View Full Version : Rez signet vs. Resurrect/Restore life in PvP
I couldn't find this topic using the search command, don't know if i didn't do it right but here it is. This topic came up in the mesmer forum and i want to see what the whole community thinks.
So what do you think? Which is better to use in PvP?
A mix is the best.
I would say that having your monks to carry the "main' rez spells, such as reserect or restore life, and everyone else signets.
The thing is, If you are going to dye more than once, than you realy arn't going to have much of a chance to get far. True, i've seen teams that have died a lot win, but it isn't very common.
Why i'd say even if you have a warrior as a primary rezer, give him reserect, and a signet incase a monk croaks :P
personally, i think the resurrect and restore life are fine when your living and people can hold, but if your losing, or monks are under a lot of pressure, a max life rez signet will help the monks keep others from dying and keep your team in the game. and when ppl are dying your usually not winning, so rez signet gets my vote.
I agree. You have to have some res signets in the group. Warriors practically camp over corpses, waiting for them to res. Spell res...2-3 smacks with a hammer and you're dead again, before you can get a healing skill off. Maybe two healers working together could get around that, but I've just played random so far (where working together is a relative rarity, lol).
It comes down to your team and how often they can get moral boosts. Either one or two things will happen: Your team is so good that they rarely die (in which case this topic is a moot point) or your team sucks so bad that they need to be constantly ressed. If your team sucks so bad that they need to constantly be ressed then restore life is what I suggest bringing for all secondary monks. Primary Monks shouldn't worry about ressing, although they could bring Res if they wanted to... just incase on the off chance that they are the only one left alive.
If your team can get a decent number of moral boosts (to reset the sigs), then I say those are the best. Otherwise Restore Life is better.
EDIT: It also depends on WHERE you are PvPing. If it's in one of the Arena's then Res Signet is by far better, unless you are a Mesmer with fast casting, in which case use Restore Life. In Tombs I generally make sure all non-secondary Monks carry Res Signet and all Secondary Monks carry Restore Life. Res Signet gets used on the Monks or other essential classes (Mesmer if we have one) to get them up and running ASAP. Restore Life is used on Warriors, Rangers, Elementalists, and maybe Necromancers depending on how they fit into the team.
Use Vengeance, its bugged ^_^
Seeker of Something
Agreed. At the moment any Mo/ or /Mo should be using Vengeance. It takes only one second longer than the signet to perform a full resurrection and since the patch the subject will not die after 30 seconds as advertised. The skill description hasn't changed, just the behaviour, so I'm assuming that this is a glitch and may revert to normal behaviour at any moment. Unyielding Aura is similarly glitched (does not become a maintained enchantment, just rezzes) but why waste the elite slot?
God please no, dont exploit the vengeance bug...
Its so annoying fighting teams that exploit it, even if theyre a lot weaker than your team.
I was fighting this team that exploited it yesterday, and the fight lasted for over 20! minutes. No one on my team died even once - they werent hurting us in any way, and we kept picking off guys on their team, but there was no way we were gonna get them down completely. In the end we just gave up cos it got very boring as you might imagine...
lol wth that's not possible. your team obviously didn't do enough damage to them or failed to effectively pick off the correct members. vengeance has a terrible cool down time and IT CANNOT BE SPAMMED. that's the only drawback to an otherwise very good exploit. personally i'd put vengeance + another res skill since cooldown hurts.
like i said, they were exploiting it -- meaning all 4 of their monks probably had vengeance equipped.. and no we were not picking off 4 a minute obviously so yeah its very well possible
Someone used Vengence on me in a 4x4 random fight the other day. I was thinking, "OK, I've got thirty seconds, gotta make the most of it," fired off my res sig, spammed my skills and depleted all my energy. After a bit, I was like WTF? Why am I not dead again?
It's good to know that I wasn't imagining things. :happy14:
if in this case, we are all talking about random pvp arenas, ignore me.
but in organized pvp matches, mesmers i assure everyone of you can pull of a restore life/ressurect faster than imagined. The only drawback is that a basic team only consists of 1-2 mesmers, and a counter to that effect is to have a ranger with dodge skill to be the secondary ressurecter.
I don't think the issue is as black and white. Excluding the jerks exploiting vengence, it depends on your class as to which res you should be packing. Personally, as a monk, I either bring Res Signet for a few reasons. 1. It isn't a spell, so it isn't as easily countered. 2. It's faster, so I have more time to be healing someone (which is what I should be doing. Usually a healing-monk doing the ressing is a not so hot idea). 3. It's full health, which means I don't have to blow another spell healing them.
Typically a team should have one character who is the 'resser,' and another who is your backup res. Typically, a class that doesn't make the character a 'high priority,' such as a warrior. Alternatively, mesmers function very well with fast casting, however, I find mesmers are often a popular class to kill after monks. You can't res when you're dead, after all. They should be using Restore Life, because if you can't get in touching range, what the hell was the resurectee doing out there? :P
That's my opinion, anyway.
where is the rebirth option, i love this when under/on the bridge and the dead will arive at my feet. Only dont use it while with full energy bar :)
If you're a monk, IMO bring the signet and Vengance if you can spare the second slot. The last thing you need in a battle is for your monk to stop mid fight, potentially running directly to the spot where someone just died and spend 8 seconds not healing.
On the other hand, if a monk just went down, using Vengance on him is more effective because it allows him to use another full bar of energy healing your team before he passes away again.
Real rezzes are for secondary monks, who have either the armor to withstand 8 seconds of abuse or the fast casting to get that 8s rez off in 4s. IMO the best real rez is probably Light of Dwayna, not because of the multi-person rez but because of the 4s cast time (2 with 16 fast cast..).
For small short battles such as random and team 4v4 arena's, I suggest use Signet because your team shouldn't be dying so much, and even if they are, rez'ing wont help your situation, esp with cast time and the amount of life they are rez'ed with.
HoH is a completely different story. You need a stable rez that you can use over and over again while your teamates are fighting, so I suggest restore life or ressurect.
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