Furqan
24-05-2005, 05:40
hey all, this is a protection build Monk that I've been playing with in the Tombs that I've found really effective. It's obviously only effective with two primary healing monks in the group... please comment as any feedback would be appreciated.
12 DF
12 Prot
9 Earth
Last couple in Smiting
(I don't remember if these numbers are right off the top of my head but you get the picture...)
1) Reversal of Fortune - I love this spell. Coupled with a high divine favor, and it's a wonderful healing spell that's hidden in the protection tree. This is a great opening spell to case when someone is getting targetted to buy yourself time.
2) Shield of Regeneration (Elite) - Health Regen +9 and Armor +40 really goes a loooong way in keeping the target alive.
3) Guardian - 34% chance to block attacks. Works well when stacked with Ward Against Melee/Aegis.
4) Life Bond - 50% damage back to you. This softens the concentration of a focused fire.
5) Smite Hex - this is really a funny spell to me. It's only 5 energy with a 1 second cast time, and it takes off one hex with a little bonus damage. While Convert Hex takes of all hexes, it has a 15 energy cost, 2 second activation, and can't be self-cast.
6) Mend Condition
7) Ward Against Melee
Rebirth - your customary res spell. Ideally W/Mo should be ressing here.
Variations --> remove Smite Hex and Mend Condition, and go Aegis + Pacifism. Ideally, a Necro will be able to remove ailments from your party and send them to the other team with Plague Sending.
other ideas I have yet to try, replace Shield of Regenration with Shield of Deflection (5-10 seconds, target ally has a 50%-70% chance to evade attacks and gains 12-22 armor.). i think this + guardian + aegies + ward against melee would be very effective at getting lotsa misses.
12 DF
12 Prot
9 Earth
Last couple in Smiting
(I don't remember if these numbers are right off the top of my head but you get the picture...)
1) Reversal of Fortune - I love this spell. Coupled with a high divine favor, and it's a wonderful healing spell that's hidden in the protection tree. This is a great opening spell to case when someone is getting targetted to buy yourself time.
2) Shield of Regeneration (Elite) - Health Regen +9 and Armor +40 really goes a loooong way in keeping the target alive.
3) Guardian - 34% chance to block attacks. Works well when stacked with Ward Against Melee/Aegis.
4) Life Bond - 50% damage back to you. This softens the concentration of a focused fire.
5) Smite Hex - this is really a funny spell to me. It's only 5 energy with a 1 second cast time, and it takes off one hex with a little bonus damage. While Convert Hex takes of all hexes, it has a 15 energy cost, 2 second activation, and can't be self-cast.
6) Mend Condition
7) Ward Against Melee
Rebirth - your customary res spell. Ideally W/Mo should be ressing here.
Variations --> remove Smite Hex and Mend Condition, and go Aegis + Pacifism. Ideally, a Necro will be able to remove ailments from your party and send them to the other team with Plague Sending.
other ideas I have yet to try, replace Shield of Regenration with Shield of Deflection (5-10 seconds, target ally has a 50%-70% chance to evade attacks and gains 12-22 armor.). i think this + guardian + aegies + ward against melee would be very effective at getting lotsa misses.