View Full Version : Protection Monk Build for HoH
Ice Blessings
06-06-2005, 21:04
Okay, I decided to make a protection make to seriously defend my team mates. Well here is my build.
1. Blessed Signet - 24 energy for each enchantment I hold.
2. Offering of Blood - 10 (minimal) energy for sacrficing 10 life.
3. LifeBond - Prevents HALF Damage done unto my team.
4. Bathazars Spirit - For each hit (and those done by lifebond done 2 me) I get 1 additional energy. Note: Dont' get essence bond, it sucks. Its only for physical damage, bathazars spirit is for all types of damage! And combinding them doesn't give +2 and for a extra Degen of 1 mana its not worth it.
5. Protective Spirit - If half damage taken away is not enough, this helps keep them alive.
6. Signet of Devotion - Its free, and while i'm standing around or in the heat of combat, I can heal anyone without having to run into energy upkeep costs.
7. (Whatever I feel like) Usually this slot is reserved for many things I use depending on what i feel i need, like rez signet for fast raising, or shielding hands for additional support.
8. Ressurect - Personally i would love 2 have rebirth but with it making u hit 0, not a good idea.
Well the thing about this build is its great! The only real problem you have is finding a way to keep yourself alive if someone attacks you and your team mates are like "hey i'm busy killing this dude over here.. just run or something".
Its a really great build, but whats the problem? My team is getting done for HALF the damage!!! and they still all die and suck like nothing! I mean, with 2 elite healers, the team goes quite far and well! But trust me, its really about the whole team and their build.. because even with my team's getting done half the damage for the whole fight.. they still all die.
Its really amazing really.. Well if u can think of some improves for my build plz post them here.
Oh yes, and the reason why this build is great, is because once your whole team is in battle, you do not have to maintain the enchantments! They hold themselfs! You can stand there for about a good minute and even start casting spells 2 help your teammates! I seriously was just sitting there and with lifebond (alot of 0's on me) counting as hits, i got 1+ energy for each one! So i could maintain the enchantments, and whenever I got low on energy, i would use Blessed Signet, and for some reason I really needed energy, Offering of blood was my secondary emergency mana lifeline. Overall it can be maintained easily with alittle experience in it.
But still.. everyone sucks, they all die XD lol.. i should get into a really good guild and see how it holds up for them.
Ice Blessings~
RandomEngy
07-06-2005, 08:17
Well first off, it's not all damage, it's just damage done by attacks. Life Bond doesn't help against the ever popular air nuking strategy. Also you might want to look into trying Reversal of Fortune. With a decent Divine Favor it heals when you cast it, as well as preventing damage and healing when they're hit the next time. Also, I like to keep some in healing and have Healing Touch around for when they're after me, but maybe that's just my 4v4 experience talking. I also didn't really like Signet of Devotion. Sure it's free, but it takes so long and does a relatively little amount of healing. I found that in the heat of battle, the energy income from Balthazar's Spirit gives me enough to cast quite a few 5 energy spells in between using Blessed Signet.
And where's your elite skill? Word of healing would be an awesome addition, if you had a bit in healing. You don't have to be a complete protection monk.
Okay, I decided to make a protection make to seriously defend my team mates. Well here is my build.
1. Blessed Signet - 24 energy for each enchantment I hold.
2. Offering of Blood - 10 (minimal) energy for sacrficing 10 life.
3. LifeBond - Prevents HALF Damage done unto my team.
4. Bathazars Spirit - For each hit (and those done by lifebond done 2 me) I get 1 additional energy. Note: Dont' get essence bond, it sucks. Its only for physical damage, bathazars spirit is for all types of damage! And combinding them doesn't give +2 and for a extra Degen of 1 mana its not worth it.
5. Protective Spirit - If half damage taken away is not enough, this helps keep them alive.
6. Signet of Devotion - Its free, and while i'm standing around or in the heat of combat, I can heal anyone without having to run into energy upkeep costs.
7. (Whatever I feel like) Usually this slot is reserved for many things I use depending on what i feel i need, like rez signet for fast raising, or shielding hands for additional support.
8. Ressurect - Personally i would love 2 have rebirth but with it making u hit 0, not a good idea.
Well the thing about this build is its great! The only real problem you have is finding a way to keep yourself alive if someone attacks you and your team mates are like "hey i'm busy killing this dude over here.. just run or something".
Its a really great build, but whats the problem? My team is getting done for HALF the damage!!! and they still all die and suck like nothing! I mean, with 2 elite healers, the team goes quite far and well! But trust me, its really about the whole team and their build.. because even with my team's getting done half the damage for the whole fight.. they still all die.
Its really amazing really.. Well if u can think of some improves for my build plz post them here.
Oh yes, and the reason why this build is great, is because once your whole team is in battle, you do not have to maintain the enchantments! They hold themselfs! You can stand there for about a good minute and even start casting spells 2 help your teammates! I seriously was just sitting there and with lifebond (alot of 0's on me) counting as hits, i got 1+ energy for each one! So i could maintain the enchantments, and whenever I got low on energy, i would use Blessed Signet, and for some reason I really needed energy, Offering of blood was my secondary emergency mana lifeline. Overall it can be maintained easily with alittle experience in it.
But still.. everyone sucks, they all die XD lol.. i should get into a really good guild and see how it holds up for them.
Ice Blessings~
I would like to see pro. monks one day use Aegis + Wards Against Melee :)
Okay, I decided to make a protection make to seriously defend my team mates. Well here is my build.
1. Blessed Signet - 24 energy for each enchantment I hold.
You wish.
"For each enchantment you are maintaining, you gain 3 energy, maximum 3-20."
It's possible the max is higher then stated here, but it's not going to be 24 energy for each enchantment.
Still, Blessed Signet is very usefull if you use a lot of maintained enchantments.
3. LifeBond - Prevents HALF Damage done unto my team.
Life bond only reduces damage for alies on who you have put the enchantment. And it's hard to keep up 7 enchantments.
SilverstarAKR
07-06-2005, 10:21
I suggest getting rid of one of the skills in your build and adding "Protective Bond" to your build... Why? From looking at your build, you don't have much to keep YOURSELF alive :X I also run a Protection Monk too, so here is a suggestion you might want to consider :) Well, with your Life Bond + Balthazar's Aura combination, your going to be getting a lot of energy, plus your blessed signet (I know this from experience with my protection monk.) I suggest casting "Protective Bond" on yourself. Here is a list of reasons why...
1. Protective Bond reduces ALL DAMAGE that exceeds 5% of your life, to 5% of your life :eek: Example: if you have 500HP, and you have protective bond on you... The max damage you can take from any spell, attack, or skill is 25 damage since 25 is 5% of your max HP. I personally love this enchantment cause it saves my *** from lightning spammers in HoH. So basically if a Lightning Orb comes flying your way that would deal around 100 dmg, it will be reduced to 25 dmg everytime.
2. If you have ATLEAST 14 points in protection, Protective Bond will only drain you of 2 energy when it reduces damage to 5%. This is not an expensive cost at all. Think of it, with Balthazar's Spirit running, you will gain 1 energy everytime your hit. Protective Bond drains 2 energy everytime you are hit with an attack/spell/skill damage that exceeds 5%. So basically...
+1 energy (Balthazar's Spirit) -2 energy (Protective Bond) = -1 energy
Just look at that! You can reduce the strongest of spells and attacks to laughable damage at the cost of 1 energy with that combination :happy34:
Like i stated earlier, with your life bond, Balthazar's Spirit, and blessed signet, this nice Protective Bond is not going to hurt your energy bar at all.
Some other stuff to consider-
Being the Protection Monk i am, ive noticed the one thing that kills us the most is DoT damage hexes/conditions. Mend Ailment is always a staple in my build, and since im primarly protection, it gives a nice heal bonus too if there is more then one condition on my target. As for hexes... I have no Hex defense :X I just try to wait them out, and use Signet of Devotion to counter the DoT lol Which we all kno wdoesnt cut it when you have Degeneration of 10... Only reason i havent added a Hex Remover spell is because by the time i remove 1, i have 2 new ones on me lol A good counter for when people are Hex spamming you, is to throw on (Elite) Spell Breaker on youself. This will make you un-targetable by foe spells for quite some time, around 14-17 seconds depending on your attributes.
Some Elite Skills to consider when making a Protection Monk-
Spell Breaker
Life Barrier (This is the one i use. it reduces ALL DAMAGE by 50% on the target its enchanting, at protection attribute 15)
Restore Conditions if you have HIGH protection attribute, this baby will remove all conditions at once from a target and healing them for 100HP for each condition removed.
Martyr You know, i hate when someone gets poisoned on my team, and then the opposing team uses epidemic to spread it lol. Use Martyr to draw all the conditions to you, and wipe them with Purge Condition/Mend Ailment/etc.
ascalon chosen
10-12-2006, 11:37
Maybe it's my mistake but balthasars spirit DOESN'T give u energy!!!!!!!!!!!!!!!!
I did oro few ages ago rofl and this is my built
mantra of inscriptions
blessed signet
convert hexes
aegis
guardian
ESSENCE BOND
life bond
life barrier{E}
I tried using balthasars first but if u can read it says: ...your ally gains...
and not you
essence whoever does give you energy
Balthazars spirit gives you energy when you take damage. With life bond, dmg is redirected to you. You take damage (whether it is zero dmg doesn't matter), so if you have balth on yourself while taking damage you get 1 energy.
Description
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
It says 'target ally', not 'target other ally'.
cranialexodus
10-12-2006, 14:35
lol this thread is from halfway through '05. And yes, balts is cast on yourself, not allies (unless you need a cover enchant that badly and have that much energy to spare, anyway).
MoonUnit
10-12-2006, 15:43
Holy thread necromancy Batman!
Talking about actually using protective bond. :shocked:
cranialexodus
10-12-2006, 17:07
indeed, and 10% sac OoB and 'popular' air spike (I suspect this may even be chain lightning rather than me/e Lorb):grin: The good old days:tongue:
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