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View Full Version : PvP Necro / Ranger - Wohoo?



Mraezk
28-05-2005, 13:12
I thought I'd post and see if anyone else was having reasonably good luck with this setup. My current necro/ranger seems to be holding around a 85-90% win ratio in random team arenas. I'm sure that isn't anything special for most pvp-only folks, but for me this is easily been my best pvp build.

Since this isn't technically my main character, my bow isn't godly by any means. Mostly a max dmg flat bow with a + enchantment duration / +15% damage while health is > 50%. I recently picked up a clean max damage shadow bow, that I'll upgrade if I ever see some decent strings/grips for sale. Should I ever get lucky and see a storm bow drop, or find someone who isn't asking 100k or more for one, I'll naturally switch to that. Although I'm not even sure if they're all that much better then a standard flat bow.

Anyhow, here is a brief overview of what I'm using. Some of these skills don't seem to do all that much at first glance, but every little bit of added effect can distract an enemy for a second or two, which seems to be one of the most important things in PvP in my experience.

Attributes so far: 10 Curses, 12 Marksmanship, and whatever's left into Beast mastery.

1) Hunter's Shot. -- 5 energy cost, + dmg, quick recycle and a nice bleed. Good for when a warrior comes charging towards you, or when a silly caster tries to bait you while thinking they're out of range.

2) Distracting Shot. -- 5 energy cost. Only 1 damage without expertise (ranger primary attribute) however it seems great for preventing W/Mo's self heals (since they usually wait until they're almost dead) and for holding off healing monks in general. The added 20 second delay to the enemy's skill is great even without damage.

3) Dual Shot. -- 10 energy, quick recycle. Even with a 25% reduction this skill seems to do wonderful damage. So far my highest has been dual 87s (I assume critical) if I remember correctly. (I was up high, lower AL target, max dmg flat bow)

4) Shadow of Fear. -- 10 energy, so-so recycle. Area effect attack speed reduction. Absolutely invaluable so far taking the bite out of most warriors. Especially since they're often prone to charging or fighting together.

5) Mark of Pain. -- 10 energy, so-so recycle. Wonderful group killer for those folks who think sticking together is the perfect strategy. So far, if both Mark of Pain and Shadow of Fear can be applied to the other team's warriors it almost always results in a win.

6) Favorable Winds. 5 energy, terribly long recycle, great duration, good range. Its only +6 damage, but every little bit helps I think. Also a good number of folks use "tab" to cycle through targets in the midst of combat. This often just adds one more then they could end up targeting if they get in too big a panic/rush. Which is possibly the reason I'm still using it.

7) Charm animal -- Pet. Despite some claims, I've found the pet to be pretty useful in pvp. Most folks ignore it so you have more or less a non-stop DoT that can move around. Its been great for finishing off nearly dead casters that make a run for it. And again, every little bit of damage that doesn't require you to spend energy is good imo.

8) Res signet -- Naturally. Everyone should use these.

So far this has worked wonderfully for me. After playing a Ele/Mo in pvp for so long, its nice not being the first (or sometimes second) player targeted for a change. Most folks just tend to ignore necros & rangers both, which is very handy for applying the curses.

The biggest problem I've had seems to be self-healing. I'd consider switching leftovers from beast mastery to blood magic, but doing so would also mean I'd need to replace a skill as well. Where as points into beast mastery give a little natural boost to the pet (DoT). Well of blood is a very nice party spell, but it seems like every necro uses this one already.

Any suggestions or comments are more then welcome. Particularly on if I've overlooked some better curses.

Hokutan
28-05-2005, 21:54
I would have to say lose the pet,i know it is considered a DoT of sorts ,but it really isn't worth the slot if you aren't dumping a lot into Bmastery. And from what i have seen posted even that is questionable when it comes to PvP.
I have a Ranger/Necro that playes quite well ,he is pretty different than your N/R ,he uses ignite arrows,Duel shot ,Troll Urgent ,and the blood line of necro spells for heals and extra damage output,it makes him really hard to kill.

I even tested him out with a pvp lvl 20 version and found myself lasting a long time in the fights and even taking out warriors going toe to toe with them. so In short, i would take out BMastery,and put in the Bloodline. =)
Blood Renewal is almost better than Troll Urgent imo,and works similarly,
and the vampire spells are great too,add a lot of damage .

As far as curses i would think about insidious parasite,It heals you some everytime target foe attacks,not only that but that heal you get from it is actually stealing the health of the target foe as well.

The Part that i have had a hard time with is wethe to use Blood or Curse as my Necro line with my R/N i survive longer when a warrior gets a hold of me with the blood line,But i seem to dish out more havok with the Curse line , thinking Mark of pain ,Ignite arrows,Duel Shot.

Mraezk
29-05-2005, 10:57
Hmm...I really hadn't considered looking to the curse line for healing. Interesting idea. :happy34:

Its all true about the pet, I know. However I still think its probably the best distraction in the game. I normally send it after a monk or caster, who is either going to have to ignore it and take a little damage, and maybe an interupt or two, or do something about it. If they do, then that is as good as stopping the monk momentairly while they waste energy to deal with the pet.

Unfortunately I've realized even with full marksmanship, it doesn't appear a Necro/Ranger can ever be quite the archer that a Ranger/Necro could be. Expertise appears to be a primary attribute that is actually somewhat useful and has a couple nice bow skills too. Who would have guessed? :p

Then again maybe it just seems that way since I'm still annoyed the shadow bow seems to be weaker then my old flatbow.