Hari Iyer
01-06-2005, 04:20
E/W
Attributes
Earth Magic 9
Energy Storage 9
Swordsmanship: 12
Skills:
Aura of restoration
Earth Attunment
Ward against melee (allows you to tank!)
Obsidian Flame
Stone daggers
Earthquake
Aftershock
Kinetic Armor
Armor:
Head: Stones Eye 60 defense
Chest: Aeromancer’s robes with rune of major earth magic, 60 defense
Legs: Geomancers leggings with rune of major vigor 60 defense
Feet: Hydromancer’s Boots with rune of major energy storage 60 defense
Gloves: Pyromancer’s robes with rune of superior vigor 60 defense
Attributes after bonuses from armor:
Earth Magic: 12
Energy Storage 11 – not maxing this out will only cost you 3 to your max energy, no biggie
Swordsmanship 12
Weapon: Any Max damage sword with
really good ratio vamp or zealous hilt
and a fortitude grip,
and a +x% damage while ENCHANTED mod(x = 10-15)
Shield: Scroll/artifact with +12 energy, an additional +15 energy, and +30 health, -1 energy regen (you wont need energy regen with earth attunment)
The genius of it: This is a build that will almost never run out of mana, has insane damage potential, and is also an exceptional tank, consider the following
Aura of restoration: heals you for 350% of the energy cost of every spell u use while under the aura’s effect (use a 5 energy spell, heals you for 17 health, 25 energy spell, heals you for 90 health!!!) lasts 60 seconds, since this is an enchantment, it will also give you a damage boost b/c of your sword
Earth Attunment: this is key, since many of the spells cause exhaustion, this will greatly lower the effect by giving you back 30% of the energy cost of each spell u use
Ward against Melee: Gives 50% chance to evade melee attacks for 18 seconds, makes tanking a breeze
Obsidian flame: 100 damage, 5 energy cost, almost no recharge time ‘nuff said, causes exhaustion, but with earth attunement no need to worry! IT ALSO IGNORES TARGET'S ARMOR!!!!
Stone daggers: Nice staple spell, can be used as opposed to attacking melee, also good way to spam heal if you have aura of restoration on
Earthquake: 25 mana, quite a bit, 90 damage all around and knocks down, use aftershock immediately after this to spam over 200 damage in less than 5 seconds!!!!
Aftershock: 80 damage all around, knocked down foes an additional 50 damage! Only 10 mana
Kinetic Armor: adds 24 armor, makes tanking easy, only lasts 8 seconds, but gets renewed (for 8 more seconds) every time you use a spell! So pair this with a spell like obsidian flame or stone daggers (low recharge/cast time spells)
You'll probably have over 100 energy, and a nice amount of hp, plus with the zealous/vamp sword it wont go down too fast, this is basically one of the best possible characters
Attributes
Earth Magic 9
Energy Storage 9
Swordsmanship: 12
Skills:
Aura of restoration
Earth Attunment
Ward against melee (allows you to tank!)
Obsidian Flame
Stone daggers
Earthquake
Aftershock
Kinetic Armor
Armor:
Head: Stones Eye 60 defense
Chest: Aeromancer’s robes with rune of major earth magic, 60 defense
Legs: Geomancers leggings with rune of major vigor 60 defense
Feet: Hydromancer’s Boots with rune of major energy storage 60 defense
Gloves: Pyromancer’s robes with rune of superior vigor 60 defense
Attributes after bonuses from armor:
Earth Magic: 12
Energy Storage 11 – not maxing this out will only cost you 3 to your max energy, no biggie
Swordsmanship 12
Weapon: Any Max damage sword with
really good ratio vamp or zealous hilt
and a fortitude grip,
and a +x% damage while ENCHANTED mod(x = 10-15)
Shield: Scroll/artifact with +12 energy, an additional +15 energy, and +30 health, -1 energy regen (you wont need energy regen with earth attunment)
The genius of it: This is a build that will almost never run out of mana, has insane damage potential, and is also an exceptional tank, consider the following
Aura of restoration: heals you for 350% of the energy cost of every spell u use while under the aura’s effect (use a 5 energy spell, heals you for 17 health, 25 energy spell, heals you for 90 health!!!) lasts 60 seconds, since this is an enchantment, it will also give you a damage boost b/c of your sword
Earth Attunment: this is key, since many of the spells cause exhaustion, this will greatly lower the effect by giving you back 30% of the energy cost of each spell u use
Ward against Melee: Gives 50% chance to evade melee attacks for 18 seconds, makes tanking a breeze
Obsidian flame: 100 damage, 5 energy cost, almost no recharge time ‘nuff said, causes exhaustion, but with earth attunement no need to worry! IT ALSO IGNORES TARGET'S ARMOR!!!!
Stone daggers: Nice staple spell, can be used as opposed to attacking melee, also good way to spam heal if you have aura of restoration on
Earthquake: 25 mana, quite a bit, 90 damage all around and knocks down, use aftershock immediately after this to spam over 200 damage in less than 5 seconds!!!!
Aftershock: 80 damage all around, knocked down foes an additional 50 damage! Only 10 mana
Kinetic Armor: adds 24 armor, makes tanking easy, only lasts 8 seconds, but gets renewed (for 8 more seconds) every time you use a spell! So pair this with a spell like obsidian flame or stone daggers (low recharge/cast time spells)
You'll probably have over 100 energy, and a nice amount of hp, plus with the zealous/vamp sword it wont go down too fast, this is basically one of the best possible characters