharge Time:45 Seconds.
8. Conjure Frost
Description: Lose all enchantments. For 60 seconds, if you're wielding a cold
weapon, your attacks strike for an additional 1-13 cold damage.
Energy Cost:10
Activation Time:1 Second.
Recharge Time:60 Seconds.
__________________________________________________ _______________
So... I dunno if I want this build for PvP or PvE, its just general I think.
Imo the Blurred Vision/Spirit of Failure combo is great for getting more energy.
if you start of with a blurred vision, then directly a spirit of failure, and then
another after 10 sec. 2 enemies will miss 75% of the time and give me 4
energy/miss.
Not only is this good for my damage dealing spells, its also really sucky for the
two that cant hit anything.
When I enter the battle I start of with Conjure frost. Use blurred vision and
spirit of failure on 1, then use 1 mealstorm, archane echo, mealstorm then
another spirit of failure. After this my energy will most likely be down at around
0, but I will get in average 3 energy per second + regen for another 20 seconds.
So, how does this all sound?
Class: Elementalist / Mesmer
Energy Storage: 10 (75 energy with my equips)
Water Magic: 12+2 (Major rune of Water magic)
Inspiration Magic: 10
Total Attribute Points: 199/200
1. Water Trident (61 damage)
Description: Send out a water trident at target foe. Water Trident strikes
for 5-53 cold damage if it hits. If it hits a moving foe, that foe is knocked
down. This is an elite skill.
Energy Cost:5
Activation Time:1 Second.
Recharge Time:3 Seconds.
2. Ice Spikes (76 damage)
Description:Target and nearby foes are struck for 20-68 cold damage and are
slowed for 2-5 seconds.
Energy Cost:15
Activation Time:2 Seconds.
Recharge Time:15 Seconds.
3. Maelstrom (24 damage/second)
Description:Create a maelstrom at target foe's location. For 10 seconds, foes
in that area are struck for 10-22 cold damage each second. Maelstrom
interrupts spell-casting when it hits. This spell causes exhaustion.
Energy Cost:25
Activation Time:4 Seconds.
Recharge Time:30 Seconds.
4. Arcane Echo
Description:If you cast a spell in the next 10-26 seconds, Arcane Echo is
replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you
use a non-spell skill.
Energy Cost:15
Activation Time:2 Seconds.
Recharge Time:30 Seconds.
5. Blurred Vision
Description:For 8-18 seconds, target foe and nearby foes are hexed with
Blurred Vision. While hexed, those foes have a 50% chance to miss with
attacks.
Energy Cost:15
Activation Time:1 Second.
Recharge Time:20 Seconds.
6. Spirit of Failure
Description:For 30 seconds, target foe has a 25% chance to miss with
attacks. You gain 1-4 energy whenever that foe misses in combat.
Energy Cost:10
Activation Time:3 Seconds.
Recharge Time:10 Seconds.
7. Armor of Frost
Description:For 10-29 seconds, you gain +40 armor against physical damage,
but -24 armor against fire damage. Armor of Frost ends if you use any Fire
Magic.
Energy Cost:5
Activation Time:1 Second.
Recharge Time:45 Seconds.
8. Conjure Frost
Description: Lose all enchantments. For 60 seconds, if you're wielding a cold
weapon, your attacks strike for an additional 1-13 cold damage.
Energy Cost:10
Activation Time:1 Second.
Recharge Time:60 Seconds.
__________________________________________________ _______________
So... I dunno if I want this build for PvP or PvE, its just general I think.
Imo the Blurred Vision/Spirit of Failure combo is great for getting more energy.
if you start of with a blurred vision, then directly a spirit of failure, and then
another after 10 sec. 2 enemies will miss 75% of the time and give me 4
energy/miss.
Not only is this good for my damage dealing spells, its also really sucky for the
two that cant hit anything.
When I enter the battle I start of with Conjure frost. Use blurred vision and
spirit of failure on 1, then use 1 mealstorm, archane echo, mealstorm then
another spirit of failure. After this my energy will most likely be down at around
0, but I will get in average 3 energy per second + regen for another 20 seconds.
So, how does this all sound?