View Full Version : When will people learn to pause?
I know that pretty much anybody who reads a forum isn't prone to this, but what stupidity is there in people that drives them to run from combat to combat without letting their team recover? I know energy is invisible which means it doesn't exist, but I've seen people run to the next fight when their health bars are at half and other people are hurting too.
Sorry for the rant, but it's just insane.
-Jeff
I thought I was the only one who wondered about this. I've had people run off, leaving me behind while I recover and then rush headlong into a nasty battle without thinking about strategy . . . even after we've talked about staying together as a group. Needless to say, death generally awaits.
Until reading this post, I'd almost decided that I was just a slow player and simply needed to stick with the henchmen to enjoy the game.
ShaolinSamurai
31-05-2005, 02:01
In my time playing my level 20 RP mo/w I get these people alot. Many times I just get absolutely frustrated with them but you have to remember (about warriors especially), their real life adrenaline gets going alot of the time and the heart is pumping from the fun. As soon as they really get into the game it's often hard to reel them back in but I guess patience is the key. Not all of these types are necessarily bad players, just grab their attention and ask them to slow down a bit. If that doesn't work, roll a monk and threaten to leave. :howdy:
I'm sure I would do it if I was a Warrior (unless someone reminded me not to), but as a Monk it is really hard. The best way to get them to stop is spam the screen with your amount of energy, but then they start freaking how "how the hell did you waste 50 energy that fight? It was 4 guys", then I have to explain to them that they..... (i'll stop the rant before it begins)
I find that if you keep reminding people to take it slowly, or if they wipe, people will remember that you can't expect to survive at that pace.
MkSincerity
31-05-2005, 06:32
I've been having the same problem when I'm playing my monk (and I am usually the only monk in my groups for missions). Whenever we are done taking down a group of monsters, I always ctrl + click on my energy when I only have like 5 energy to signal that I won't be able to heal efficiently until I recover my energy. However, one or two players just run off to the next bunch right afterwards and one or two of them die... Luckily none of them blame me because I am competent at healing my party members all the other times.
But yeah, it is frustrating to see people go off and die, or bring in another bunch while others ressurect dead players.
I've been having the same problem when I'm playing my monk (and I am usually the only monk in my groups for missions). Whenever we are done taking down a group of monsters, I always ctrl + click on my energy when I only have like 5 energy to signal that I won't be able to heal efficiently until I recover my energy. However, one or two players just run off to the next bunch right afterwards and one or two of them die... Luckily none of them blame me because I am competent at healing my party members all the other times.
But yeah, it is frustrating to see people go off and die, or bring in another bunch while others ressurect dead players.
Check out this ingenius development: as a monk I also ctrl+click my energybar when i feel it is too low. Guess what happens: all noobs start ctrl+clicking their entire interface window just to show off how much hp they have and stil rush into other enemies!!! At that moment im completely FLABBERGASTED about the idiocy of it all. But then i remember im an uber1337 super monk with inifinte energy, so i attack the nearest enemy with my clobbering stick of numbness. 1 am teh hAxxOr1!!
One thing that seems to be even harder for people to comprehend, is when you want to talk thru things before even entering a mission. Which in some cases (Fissures/Underworld) can be very vital. Knowing who does what in the group is a must in hard places for someone like a monk to be able to choose the right spells.
Especially if there are more than one monk, which is most likely, and they obviously need to work together.
But people seem to be in a damn hurry to die in this game, instead of walking thru it slowly and accomplish things. Atleast in pickup groups.
Talk before? Are you dreaming?!
I have my stock PvE action bar now - it's designed to keep me alive and help out. I dream of the day that I get into a group where someone says "make sure you bring X/Y/Z and stay in back when we get near W." it would be so nice to trade in ether feast and armor of earth and not have to be so self-reliant.
-Jeff
SilentMoon
01-06-2005, 13:54
THIS... has... ALWAYS... been the case for me. With every group I got in, good or bad. (or bad or worse, I dunno...)
First thing I say when I enter a group is "hi". generally most people can handle that one.
Next comes "Who among you can res?", so I know who to resurrect in priority, should massive death occur. It appears this one is already tricky, and I count myself lucky if half the team answers before starting the mission.
Now to the real deal... "Ok guys, please let me drop my preparations before rushing in". That's because I'm a ranger, and my ability to either deal decent damage or interrupt casters effectively depends upon my preparations fav winds, ignite arrows). Well this one... this one never hits home. Not once. If a warrior is there, he will ALWAYS rush to the next group, for fear of losing a little adrenaline I suppose. If a minions necro is there, he will rush so as not to lose precious time before his beasties evaporate. The rest of us just have to tag along, nevermind about energy or skill regeneration...
As a result, they waste less adrenaline, but they die a lot. And so do I. And so does the occasional supporting monk who hasn't quit by now (this has happened more often than not).
This does not only apply to very bad players either... Some overall nice people still act this way, because that's what they've been doing in solo missions or with henchmen and don't know how to do anything else...
pollo loco
01-06-2005, 14:01
Well, having read this i'm think "Duh?!?!" (see avatar). I'm still waiting for my copy (casts a baleful eye at Royal Mail) and i've already decided my primary character is going to be W/N but you have to think about the team, sure combat is good but not if you and your team is half-dead. This is where i have to thank Counter-Strike, where teamplay is vital. After an engagement you stop so everyone can recoup/reload, whatever. I know warriors are often accused of having no brains but rushing headlong into the fray again with no health is stupid unless you like being dead. i like to go into battle knowing i'm fully prepared and have support.
PL
I think it goes a bit deeper. I think the people can't think about anything but themselves at all. They arn't worried about their energy bars so there is nothing to worry about, but they are quick to point fingers if you miss a heal.
"Ok guys, please let me drop my preparations before rushing in". That's because I'm a ranger, .
Totally! Maybe that's why rangers are unpopular ;P We don't hit very hard when rushed around unprepared. I generally cast all sorts of skills (arrows, +speed spirits, mesmer skills) and then attack. I can't do that with stuff hitting me point blank or my team running off in three different directions.
Honestly, other classes that SHOULD need to prepare I find also rush ahead - gungho elementalists, monks, etc. *boggle*
Also, I guess the henchmen explanation makes sense if they're used to rampaging in with henchmen on solo missions - but if that's the reason, then they haven't died enough on missions and cursed at henchmen who run in when you don't want them to. Or maybe they think that acting like the henchmen is the proper way to act in groups :surprise: (monks running back and forth, standing right next to enemies, flailing and healing themselves and warriors running ahead and attacking *anything* remotely in range, in anyd irection, etc ;p)
Gwyndion
01-06-2005, 18:42
Yeah, i'm a pure mesmer, primarely a mesmer, so if I don't have an idea what monsters I'll encounter I can't fight as well as I could if I know what I'm going to face....
Last I was in this team with a R/N, N/MO, W/MO W/N, E/M and myself a M/(E) i got as far as Hi before they started, it was that eye quest where you have to be purified, they just rushed of, got themselves blessed, while i had to battle of 3 lvl 12 monsters, which isn't THAT eassy since they were meelee, and i'm more an anti caster, most of them were lvl 20 and they did that just because I didn't want to skip a cine....the E/M also left, he was lvl 14, and he left because they just rushed, never healed them, and were arrogant...
I know not all of them are like this, but I'm not surprised people are warry to party with anyone who has a W as their profession...okay, I know they have adrenaline, but man, they forget we need energy...
pollo loco
01-06-2005, 21:40
Yeah, i'm a pure mesmer, primarely a mesmer, so if I don't have an idea what monsters I'll encounter I can't fight as well as I could if I know what I'm going to face....
Last I was in this team with a R/N, N/MO, W/MO W/N, E/M and myself a M/(E) i got as far as Hi before they started, it was that eye quest where you have to be purified, they just rushed of, got themselves blessed, while i had to battle of 3 lvl 12 monsters, which isn't THAT eassy since they were meelee, and i'm more an anti caster, most of them were lvl 20 and they did that just because I didn't want to skip a cine....the E/M also left, he was lvl 14, and he left because they just rushed, never healed them, and were arrogant...
I know not all of them are like this, but I'm not surprised people are warry to party with anyone who has a W as their profession...okay, I know they have adrenaline, but man, they forget we need energy...
Depends whether said warrior is actually as much of a meathead as his character. My hopefully viable strategy is going to be clear then ask the healer to say when we move on as he/she is important and i'll be playing W/N first character (2nd E/Mo and 3rd R/Mes).
Also, how's this for a PvE tactic, keep the group together warrior(s) in the front and other classes behind. On contact allow enemy to come towards warrior line, unleash a secondary (necro for me) skill, then warriors charge as a line to prevent anything getting past while other classes engage from safe position. Been thinking about that and want to know if it would be a good idea. Also, have a ranger making calls as they're not in the thick of battle (hopefully) and they can see better.
PL
Gwyndion
01-06-2005, 22:30
It works well, i try it everytime I group, though after every time I do, I see why they implemented henchmen, the amount of time I died because people rushed randomly, making the weaker characters an eassy target....The one time people listened was great though
pollo loco
01-06-2005, 23:51
It works well, i try it everytime I group, though after every time I do, I see why they implemented henchmen, the amount of time I died because people rushed randomly, making the weaker characters an eassy target....The one time people listened was great though
Sounds good, i just have to try and bend my group to my will then. Should be an interesting experience, "you will not run off like a twerp" (reckon i could get an enchantment for that???)
PL
Since I last posted in this thread, I make it a point to ask for party members who can stay together. I've had a few really awesome groups and a few really polite people who actually say encouraging things like, "thanks" or "good job" to each other. Or at the very least, they say "adios" before moving on to somewhere else so you don't feel like you've botched something during the quest.
The worst group with whom I was ever involved was "led" by a level 20 Warrior (not bashing warriors, they are so needed to survive the fights and the level 20s are awesome with experience and knowledge). But our leader ran off and left us and got annoyed because he got killed under a pile of monsters and no one was around to res him quickly enough. The other party members had scattered in three directions trying to find him and eventually dropped out of the quest. I stuck with it out of curiousity and perhaps a sense of self-punishment, I don't know. But, that episode taught me a lot of "what not to do" . . . like not being selfish or a showoff and to most definitely try to take care of each other.
There's got to be a middle ground here. I think people need to take a breath for 10 seconds after the fights to let everyone get back to health. I also think that many melees need to consider aggro range before they go barreling in.
But some of you sound like you want to turn the game into a stage act with the spotlight always on you. We should wait for the ranger to do all his preperations? Ok, before the big boss fight, sure, but before every fight? So what if you're not doing the best damage everytime, as long as the team wins and moves on, right?
-Jeff
EchoMirage
07-06-2005, 16:49
Oh good god do I know how this is. I can't count the number of times I've had warriors in some pickup group and I'm stuck scrambling just to keep up half the time with them (Ele/Ranger here btw). For a little while I was keeping a tally of how many times people in my group got killed due to rushing in where angels fear to tread without even a word to anyone else, but that was a futile effort. Talking to the other players and trying to get them to hold back never worked either...and I'm really getting sick of hearing them complain to me about not throwing nukes at what they're fighting...not my fault they rushed in when I'm bone dry on energy and ctrl + clicking to show it.
Though, did run into a great pickup group last night for some missions. A necro, two monks, myself and two rangers, and those of us who weren't rangers were ranger secondaries. I can honestly say I've never been in a better group before, everyone worked together just perfectly. Almost like a dream really.
yes... i was doing sanctum cay today on my lvl 10, and i kept getting horrible partys.
One of the worst was this:
We just finished the fire imps and turned the corner to go down the little river thing. Well, i told them about 5 times "dont engage the right side, attack left". Well, as soon as we begin fighting the left side, i notice the patrol. I yelled "watch for the patrol!" but the person just kept standing there, stupidly. They than begain to FIGHT that patrol, and died in about 5 seconds. the second they died they left the game....
i don't know about you guys, but I try my best not to leave a party, even if we are sucking. Even though I did do it "once" today with a realy bad party, for the fact i had been doing sanctum cay all day and my freind was going to rush me through it...
but usualy I stick with the party. Because realy, nothing anoys me more than the people who die once, think its all over, and leave. Or those who just start droping out because we lost a player. Its just one player, in most cases we can be fine if we are one down (especialy if it wasn't a monk or something like that) but they insist we will never be able to win :\
mystikx20
10-06-2005, 21:34
Playing primarily as a w/mo tends to mean that I am pacing the group (unless its loaded with other warriors), so the noob who heads off by themselves hopefully only attracts a small mob that we can deal with with minimal energy, and then gets a number of "slow down, or I have 5 energy messages" before i take the lead or (follow the guy who knows the way) again. I dont care that much about my adrenal load because i usually use final thrust at the end of the battle anyway. Its difficult when someone is out there pushing the pace, it always gets someone killed. I've gone as far as sprinting in front of the guy and cutting them off. I've also gone towards leaving groups where people seem impatient to START, without learning who is healing or rezs. GO GO GO GO means see you later. My ranger I usually try to play with other rangers, often sans warriors. They understand how to pace things.
I seem to have a method to deal with those one-man-rushing machines that tend to plague this game. First off I ctrl-click my energy bar when low (as most do) and if someone rushes into a mob and aggros I refuse to heal them. I know this sounds harsh but so is being rushed into a fight you aren't prepared for. Then after the noob flames me for not keeping him alive I direct him to my previous message. Seems to have a good effect on them and possibly mitigates the problem in the future. Call me an evil monk but my first character was a warrior and I always had the decency to wait and I expect others to reciprocate the gesture.
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