CancerTen
03-06-2005, 06:14
I think Reversal is the best spot-heal in the game. Lets compare:
Orison: Heal 60 points for 5, 2 second recharge.
-Great because: Short recharge makes it spammable, only 5 energy, can use on any ally (ie yourself).
-Sucks because: At later levels, 60 will hardly save a teammate. In fact, if two or three jade bows hit an ally just once, one orison is hardly gonna stop the pain or get that ally anywhere near full health.
Heal Other: Heal 151 points for 10, 3 second recharge.
-Great because: Better than casting Orison twice!
-Sucks because: Also costs twice the energy, and has an extra second recharge. Not really spammable. And the big one, you cant target yourself, so you will probably need to alot another skill for a self-heal.
Dwayna's: Heal other for 51, addition 17 for each enchant or hex for 5, 3 second recharge.
-Graeat because: Somewhere in between Orison and heal other, Dwayna's heals for more than both in some situations.
-Sucks because: The only situation where this is good is when there are lots of mesmer enemies, and lets face it, mesmer enemies are easy and wont task your healing abilities very heavily (breeze keepers....ya, those are real mission enders). Also, has the dreaded "other ally" curse, so you would need to bring something else to heal yourself with anyways.
Reversal of Fortune: Next time ally would take damage, damage is negated and they gain up to 67 instead for 5 and 2 second recharge.
-Great because: Triggers Divine healing for a small bonus first, then prevents the next damage dealt, giving healing over time. You can buff using it, because even at full health it isnt wasted like an orison or other heal would be. Against heavy hitting enemies it is the most cost effective heal in the game, negating a total 134 damage for 5. Also short recharge makes it spammable, and you can cast it on yourself.
-Sucks because: Many protection spells reduce the amount of damage an ally takes, effectively lowering the amount reversal will heal for. If an ally is being hit for small amounts of damage, the divine favor bonus is probably larger than the amount reversal will heal for (but lets be honest, if they are being hit for that small an amount, why not just cast breeze on them?).
Well, what do you guys think?
Orison: Heal 60 points for 5, 2 second recharge.
-Great because: Short recharge makes it spammable, only 5 energy, can use on any ally (ie yourself).
-Sucks because: At later levels, 60 will hardly save a teammate. In fact, if two or three jade bows hit an ally just once, one orison is hardly gonna stop the pain or get that ally anywhere near full health.
Heal Other: Heal 151 points for 10, 3 second recharge.
-Great because: Better than casting Orison twice!
-Sucks because: Also costs twice the energy, and has an extra second recharge. Not really spammable. And the big one, you cant target yourself, so you will probably need to alot another skill for a self-heal.
Dwayna's: Heal other for 51, addition 17 for each enchant or hex for 5, 3 second recharge.
-Graeat because: Somewhere in between Orison and heal other, Dwayna's heals for more than both in some situations.
-Sucks because: The only situation where this is good is when there are lots of mesmer enemies, and lets face it, mesmer enemies are easy and wont task your healing abilities very heavily (breeze keepers....ya, those are real mission enders). Also, has the dreaded "other ally" curse, so you would need to bring something else to heal yourself with anyways.
Reversal of Fortune: Next time ally would take damage, damage is negated and they gain up to 67 instead for 5 and 2 second recharge.
-Great because: Triggers Divine healing for a small bonus first, then prevents the next damage dealt, giving healing over time. You can buff using it, because even at full health it isnt wasted like an orison or other heal would be. Against heavy hitting enemies it is the most cost effective heal in the game, negating a total 134 damage for 5. Also short recharge makes it spammable, and you can cast it on yourself.
-Sucks because: Many protection spells reduce the amount of damage an ally takes, effectively lowering the amount reversal will heal for. If an ally is being hit for small amounts of damage, the divine favor bonus is probably larger than the amount reversal will heal for (but lets be honest, if they are being hit for that small an amount, why not just cast breeze on them?).
Well, what do you guys think?