Saikyo
01-06-2005, 04:58
I'm working on a pure mesmer build for PvP and I was wondering if anyone here could offer me any advice. I've managed to pick up just about every mesmer skill in the game at this point, so changing skills isn't a problem.
Here is the build
Me/Mo
Fast Cast 7 (boosted + 1)
Domination 12 (boosted + 1)
Inspiration 8 (boosted + 2)
Smiting 11
You may notice there are a LOT of points in smiting prayers (I used a lot of smiting for damage in PvE), I'm trying to figure out which mesmer stats would be the best to put them in for PvP. I figure more in fast casting would be good so I am less likely to get interrupted, but was wondering if there would be any benifit from puttin some in to illusion and then using arcane conundrum. It doesn't seem useful to raise domination any higher since the gains at this point are fairly small.
My skill set is as follows:
Energy Tap - To regain energy
Backfire - For stopping monks
Echo (Elite) - For conintued casts of Energy Tap/Backfire
Power Drain - Interrupt/Energy Regen
Drain Enchatment - To get healing enchatments off of my target and to restore my energy
Hex Breaker - Protection from other mesmers/necros
Shatter Hex - In case someone gets through hex breaker
Wastrel's Worry - In case the caster I backfire doesn't want to cast a spell
As it is, my current strategy involves echoing backfire at the start of the round and staggering 2 backfires on the same target for 20 seconds of damage when they cast. Then use wastrel's to harrass them into casting while I drain enchantment and energy tap to get back energy from the 2 backfires. Sometimes I find that shatter hex is useful when our monk is under pressure as it hits the enemy warriors pretty hard, and Power Drain if the monk (or sometimes an elementalist) casts a laggy spell. When I run low on energy, I echo the enery tap and use it on the highest priority target a few times.
I hope this wasn't too lengthy. I want to see what some other people think of this build. I'm contemplating changing some spells up like restore life (fast casting) or more enchatment removals/interrupts.
Here is the build
Me/Mo
Fast Cast 7 (boosted + 1)
Domination 12 (boosted + 1)
Inspiration 8 (boosted + 2)
Smiting 11
You may notice there are a LOT of points in smiting prayers (I used a lot of smiting for damage in PvE), I'm trying to figure out which mesmer stats would be the best to put them in for PvP. I figure more in fast casting would be good so I am less likely to get interrupted, but was wondering if there would be any benifit from puttin some in to illusion and then using arcane conundrum. It doesn't seem useful to raise domination any higher since the gains at this point are fairly small.
My skill set is as follows:
Energy Tap - To regain energy
Backfire - For stopping monks
Echo (Elite) - For conintued casts of Energy Tap/Backfire
Power Drain - Interrupt/Energy Regen
Drain Enchatment - To get healing enchatments off of my target and to restore my energy
Hex Breaker - Protection from other mesmers/necros
Shatter Hex - In case someone gets through hex breaker
Wastrel's Worry - In case the caster I backfire doesn't want to cast a spell
As it is, my current strategy involves echoing backfire at the start of the round and staggering 2 backfires on the same target for 20 seconds of damage when they cast. Then use wastrel's to harrass them into casting while I drain enchantment and energy tap to get back energy from the 2 backfires. Sometimes I find that shatter hex is useful when our monk is under pressure as it hits the enemy warriors pretty hard, and Power Drain if the monk (or sometimes an elementalist) casts a laggy spell. When I run low on energy, I echo the enery tap and use it on the highest priority target a few times.
I hope this wasn't too lengthy. I want to see what some other people think of this build. I'm contemplating changing some spells up like restore life (fast casting) or more enchatment removals/interrupts.