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Feau Twenni
05-06-2005, 14:04
Ok, this is stupid, every single 8 man group is running atleast 2 monks. Now not only can monks heal, but they can heal a lot! I play an air elementalist, and whenever i cast one or two nukes on someone, the monk(s) just heal the guy and hes back to full health!

This is getting ridiculous, guys, every single group in GvG/HoH is usually running atleast 2 monks. Thier heals just make it so that groups w/o monks just cant survive.

What should we do about this game-breaking imbalance?

Zorlag
05-06-2005, 14:09
Ok, this is stupid, every single 8 man group is running atleast 2 monks. Now not only can monks heal, but they can heal a lot! I play an air elementalist, and whenever i cast one or two nukes on someone, the monk(s) just heal the guy and hes back to full health!

This is getting ridiculous, guys, every single group in GvG/HoH is usually running atleast 2 monks. Thier heals just make it so that groups w/o monks just cant survive.

What should we do about this game-breaking imbalance?

Monks can be stopped by mesmers and rangers, and warriors can use knockdown or other disruption skills. Drain their mana, knock them down, daze them, backfire, diversion... lots of options. It's just that in random team you can't expect this to work all the time, game is set up to be best played with coordinated teams.

Rizzy
05-06-2005, 14:09
And that is why.. you need a Mesmer Warrior to run thru the lines and take out the monks.

Its pretty balance IMO, even at yaks before I got my Illusionary Weapon, I was owning the other teams monk.

I mean my class loses out to Necros and Rangers, due to their transfer hex and poison and pin down.

When a Mesmer warrior is dependant on speed and hexes, those 3 skills can really hurt.

this_barb
05-06-2005, 18:12
The better teams are running 3 (2 healers, 1 prot), meaning not only are they healing for more, but they're also taking less damage from your attacks.

The whole point of this game is create a viable counter.

Enchantment removal + shutdown is always good.

DutchSmurf
05-06-2005, 20:30
Ok, this is stupid, every single 8 man group is running atleast 2 monks. Now not only can monks heal, but they can heal a lot! I play an air elementalist, and whenever i cast one or two nukes on someone, the monk(s) just heal the guy and hes back to full health!

This is getting ridiculous, guys, every single group in GvG/HoH is usually running atleast 2 monks. Thier heals just make it so that groups w/o monks just cant survive.

What should we do about this game-breaking imbalance?

Play as a team, that normally works well. What would be the use of a monk who can't heal? What will be next? Saying warriors are not allowed to use hamers, because knock-downs hurt? Or removing air elementalists since they do that much damage?

There is a reason people are using atleast 2 monks, you can't do anything when dead, so you have to stay alive....

spne
05-06-2005, 20:43
What would be the use of a monk who can't heal?

Have u ever heard of Protection ?

dirtycash
05-06-2005, 20:55
Ok, this is stupid, every single 8 man group is running atleast 2 monks. Now not only can monks heal, but they can heal a lot! I play an air elementalist, and whenever i cast one or two nukes on someone, the monk(s) just heal the guy and hes back to full health!

This is getting ridiculous, guys, every single group in GvG/HoH is usually running atleast 2 monks. Thier heals just make it so that groups w/o monks just cant survive.

What should we do about this game-breaking imbalance?

You are an Air ele and YOU are screaming imbalance? OMG, I've heard it all. :lol:

Cutter
06-06-2005, 00:11
He's obviously joking. Gez people.

dirtycash
06-06-2005, 00:31
He's obviously joking. Gez people.

You would be suprised, and I don't think he is, lol.

Buddah
06-06-2005, 01:05
With the focus so much on killing monks, a few teams have gone to using secondary monks with a self heal just to take preasure off the monks.

The key to killing a monk is Backfire and Scourge Healing. The can no longer heal themselves for any measurable gains. Puts all the pressure on the other healer, who should be tied down the same way.

this_barb
06-06-2005, 05:25
With the focus so much on killing monks, a few teams have gone to using secondary monks with a self heal just to take preasure off the monks.

The key to killing a monk is Backfire and Scourge Healing. The can no longer heal themselves for any measurable gains. Puts all the pressure on the other healer, who should be tied down the same way.

ala remove hex.

Nadril
06-06-2005, 08:12
You are an Air ele and YOU are screaming imbalance? OMG, I've heard it all. :lol:


Yeah serriously.


if your an air ele, here is an easy tip to beat a healer monk.

Lightning surge > Lightning orb > Gale > chain lightning > Finish off with whatever.


Lightning surge, than the orb hits as it does, and knocks them down for a second, maybe slip in a lightning strike after that, and then gale 'em so they are knocked back down and can't heal, chain lightning for damage, and finish them off if needed be.


And if you have 2 or more Lightning eles that are cordinated.... yeah, not many can survive that :)


Or you could just bring an anti-caster. who'da thunk?

Cantos
06-06-2005, 08:35
You would be suprised, and I don't think he is, lol.

I read it as satire.

Joe_Synner
06-06-2005, 21:33
3 to 4 or more monks is hard to beat, when they know what they are doing.. most already know how to counter a mesmer easy enough.. you gotta hex them with somthin else a couple time let them waste there "ala Hex removal" then cast backfire.. but most times there are more monks than anti - monks.. all i can say is dont try to bring just one down at a time.. you will lose, instead pressure them all at once (the monks) then when you feel you have diminished their energy enough.. pull focus to one. Energy drain is alot more effective than the backfire technique IMO

Miss You Got Served
07-06-2005, 05:12
I play an air elementalist, and whenever i cast one or two nukes on someone, the monk(s) just heal the guy and hes back to full health!


This is where the joke comes in. . . Seriously. Its hardly even a joke actually. More of a discreat way of making fun of the people who cry nerf at Air ele's. They don't need a nerf. Just run a monk.

Ace Bear
07-06-2005, 05:29
I think the original poster is talking about lack of variety and us being forced into something(but he said it in a dumb way). If I interpret this right: Monks are needed correct? Obviously so, Well to counter them we take Mesmers/Rangers right? Yes , Well to counter those we can use Warriors and Necros(I like them in this role although they can go in other roles too) right? Yes, and then to counter those guys we need Elementalists.

Anotherwords the most effective team formulas are there and laid out for you. While yes there are other tactics but becasue of the skill set set up for us we get the best teams doing that(finding the right number of players per role and the right skills is the only thing that really sets this apart). Anotherwords the game sets us up for an actual lack of variety. Consider it like this: An 8 man team of E/randoms could be effective but a team of 2 Warriors, 2 Rangers,1 Elementalist, and 3 monks would tear through this team like butter(which from what I have seen is one of the prefferred sets). Same thing for any "one class wonder teams" were they can be effective but they will never truly go the distance. :love19: I would finish but eh you get where I am going. Btw differences in this also has to do with skill(individual skill not your skillset) to, but even then you can only get to a certain point until you can't advance(skill-wise) anymore.

Feau Twenni
07-06-2005, 05:50
This is where the joke comes in. . . Seriously. Its hardly even a joke actually. More of a discreat way of making fun of the people who cry nerf at Air ele's. They don't need a nerf. Just run a monk.

ding!

stop crying guys, if you get beat by team running air eles or <insert broken class>, they are prolly better than you, get over it

Ch0z3n
07-06-2005, 17:56
[QUOTE=Ace Bear]Anotherwords the most effective team formulas are there and laid out for you. QUOTE]

tehehe, i think you were looking for "in other words"

the only time air eles are broken is when they have enough to kill someone off in a volly, short of that protective spirit and spellbreaker will waste a lot of their time and energy. and this is not just me guessing... i play a prot monk.

but i think hes right, monks are broken. i mean they can heal damage, they can minimize damage, and they have the highest dps of any class (somewhere around 200 dps) :happy65:

Feau Twenni
08-06-2005, 07:22
I actually like monks in this game, this seems to be the only MMO ive played where the healing is actually proportional to the damage

air eles arent broken that guy was right protective spirit and spell breaker destroy air eles, my guild runs 3 air eles and whenever a target gets either of those spells killing them is out of the question usually

stilted
08-06-2005, 16:39
You would be suprised, and I don't think he is, lol.

Using lv 14 air magic and the PvP items, i have to agree with the user. whatever dmg i can deal to the enemy, the monks instantly heal it back, no matter how much i try. plus there are monks that use that skill that makes them take 10% max dmg...

Mr Dead Wish
08-06-2005, 16:50
Using lv 14 air magic and the PvP items, i have to agree with the user. whatever dmg i can deal to the enemy, the monks instantly heal it back, no matter how much i try. plus there are monks that use that skill that makes them take 10% max dmg...

Hmm I wonder why?

Might have to do with their low armor hp points so they are more vulnerable :surprise:

dirtycash
08-06-2005, 18:19
Using lv 14 air magic and the PvP items, i have to agree with the user. whatever dmg i can deal to the enemy, the monks instantly heal it back, no matter how much i try. plus there are monks that use that skill that makes them take 10% max dmg...


Maybe you should check out this little game called Diablo 2. Sorcs have a skill named Blizzard, and with the right equipment you can instakill nearly anyone you meet. I think that sounds like more of the game for you. :happy34:

Buddah
09-06-2005, 03:02
ala remove hex.
Time it takes to remove two hexs will put them behind in their healing. Plus Scourge Healing has a low enough cooldown that it could be back in a few seconds.

You're only real hope is a teammate with Convert Hexs.

stilted
09-06-2005, 07:13
Maybe you should check out this little game called Diablo 2. Sorcs have a skill named Blizzard, and with the right equipment you can instakill nearly anyone you meet. I think that sounds like more of the game for you. :happy34:

what does that have to do with me being unable to HURT any monk in the battle field as long as they're healing?

note : i play an elementalist/ranger and a monk/mesmer as my primary, and when i do play my monk on PvP areas, i can personally say that elementalists are a joke. i mean not only can i out heal their dmg over the course of the entire battle, but i can also dodge two out of three of their attacks, which makes them do basically almost 0 dmg to me :rolleyes:

Creed
09-06-2005, 12:26
People seriously need to come back to reality. Step back from 'planet' moon for a moment.

Monks over powered? Ok so the threads creator was joking, that does'nt mean alot of people dont seem to support the original idea, of this thread.

Monks, if you are having monk problems, try using the anti caster class- Mesmer.

Air ele, if you are having Air ele problems, start by paying attention. A class is not over powered simply because 3 of them striking all at the same time on one target kills that person. That is true for all Ele classes, it just so happens the Air ele is slightly better at it than the other classes. Hell 3 > 1 what do you expect to happen? There are counter measures, and a clas should'nt be nerfed simply because some people know how to call targets, sure when i'm killed by it, i feel it's cheap but that does'nt make it over powered, 1 v 1 it's fine.

For each class there is the papr to that classes rock, if you get the analogy.