BlindedJustice
04-06-2005, 08:27
My current build as a pure healer is:
12 Healing
11+1 Favor
26 points left over for random things.
Using Word of Healing, Signet of Devotion, Heal Other, Orison of Healing, Heal Party, Vengeance and a mish mash of other spells kind of worked, but I ran into a rather unique problem where I was managing energy well enough but was having trouble shaking off pursuit. Going Mo/E sort of helped, since I would wait for them to come, cast Whirlwind and then use Windborne Speed to run away... but that seemed like a waste of energy I could probably be using elsewhere for more suitable purposes, and if I wasn't the one being attacked it was absolutely useless. So I'm back to Mo/Me.
My question is what skills I should use in PvP. There're a lot of options, but I figured I should ask around to see if anyone has some suggestions based on experience and all. I know a lot of people tend to go Me secondary for energy draining, but how about if you can last a relatively long time through the usage of the Signet of Devotion? Coupled with Orison, Word of Healing and maybe Healing Touch, I find that I can generally keep myself alive as well as others and maintain a comfortable energy buffer.
I've been looking around on the forums and I've seen spells like Sympathetic Visage, Leech Signet, Hex Breaker, Empathy and the likes being thrown around. What I want to be, though, is an effective healer that can throw off other healers. I feel like I've gotten the first part down, but I do end up with three skill slots that I can use on other things. I really like Sympathetic Visage because it tends to ruin warrior mobs if I cast it upon myself or another caster being mobbed... plus it only costs 10 SP. Given that I'm not the most experienced of Me users (dedicated healers through PvE tend to only be knowledgeable about monk skills ^^U), I was hoping to find out if anyone knows if the Visage is really capable of what it looks like it can do on paper. Or if not, there is another way of shaking off warriors. Empathy, unfortunately, does not cut it, as they simply attack regardless, hoping to drag me down while getting healed. Hey, taking down an enemy monk's life is much more worth it than losing one warrior, right?
The other two slots I'd like to use on deflecting/taking down casters... especially healers. Devotion lets me get out from a lot of Mesmer hexes, so it's not as big of an issue, but I'd still like to be able to prevent myself from being bogged down with 5 hexes. Hex Breaker sounds interesting, but I'm not sure if it's fast enough. Again, I'd like to get some input on this.
The last slot I'm looking at is Diversion... since even an unupgraded Diversion can really mess up a healer. Mark of Subversion and Scourge Healing are both options, as well. Again, I'd like to hear any suggestions about this. Skills such as Leech Signet are out of the picture, as a 45 second reload time is simply far too slow for PvP (IMO).
Thanks.
12 Healing
11+1 Favor
26 points left over for random things.
Using Word of Healing, Signet of Devotion, Heal Other, Orison of Healing, Heal Party, Vengeance and a mish mash of other spells kind of worked, but I ran into a rather unique problem where I was managing energy well enough but was having trouble shaking off pursuit. Going Mo/E sort of helped, since I would wait for them to come, cast Whirlwind and then use Windborne Speed to run away... but that seemed like a waste of energy I could probably be using elsewhere for more suitable purposes, and if I wasn't the one being attacked it was absolutely useless. So I'm back to Mo/Me.
My question is what skills I should use in PvP. There're a lot of options, but I figured I should ask around to see if anyone has some suggestions based on experience and all. I know a lot of people tend to go Me secondary for energy draining, but how about if you can last a relatively long time through the usage of the Signet of Devotion? Coupled with Orison, Word of Healing and maybe Healing Touch, I find that I can generally keep myself alive as well as others and maintain a comfortable energy buffer.
I've been looking around on the forums and I've seen spells like Sympathetic Visage, Leech Signet, Hex Breaker, Empathy and the likes being thrown around. What I want to be, though, is an effective healer that can throw off other healers. I feel like I've gotten the first part down, but I do end up with three skill slots that I can use on other things. I really like Sympathetic Visage because it tends to ruin warrior mobs if I cast it upon myself or another caster being mobbed... plus it only costs 10 SP. Given that I'm not the most experienced of Me users (dedicated healers through PvE tend to only be knowledgeable about monk skills ^^U), I was hoping to find out if anyone knows if the Visage is really capable of what it looks like it can do on paper. Or if not, there is another way of shaking off warriors. Empathy, unfortunately, does not cut it, as they simply attack regardless, hoping to drag me down while getting healed. Hey, taking down an enemy monk's life is much more worth it than losing one warrior, right?
The other two slots I'd like to use on deflecting/taking down casters... especially healers. Devotion lets me get out from a lot of Mesmer hexes, so it's not as big of an issue, but I'd still like to be able to prevent myself from being bogged down with 5 hexes. Hex Breaker sounds interesting, but I'm not sure if it's fast enough. Again, I'd like to get some input on this.
The last slot I'm looking at is Diversion... since even an unupgraded Diversion can really mess up a healer. Mark of Subversion and Scourge Healing are both options, as well. Again, I'd like to hear any suggestions about this. Skills such as Leech Signet are out of the picture, as a 45 second reload time is simply far too slow for PvP (IMO).
Thanks.