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Joe_Synner
07-06-2005, 22:18
Warrior/Ranger

Hammer mastery:10
Axe Mastery:10
Strength:11


Crude Swing: Hammer Aoe
Cyclone Axe: axe Aoe
Disrupting chop : Axe
Counter Blow:hammer
Apply poisin: ranger.. would use poisin hafts etc.
Endure Pain: strength
Defy Pain: strength
I will survive : strength

showme
07-06-2005, 23:32
Warrior/Ranger

Hammer mastery:10
Axe Mastery:10
Strength:11


Crude Swing: Hammer Aoe
Cyclone Axe: axe Aoe
Disrupting chop : Axe
Counter Blow:hammer
Apply poisin: ranger.. would use poisin hafts etc.
Endure Pain: strength
Defy Pain: strength
I will survive : strength

I'm not sure I see what the point would be exactly. Apply poison would last what 3 seconds or so with no points in wilderness survival?

Nadril
08-06-2005, 05:02
Why would you have hammer and axe mastery? are you planing on switching weapons alot? :eek:

I'd take out the hammer mastery and hammer skills, put the points into wild survival, and than get some more axe/ wilderness skills.

Joe_Synner
08-06-2005, 18:40
the point was to be different, the poisin wont last too long 3 secs w/o pts in wilderness but with a poisin duration increase on upgrades for weapons i thought it might be an ok source of extra dmg.. yes switch weapons alot.. with cyclone and crude swing i can charge adrenal pretty fast.. which allows me to use the skills more often.. might ditch poisin for a mesmer secondary and take mantra of concentration instead since crude swing is easily interrupted.. i tried it in th pvp areanas.. wasn't bad.. but i think it may do better in pve where i can get a mob on me and put the aoe's to better use

majoho
09-06-2005, 00:25
I think using that many points on two different weapon limits your potential.

I'd suggest using axe/tactics/wilderness survival