PDA

View Full Version : crowd control ele



Xie
24-05-2005, 22:08
i was thinking of making a elementalist desinged to hinder and impede enemy movement. He'd focus in water magic of course to slow enemy movement, also to blur vision to help protect the pary from melee damage. as a secondary profession i was thinking of a necro for minions to help distract enemies. the skills would be set up as follows.

Blurred Vision - to protect tanks, healers, and myself
conjure frost - to help my damage output between casting spells
Deep Freeze - to slow a group of enemies
Shard Storm - to slow one enemy
Aura of Restoration - to heal while casting
Elemental Attunement - to reduce mana cost
Animate Bone Minion - to ihelp ntercept enemies
Death Nova - to turn minions into walking time bombs

Water Magic - 10ish
Death Magic - 8ish
Energy Storage - remainder of points

any critiques would be appricated

coldfirene
24-05-2005, 22:24
Not a huge problem, but you'll have to juggle the Conjure with the other two enchantments you are running. The conjure drops all othe enchantments on you at time of casting it.

Diceclock
24-05-2005, 23:22
I think your goal is fantastic, but achieved better through slightly different means. Air magic to Blind is great. But your snares, your slow-downs, aren't going to be very effective. Too much fighting is point blank, too many people have range and don't need to move all that much.

The walking time bomb idea is good to, but for your goal, I think you may find that your elementalist air magic is more damage than you need, and that combining with Mesmer would make you very effective at disabling your opponents. You want these 3 mesmer spells.

Shatter Enchantment
Backfire
Soothing Images

Backfire for casters (120 damage every time they cast for 10 seconds)

Soothing Images for melee (for 18 seconds they can't gain adreniline, or anyone near them)

Shatter Enchantment for those anoying Monks and W/mo's with too much regen