Keir M
20-06-2005, 02:35
Hi all,
I'm trying to build a rounded pvp stable of characters. I don't yet know what I will enjoy in pvp (highest lvl character is 17th) so I want to get together a good mix of capabilities. I also want to be able to respond to changes to in the meta-game.
Character 1. Ele-Mesmer
I'm tempted by Domination as a third skill and had thought of using water (like the elite trident skill) but I'm willing to play an Air El spike damage mage if that is what is needed.
Character 2. Warrior/Elementalist
I was going for a sword weilding conjure flames build but now I'm not so sure. Shields seem a bit of a waste of time as fighters arn't major targets so hammer looks chrunchy and tempting.
Another option would be use a focus in the off hand for greater casting ability and go water for that cool trident spell - sword and trident - for knockdowns if they try to run away. Would an Axe be better for interupting mages?
- should I be looking at a more subtle secondary for more anti-caster effectiveness?
Character 3. Mesmer/?
- Still pre-searing and undecided on second class. I was going to try a fast casting blast mage with Elementalist as secondary and use blackout for when the power gets low. The success of my Ele-mesmer, the fact that nobody responded to my "Lights out for the Manic Mesmer" post on the Mesmer board, and the inability to sue runes in secondary skill lists made me put this idea on the back burner. I am leaning towards Necro as secondary now for increased disruption and general capability vs spike damage casters.
Character 4. Necro/?
- Idea here is for a close to pure Necromancer making use of blood and curses plus some Soul Reaping. Main options I've thought about for secondary are elementalist for energy glyphs or warrior for tactics - mainly Bonetti's Defence. No intention of using a shield.
I'm not interested in a Monk at this point as I like offence and disruption and avoid defensive strategies unless there is pressing need for such. In a team game I figure someone else can do it.
I am interested in a Ranger, mainly as a secondary right now, and idea's for slotting in ranger as a secondary are welcome.
Advice welcome on specific character choices, weakness's in overall balence of whatever else my rambling brings to mind.
Cheers
I'm trying to build a rounded pvp stable of characters. I don't yet know what I will enjoy in pvp (highest lvl character is 17th) so I want to get together a good mix of capabilities. I also want to be able to respond to changes to in the meta-game.
Character 1. Ele-Mesmer
I'm tempted by Domination as a third skill and had thought of using water (like the elite trident skill) but I'm willing to play an Air El spike damage mage if that is what is needed.
Character 2. Warrior/Elementalist
I was going for a sword weilding conjure flames build but now I'm not so sure. Shields seem a bit of a waste of time as fighters arn't major targets so hammer looks chrunchy and tempting.
Another option would be use a focus in the off hand for greater casting ability and go water for that cool trident spell - sword and trident - for knockdowns if they try to run away. Would an Axe be better for interupting mages?
- should I be looking at a more subtle secondary for more anti-caster effectiveness?
Character 3. Mesmer/?
- Still pre-searing and undecided on second class. I was going to try a fast casting blast mage with Elementalist as secondary and use blackout for when the power gets low. The success of my Ele-mesmer, the fact that nobody responded to my "Lights out for the Manic Mesmer" post on the Mesmer board, and the inability to sue runes in secondary skill lists made me put this idea on the back burner. I am leaning towards Necro as secondary now for increased disruption and general capability vs spike damage casters.
Character 4. Necro/?
- Idea here is for a close to pure Necromancer making use of blood and curses plus some Soul Reaping. Main options I've thought about for secondary are elementalist for energy glyphs or warrior for tactics - mainly Bonetti's Defence. No intention of using a shield.
I'm not interested in a Monk at this point as I like offence and disruption and avoid defensive strategies unless there is pressing need for such. In a team game I figure someone else can do it.
I am interested in a Ranger, mainly as a secondary right now, and idea's for slotting in ranger as a secondary are welcome.
Advice welcome on specific character choices, weakness's in overall balence of whatever else my rambling brings to mind.
Cheers