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View Full Version : UNDERWORLD Full discussion, questions, help on quests, etc...



Lutzy
01-07-2005, 08:50
Ok, so I've been doing smite runs forever now, usually 4 man groups, but recently my guildmates and I have been trying to quest in the underworld. It's a lot of fun, but from what I've seen, most of the quests the "reapers" give you, are nearly impossible.

I'd like this thread to be a thread discussing possible strategies for beating the reaper missions. Also, it was neat to find out that if you do the reaper quests you get rare items inside of chests! (Also a spider... Dunno why one appears at each reaper)

Reaper of the Labyrinth: This one is possible, just have to kill the keeper of the souls. Stay away from vengeful aatxe and you're alright.

Reaper of the Vale: No biggie, just run straight for the "new souls"

Reaper of the Ice Palace: RE-GOD-DAMN-IMPOSSIBLE. There must be at least 30 terrorwebs here. I tried this about 10 times now, have tried splitting up the group (which seems to be the only way it would ever be possible since you have to protect the reaper AND the ice king...) Any hints here would be great...

Other reapers: Haven't even tried getting to them because of how frustrating the ice palace reaper is. I did go very deep into the underworld the other day though... Once the doors open after you clear the chamber, if you go left (opposite direction of ice palace and smites) you fight lots of obsidian behemoths, and past those are ghostly horseman guys that when you kill them 3, then 6, then 9 mindblade spectres appear.... Not fun... Past those are dead threshers who hex and summon minions like crazy.... They're big too... Probably as big as glint.

Anyway, if anyone could give any hints as to strategies to progress through the underworld, I'd love to hear them. I'd also like to know who has gotten the farthest through the underworld, and whether or not the legendary "Underworld armor crafter" exists.

Thanks in advance for the help with this. --Lutzy

edit: also, is there any final boss at the end of the underworld? It seems sort of fitting that there'd be one.

Also, has anyone actually ever done all the quests in the underworld? Everytime I talk to someone they say something to the effect of, "That'd take at least 4 or 5 hours" or "To hell with the spawning pools" or "Why bother? Just kill smites"

I'd really like to know if anyone has ever gone through all of the underworld in one massive run.

ColdwaveKid
01-07-2005, 08:54
:( I would love to go on a big quest group and do stuff, but asides from a few people I met in game I have no one to go with.

If you need a healer or protecter for a group please find me in game as Engel the Fallen.

The axes can be done if you clear around a bit. Fire Childe posted awhile how to do it. I am sure he is the man for this as he cleared alot of the area.

I know the mountian repear's quest is just to kill one thing that runs up the path. Was real easy the one time I did it, so that should be one added to all quest groups.

We should get a group together from the forums to start questing here to see what is to be found. I been so wanting to see what everything is down there, but PuG only want to smite or take stuff too early, and good players are so hard to find. :(

Lutzy
01-07-2005, 09:06
I was looking at a copy of the strategy guide that I managed to acquire and it seems like not even Prima mentions anything about the UW?

Maybe not even they could handle it LoL :cool: --Lutzy

ColdwaveKid
01-07-2005, 09:07
Yeah they did not mention that or the fissure at all. Sucks. Oh well got mine basically free anyway so no waste, but that was all I was really hoping was in the guide.

Taal Ger
01-07-2005, 09:14
If you guys decide to do this Friday night, I will be on GW and willing to quest in the UW as long as it takes to do all the quests. I have wanted to do this since I could access the UW and I am interested in finding the armor crafter that is "supposed" to be down there. I would also like to grab the spider for my pet.

I'm a ranger and I have lots of XP in the smite runs as a trapper and think that traps would probably work well through out the UW.

Let me know something, if you are interested.
:happy34:

my ign is Taal Ger

ColdwaveKid
01-07-2005, 09:37
On saterdays I can literally play as long as it takes or I can stay awake. Fridays I am around most of the day and night till about 11 PM EST.

Capping a spider is real easy too, just need a group who will listen and do the two quests needed without taking anything else.

YukiKusomoto
01-07-2005, 09:44
my favorite are the people who get the first quest right away, or get the quests from the reaper. ooo and the people who pull a bajillion aatxe jerks

ColdwaveKid
01-07-2005, 09:48
My favorite is either the warrior who charges the first set of axes before everyone loads so they load into a dead group or the person who half way through even though right from the start everyone said this was quest group, decides if they do not get to do smites first they are leaving. Then if you do decide to give in, they do smites, complain about drops and leave anyway.

Miasma Monet
01-07-2005, 10:16
This is something that I have deamed of doing since my first visit there. I look at it as one of the last great challenges of this game (along with Fissure) after having beaten it. Mostly because i Love PvE so much. The problem that so many of us have though is that it cannot be done alone or with PuG, we are forced to work, think, and strategize together over many nights in order to succeed. In my opinion this is exactly why Anet made it so damn hard. So, if we are to reach the furthest points of the UW, i suggest we start right here in these forums. Lets get organized! People who are interested in this for the love of the challenge, not just the drops, should introduce themselves here. My ingame name is Miasma Monet, and I have a Necro ready and willing to join.

P.S if anyone reading this still subscribes to the idea that a necro is useless, just ask any monk who has benefited from Blood is Power :)

P.S.S I truely believe that Anet designed this area to be cleared only by a truely balanced group, so imo trapper groups and other specialty groups like you find in the Tombs will be a wasted effort.

PageMaster
01-07-2005, 10:41
Wow! I've been looking forward to maybe doing a quest through the underworld one long day. Unfortunately as of yesterday my internet on my computer doesn't work. However, if anyone needs the usual standard AoE fire Elementalist (or any variant of an E/Mo that they're willing to explain and teach) see if I'm online under The PageMaster or The PageMistress.

Phonicsmonkey
01-07-2005, 10:47
no one ever wants to do quests, only smites, and ive only seen them drop storm bows and eternal bows, nothing great... i want to find a group with no noobs, and they actually know how to lure, not the "warriors make a wall, ranger lures then oh no! the aatxes follow the ranger past the warriors?!" group.

XKenshinX
01-07-2005, 15:10
Hey miasma!! You're on my friend's list!! I would love to do this with you (I think we did galrath together back when I was lvl 16).

Surprised to see you here. BTW I have a mesmer/necro, her name is Daelia Blazeheart, and I would love to do this with you all. She uses hexes+Feast of Corruption, and I'm looking very forward to testing this build out considering I spent like 4 hours trying to get to that darned worm!! (I've got some awesome pictures of it!)

I might need a few more skills though, but I'd definitely like to try. I know with 2-3 party hexes + Arcane Echo + Feast of Corruption I would (drain my mana pool completely and...) do a whopping 338 dmg/foe in the area!! Not to mention reap the benefits (ala *edit* Suffering, Soothing Images, and Shadow of Fear) of slowing their attack and degening them already! So...I haven't tried it completely but in theory it'd work with a good tank. Then I'd still have the ever-popular Shatter hex and Backfire, and I would stop warriors AND elemental...hahahaha...(thinks about pvp :))

Lolli wankenobi
01-07-2005, 18:26
I also would like to get together with a good group who wants to experience the uw as much as possible. I should be on tonight and probably tomorrow most of the day. Please pm me in game.

Lolli Wankenobi
E/R

etherdemon
01-07-2005, 18:41
i have this problem too.... started a guild, and none of my guildmates are playing anymore... 20 mo/ranger... i'd love to get into the underworld and some of these other places i haven't found yet...

ingame: Sakura Lung

ciao

shadow leen
01-07-2005, 18:46
If you need a healer or protecter for a group please find me in game as Engel the Fallen.

:surprise: Yesssss we always need a healer !!!! :worship: respect to healer

I will add you now on my friend list and as soon we have the fav of gods come at Temple of Ages dis 1.

cu soon..maybe now ...lol

superowner
01-07-2005, 18:51
Hey,I just reached the temple of ages,and I was wondering if anyone (im in America) would team up with me this weekend if we get favor. Im a lvl 20 w/mo. My in-game name is Geode Wood. Just so you know I havnt been in either,and depending on the time I may not have the best armor yet. (Im still in dragons lair,I beat my mirror thursday)

MisterP
01-07-2005, 18:59
My ingame name is Rhysshal Miserywing; I'm a R/Me currently set up as an interrupter but that can change.

I've always wanted to give UW an actual shot instead of just going in for smites or whatever (and I've never even seen a smite drop anything good anyway).

380 Realm
01-07-2005, 19:02
And I thought the first area of a Droknar's Forge run was impossible to get through (worms... need I say more?)...

After reading all these posts concerning Underworld and the difficulty involving it, if I see a road sign that says "Underworld - next left", I'm turning right and never looking back.

byootrcr
01-07-2005, 19:07
i am interested also. I either use my wa/mo.. radiant poolshark or my protection monk herculine cure.

MechaStyle
01-07-2005, 19:17
no one ever wants to do quests, only smites, and ive only seen them drop storm bows and eternal bows, nothing great... i want to find a group with no noobs, and they actually know how to lure, not the "warriors make a wall, ranger lures then oh no! the aatxes follow the ranger past the warriors?!" group.

Rofl :happy65:
Yeah, most people don't understand that the tanks are best for pulling, there is no need for a dedicated pulling ranger at all...

Fire Childe
01-07-2005, 21:56
if this is any help - this is the strategy my group used to beat 'servants of grenth' (the quest from the reaper of the ice wastes):

http://forums.gwonline.net/showthread.php?t=352684&page=2&pp=10

(scroll down - its the last post on that page)

this quest is actually quite easy if you approach it in the right way and with an ideal team build.

the only quest we havent been able to beat in underworld is 'the four horsemen' from the reaper of the chaos planes. all of the others are not that difficult until you suss them out. its the sussing out bit thats the tough part - since i remember thinking of all of them as impossible until we tried out some different builds and approached it from a different angle. i would have liked to crack 'the four horsemen' but i had to move out last week and im now on 56k for the foreseeable future - with a 2 hour cutoff making long haul underworld runs pretty much impossible for me for the time being.

it would have been nice to have been part of the team that finally got underworld beat but what the hell. if you need any specific help on beating a certain quest then id be happy to share our tactics and builds.

as i said before, its all pretty easy when you know how. i imagine four horsemen is no different although i only did it once or twice. the first time through i remember saying 'god, its ice king mark 2. times 2'

for that quest we had the most success seeding and protective bonding the reaper since he took alot of the flak. beyond that we havent been able to spend enough time running tests. we failed it both times and i never attempted it again. so theres definitely room for some experimentation.

if you want to do this quickly i recommend doing the first quest from the lost soul then accepting 'monuments of grenth' from the reaper of the labyrinth. clear a path to the obsidian behemoths which block the entrance to the serpent mountains. then clear a path to the serpent monument. go into the chaos planes and aggro 2 dream riders. pull them into the serpent mountains with a runner going straight for the monument. teleport to the labyrinth. the riders will get stuck in the mountain trail and stay there. do the same with the rider on either side of the monument. this saves you having to kill the 72 or so mindblades you need to if you kill the riders.

you can also do the shrine mission here - its very easy. as long as you only clear the path to the monument. it requires you to kill a 'slayer' which will charge up to the reaper and attempt to kill it. the slayer is a lvl 30 melee only creature and conveniently gets stuck every time on 2 behemoths blocking a bridge en route to the monument. just ignore the behemoths and take out the slayer. easy. the slayer can take a ridiculous amount of hits. and i havent been able to try this after the last update so they may have fixed it. if they have. seeding and protective bonding the reaper will work. the reaper will also attack and hes a bit of a hard nut provided you can keep him alive.

once the dream riders are out of the way you can kill the wailing lord groups blocking the way to the monument (these groups have 2 riders in but they dont spawn mindblades when they die. they are also pretty easy). then you can attempt the four horsemen.

this is probably the quickest way to get to the shrine and safe enough to trigger the quest. you may have to fail it several times doing tests before you find any success (this is what we ended up doing with servents of grenth). just make sure every experiment counts. and good luck.

XKenshinX
02-07-2005, 01:25
:-/ found a problem with my build...but god seeing Maw the Mountain Heart was a treat. I linked this somewhere else, but here's another picture because I'm just so darn proud!!

http://img214.imageshack.us/img214/4086/mawthemountainheart6as.th.jpg (http://img214.imageshack.us/my.php?image=mawthemountainheart6as.jpg)

Ohh yeah...

well, I hate to say it but I can only do 200dmg/each nearby foe using the same strategy that Maw uses...except + arcane echo. The good news is it only takes half of my energy and I could keep energy tap or conjure phantasm (but w/ my experiences, energy tap takes wayyy too long...I'd kill to have mantra of recall + Feast of Corruption).

Back to the UW - My experiences are very limited, as the last group I was with in the Underworld completed about 3 quests, and then 2 people left...then 3...Ever tried to kill Terrorwebs with only 5 people in your group? Well needless to say, we were dead within 30 minutes :X. Great experience though! (And I mean both in-game and out)

Edinheimer
02-07-2005, 12:00
Alright theres the knowledge ive gained of UW so far:
START!
Clear your way to the reaper of the labrynth. Pretty easy to do. if your group cannot accomplish this then wave goodbye to any hopes of clearing UW.

Accept Monuments now, or wait till ouve cleared out the village first. Preference choice here. Unlock the reaper, and do wrathful spirits. Doing escort and then spirits gives a chance for the new souls to die and boot you, do dont to them in that order. ALWAYS wrathful and AFTERWARDS do escort.
For escort i'd advise your whole pt go down to the first spawn area and have one member accept the quest so the mindblades focus on you and not the new spirits.

After your done with the vale go clear out the Ice Wastes. Whee @ smites. DO NOT ACCEPT ICE KING QUEST. Ive been raped by these guys too many times to have any more hope.

Now youre ready for The Unwanted. Have everyone get away from the stairs and pop those bastards. Wait till the group of three terrorwebs is close to the edge and pull them without grabbing the axes. After them teleport to the vale and work your way to the labrynth. A group of three webs will be all that stand between you and the keeper. Massacre them and wipe the floor with the keeper while his axe guards dont even know hes under attack! 1/6 done
Now tele to the Ice Wastes and head to the labrynth. When you get far enough youll see a group of 3 venges that dont budge. The secret to them is they have a very low chase radius, so once you get to the top of the ramp on the other side, theyll stop chasing you and go back to where theyre standing. You have two options for this place:
1) Protective Spirit/Bond one person who is least useful, and have them charge out to where the axes are and keep them busy while the rest of the group swings around the corner and akes out the keeper. MAKE SURE the terrorwebs are walking away from you and you kill the keeper before agroing them so you can run away and not have axes in your path if things go bad. 2/6
2) Ignore the keeper to the right and Prot Spirit/Bond one guy and have him distract the axes while the rest of the group dashes to the ramp that leads to the twinpeak mountains. From there you can kill the three terrorwebs that will eventually patrol to you and then rebirth the sacrificer and head to the keeper for those three stationary axes by proceeding carefully, or you can proceed down the other hall and clear your way through that water pit with the dragon skeleton for 2/6, then kill your way to the spawning point, where another keeper and webs sit for 3/6. Now you can kill that terrorweb you skipped for 4/6. Head into the adjacent hall with that book case thingy with the candles in it and kill the webs and keeper for 5/6. Now have a character swing around to the start place and go up the stairs on the left side, if looking at the two stairs from start point and agro the axes and run like hell. the res of the group swing in from the reaper side to that hall and take out the laxe keeper for 6/6. All tht work for 10k.. lol. at least you have completion rights now.

Off to the Twin Serpent Mountains with you! Kill everything to your hearts content. Once you reach the reaper make sure the slayer path. (left path while trveling down reaper mountain all the way up to the obsidians guarding th ebridge) so the slayer will reach you long before the keepers do. Accept quest, kill slayer, wait for keepers and kill them. Hooray quest done.

Now to the Chaos planes! EEK! This place is scary. Sneak past the riders and make your way left into the bone pits. A necromancer with a 20/20 death idol and a 20% recharge chance truch make this place a lot easier. go go minion army! Clear your way through normally. try to have eles snipe flesh golems off the ledges whenver possible (like at that stretch next to the raise ground after that single chained soul right after the 4 chained). Snipe those guys and life will be a bit easier. Work your way through and take out everything you can. This place isnt too hard when i use my necromancer since i prevent them from making minions by hoarding an army of my own. The quest here is easy. Just kill dryders (i forget keeper or web) till the spirits reach the reaper. Easy 10k.

Alright now back to the Chaos Planes. If you have a minionmancer he or she can make a sizeable army (i can get ~16-20 lv18 minions) alone using the 4 chained souls at start. If a monk had heal area thatd be sweet so the encro could devote all mana to summoning. Anyway go kill the rider, and my 16 minion army usually lasts long enough to help the group comfortably take out the mindblades up till mid 6-wave. While minions are wailing away on the group of 6, everyone FALL BACK to the lone chained soul and wait there. If your necromancer cannot finish off the last few spectres, he or she can train them to the group for finishing. 9 blades will spawn where the 4 chained are and head out into the island thingy. Remake army and go go go. Lather, rinse repeat. Tedious isnt it? If you want to use the train method and get them stuck on obsidia behemoths + slayer thats up to you. Im a death monger while likes their minimaps wiped of all blasphemus red dots. If you dont have a necromancer, then be prepared for the "Long way" of Chaos planes kill clearing. This can easily eat up a few hours alone, so do not attempt unless you have looooads of free time. 7 people charge the Chaos planes and kill as much as they can. All of them will eventually die. What about the 8th party member? He or she is sitting at the Twin Serpent reaper and will presume to teleport the corpses to safety, raise them, and let them charge in lemming style once again to take out as much as they can before dying again. Lather rinse repeat. Saving one of those 10k quests to clear dp afterwards is strongly advised.

Well, thats all ive got. People usually get bored of my minioning or lemming-ing to stay to clear all of the chaos planes, and ive yet to find a group that uses the jam strategy. If anyone has 100% surefire ways to clear the chaos planes and to do the Ice King quest, please tell us how to do it cause im stumped.

ColdwaveKid
04-07-2005, 08:54
The quest here is easy. Just kill dryders (i forget keeper or web) till the spirits reach the reaper. Easy 10k.

That is so false advertising. Without a necro the waves that come can overwhelm some.

Ok, I been just about everywhere now expect deep into the chaos planes, but where is the spawning pool? Anyone know? I so want to go there this week.

Miasma Monet
04-07-2005, 21:53
Just an update on this thread here. For the last two nights I've been organizing parties from people who posted here. I've added u all to my friends list and if u have been on at the time (usually shortly after we get favor in the evening) then......well, u already know this :winking47
If you feel you have been left out I apologize for the oversight (my friends list is quite cluttered), just give me a whisper ingame -->Miasma Monet.

Our adventures so far have been very promising. The first night we cleared the Vale and The Serpent Mountain Shrines, but after losing a few people we got owned by the Dream Rider and his spawn of mindblades that guard the entrance to the Bone Pits.

The second night we got a full party together with no pickups, so no one left. We managed to avoid the Mindblades completely by luring them away and then hitting the portals. We then proceeded to clear the Bone Pits, np there. However upon accepting the quest from the reaper there, we got a bit dissorganized and let a ghost die, goodbye UW. I would like to know if anyone has any help on that particular quest or just general help with killing large mobs of terrorweb dryders. I am thinking that maybe Chocking Gas and Nuke/Interrupts will even the playing field. This part is definetly by no means easy.

I would like to extend some thanks here...
First of to Fire Childe for his UW posts which have been sooooo helpful.
And to SnyperP for his awsome post on corner blocking.

These Posts should be considered required reading before joining up with us.

http://forums.gwonline.net/showthre...84&page=2&pp=10
http://forums.gwonline.net/showthread.php?t=352683&highlight=corner+blocking

ColdwaveKid
04-07-2005, 23:05
The corner blocking tactics definately makes this area far easier. Now we can really cut back on tanks and focus on other things.

Good job to Miasma and the rest who went the last few nights, we can basically breeze through the stuff we know, and some of the new stuff now.

Now we just need to hit the spawning pools and chaos planes then explore to map more. Maybe one day we can finish the monuments quests too. We are close to being able to do it.

Buddah
05-07-2005, 02:06
Question.

I'm avid on clearing as much as possible before doing a mission in about any area. This is just so I don't need to deal a wandering patrol walking in on a fight. Does doing so in the UW screw any quests?

Miasma Monet
05-07-2005, 02:33
Question.

I'm avid on clearing as much as possible before doing a mission in about any area. This is just so I don't need to deal a wandering patrol walking in on a fight. Does doing so in the UW screw any quests?

Actually, quite the opposite Buddah, Clearing out areas beforehand is an essential preparation before taking any of the quests in the UW.

ColdwaveKid
05-07-2005, 05:53
Actually, quite the opposite Buddah, Clearing out areas beforehand is an essential preparation before taking any of the quests in the UW.

Yeah definately clear before you quest. Most Underworld quests seem to revolve around keeping things alive, so the more you have roaming the more likely a key figure is to die, and when a target NPC dies you are removed from the Underworld. Almost all quests if you fail them you die.

If you have questions about quests myself or Miasma should be able to help as we are doing UW quest runs now and making good progress.

XKenshinX
11-07-2005, 15:39
Don't forget me!! :-D

I can't wait until our next one!

SnyperP
12-07-2005, 11:49
NP at all about the post about corner blocking. I'm just trying to help others get through UW alittle easier. Fire's method works quite well too! I've been in a few groups that have used it with no problems at all. You just have to keep the tank, or tanks, out of your own aggro bubble. Make sure the tank also understands not to pull back to the group since most casters follow the tank very close to the aggro bubble limit.

Also, if you need a healing monk I'd be glad to join you guys any time that i'm on. Still looking for the proper ranger build though. =p

Got Rez

ColdwaveKid
12-07-2005, 17:01
Wow cool. I want to swap off my monk for my warrior now as he needs I think 150k more xp to get the rest of skills unlocked, so another healer would be helpful.

I want to get a group together soon to do the unwanted visitors quest to test something, then after that, ventue to the spawning pools.

SnyperP
12-07-2005, 19:07
Edinheimer plan sounds like a solid one, but isn't it also possible to clear the obsidians and use the reaper there to get behind them as well? Also, he missed a key step. After doing Escort the Souls some mind blades also spawn at the enterance of UW. In that same area, more dryders, a keeper and vengeful also spawn. So you should definitely clear that prior to accepting the Unwanted Guest quest. Fire's idea of bypassing the riders seems ideal too. Those things are more trouble than their worth.

About the dryders, the best option is to switch methods of tanking. Instead of having casters in the area of danger, use Fire's method to staying out of the argo bubble. Send in the tank first and once they're safely attacking him, move in to casting range. Generally you can still keep monsters out of your argo bubble and still be in casting range. This should keep all the dmg on the warrior and also pack them close enough together to have the elementalists finish them off. Also, you can see where the meteor is goign to hit. If you see a dust ring down at your feet, one is coming in soon =p

daggers
20-07-2005, 22:19
Tired of smite runs and really want to beat UW with a good group.

Dedicated player. Added me to your party.

IGN: dancing daggers (r/mo)

MetasynMan
20-07-2005, 22:52
Heh... I played with most of you a couple weeks ago, and had a great time. Just didn't know where this thread was till today. For those that didn't add me, I was using my elem, Ayane Tenshi, at the time. I was the one that was making Kenshin's Spirit of Failure so effective with my massive blind-casting.... lol. (blinding flash + epidemic = poor aatxe's and ghouls)

Finally got my me/n, Kurumi Nanashi, ascended and over to the fire islands for some capping this week, so I'll now have a choice of characters to play with if you guys are headed to the UW again. Just need a couple more skills to beef up my anti-casting-ness on the spiders. Nasty buggers.

Miasma Monet
21-07-2005, 01:00
Excellent, new recruits :happy34:.

I will be adding to u to my list, let u know next time we go, the original group is gettiing thin again so I'm glad u posted.

Miasma Monet

ColdwaveKid
21-07-2005, 05:17
Finally got my me/n, Kurumi Nanashi, ascended and over to the fire islands for some capping this week, so I'll now have a choice of characters to play with if you guys are headed to the UW again. Just need a couple more skills to beef up my anti-casting-ness on the spiders. Nasty buggers.

Wow I did not know you were on this board...

Maybe this will help your noobness ;)

I still need to get to those damn choas planes. I been running 3 man groups of late smiting [good XP - Horrid drops], and have not had a chance to quest as I will not quest with pick up groups anymore.

Maybe Saterday I should be free and we can get some of the people here together with the TL guys to take this area on again.

Even if I cannot go, I know Jaffa Afterlife really needs to go back for XP, so look for him too when he is on. He can link the people here to the TL group too if I am not around, as can Kurumi, so even though many from here are not around much, the TL is averaging 5 to 7 PvE people on at a time, and all are great players if you help them with skills before hand, as we did with Jaffa, Lucas and Kurumi.

miteethor
21-07-2005, 15:03
Why make a full party? Just solo it...

http://miteethor.dyndns.org/gw/gw023.jpg
http://miteethor.dyndns.org/gw/gw024.jpg
http://miteethor.dyndns.org/gw/gw027.jpg

MetasynMan
21-07-2005, 17:44
Wow I did not know you were on this board...

Maybe this will help your noobness ;)
You will refer to me as Your Noobness! j/k Engel. How else would I have found the TL if I weren't on this board?

Anyway... as an aside to the UW questing, what's up with the rare material traders??? For some reason I can only sell my globs for like 1800, and they don't even offer them for sale anymore. Have they been pulled from the traders, or are they just out of stock? And if they're out of stock, shouldn't they be offering me more than 1800? I can sell firey dragon swords to noobs for twice that. This stuff's actually WORTH something to those that want fissure armor. Maybe I'll just hold onto it and get my own obsidian armor. :happy34:

Kraken Dumar
21-07-2005, 18:09
I've just started playing on usa servers, as getting favor in europe has been hit an miss so far.
Anyway last night i had my first trip to fissure and our 6 man team pretty much aced it, with all quests completed and some tasty drops + shards..:)

Anyway i'm always up for a trip to uw, i currently have 3 characters to choose from War/mo elem/mo and a ran/mo ( not ascended yet so prolly not able to go ) and will stay the course regardless of how long it takes.

I'm a pretty good pve teamplayer player and always up for a challenge.

IGN vander dumar / Kraken dumar / cage dumar

ColdwaveKid
21-07-2005, 18:58
Silly Kurumi, stand in the Temple of Ages and say WTS Ecto 10k. Within 5 minutes someone will buy it. If not for that much then 9k, which is still good.


For Kraken:

Your Elementalist is the one to groom for Underworld use. When your ranger is ascended you can join trapper parties with him, but they are rather dull.

For questing, right now we are running with one warrior as it seems to work out well, as we can replace the other two warriors some groups take with necros and mesmers. You will see that when some of us here run be will break every rule you here people say when making parties in game. If you do run your warrior in the Underworld, with a team from here, run lots of stances, with a random group I got no real advice as you really got to fend for yourself. Warriors in the Underworld though as mostly shields to keep the enemy away from the casters.

MrBurninator
21-07-2005, 18:59
Hello everyone, I'm new here but not to Guild Wars.

I have 2 fully optomized level 20 characters, a W/Mo, Tyran Charrslayer, and a M/Wo, Kaerna Lightheart. I'd love to do UW runs with you guys sometimes. Unfortunatley, I can't seem to make it to UW with Kaerna, who is an accomplished protection/smiting monk. Otherwise, I'd be happy to go with you all. Please add me to your friends lists.

ColdwaveKid
21-07-2005, 19:05
Hello everyone, I'm new here but not to Guild Wars.

I have 2 fully optomized level 20 characters, a W/Mo, Tyran Charrslayer, and a M/Wo, Kaerna Lightheart. I'd love to do UW runs with you guys sometimes. Unfortunatley, I can't seem to make it to UW with Kaerna, who is an accomplished protection/smiting monk. Otherwise, I'd be happy to go with you all. Please add me to your friends lists.

Why can't you get to underworld with Kaerna?

Protection monks are fairly useful in the underworld as with the right skills you can do groups as small as two people. Smiting is still in the air with effectiveness for me, maybe if we team you can try pure smiting to test a theory we have, with self protects.

NO TACT
21-07-2005, 19:31
I would really like to come sometime?

I have been fairly far in FOW, but only picked up people who want to do smite runs or are retarded in the UW.

I am R/E "Yendor Notact"

I get the feeling that most of you think Rangers are useless in the UW though. Maybe I am wrong?

Anyway it would be very nice, and greatly appreciated to be invited for a questing party.

ColdwaveKid
21-07-2005, 19:37
I would really like to come sometime?

I have been fairly far in FOW, but only picked up people who want to do smite runs or are retarded in the UW.

I am R/E "Yendor Notact"

I get the feeling that most of you think Rangers are useless in the UW though. Maybe I am wrong?

Anyway it would be very nice, and greatly appreciated to be invited for a questing party.

I personally do not like rangers in the Underworld because they all seem to love there traps, which slows us down to a snails pace. Add in many use ES and QZ, and they are death to every caster we have. Some rangers do not get that screwing with spell costs or casting time can destroy a balanced group fast, and shut down there own monks.

However if you got a decent level Choking Gas, that is vital to later missions. Couple that with damage skills, and maybe some key spirits [group will need to ok them, but the one that makse hexes take twice as long to cast could help greatly against the mindblade army].

I am finding it best outside of two monks and two nukers, to take one of each class. The main reason why rangers kind of get the shaft here though is because many focus solely on traps, which are worthless in huge areas of the underworld. Remove traps you are limited really to bow skills, but oath shot and choking gas can be vital, as well as any skill that causes daze. Couple this with some poison stuff or area damage shots and you should prove very useful to a balanced team.

While I may not be on much, I am sure others will be one enough, so joining up with people from here can give you a fast group. May not be the best group till you learn the areas but hell, everyone needs to start somewhere. Just do not talk to ghosts, clear the vale before doing lost souls, and ignore unwanted guests and you should do fine.

MetasynMan
21-07-2005, 19:53
Bah... shame on you Engel for dissing rangers AND smiters. That's what I'm building JUST for UW and FoW. It's like a veritable playground down there since everything's undead. I'll get Kheldar ascended and test out my Judge's Insight / Barrage technique and rival the air spikers for damage. ;) I think starting to play GW with an elem back in the day has kinda brainwashed me into damage-dealing mode. However, the last UW run we did worked well with Lucas setting traps with his R/W, as long as we found some good choke points. If I had any wilderness points assigned, I'd at least bring dust & spike traps along.

And yeah... I'm sure I COULD stand aroud ToA to sell my globs, but it's so boring waiting for a buyer to come along. :o

NO TACT
21-07-2005, 19:59
These are the skills I could bring.

1. Listening
2. Patience
3. Flexibility
4. Eager to learn
5. Willingness to work as a team
6. Humility
7. Willingness to compliment team build
8. Willingness to adjust skills to fit balance

I have just recently been using traps. Before this I have played as an interrupter, poisioner, pinner, bleeder and spirit team complimentor. I am easily suited to a defensive position and it is actually what I excel at. I am over 30 as well.

My ranger skill list is almost complete. I have worked on this character since getting the game and only lately been delayed due to helping others progress.

I will add some of you on here to my list and if you see me on and want to take a chance on me please give me a shout. :love38:

MetasynMan
21-07-2005, 20:20
See, right there we already know you're lying, No Tact. Those are all Elite skills, and you can only bring one of those into battle at a time. :happy53: Or at least that's the way it seems with PUG's. It's good to see so many respectable players on this forum, as most everyone I've partied with from here have been great fun to play with (coldwavekid not included :uhhuh: )

Here are my PvE chars as they stand now. Feel free to add me, I'm usually up for anything.

Kheldar Durnik R/Mo
Kurumi Nanashi Me/N (asc/inf)
Ayane Tenshi E/Me (asc) - soon to be E/W so I can cap some War skills in case I ever need 'em

MrBurninator
21-07-2005, 20:28
I forgot how easy that run was, I just made it to ToA today with Kaerna. I'd be happy to try some strategies with anyone who wants to.

Also, does anyone recognize the elite skill used in those pictures of the UW solo?

MetasynMan
21-07-2005, 20:49
Glad you made it Trodgor-san. The skills he's got on are:

protective bond
essence bond
balth's spirit
zealot's fire
divine boon
balth's aura
shield of judgment
bonetti's defense

Anyone else but me think soloing is boring? I do it a lot when I'm farming for collector items, but still... Might just be me, but the game's more entertaining w/ other people - even if you do have to share money & drops. That, and this particular build won't let you solo the entire UW. Prolly just as far as the aatxes and ghouls are. The mesmer/necro/elem guys will prolly tear you to shreds w/ this build.

MrBurninator
21-07-2005, 20:56
I don't doubt that they will. Figures that shield of judgement is a pain in the rear to get to. I've ran there with my warrior, but have yet to make it even to granite with my monk who needs the skill.

NO TACT
21-07-2005, 20:58
See, right there we already know you're lying, No Tact. Those are all Elite skills, and you can only bring one of those into battle at a time.

Ya got me. LOL. Good one.

miteethor
21-07-2005, 21:28
Glad you made it Trodgor-san. The skills he's got on are:

protective bond
essence bond
balth's spirit
zealot's fire
divine boon
balth's aura
shield of judgment
bonetti's defense

Anyone else but me think soloing is boring? I do it a lot when I'm farming for collector items, but still... Might just be me, but the game's more entertaining w/ other people - even if you do have to share money & drops. That, and this particular build won't let you solo the entire UW. Prolly just as far as the aatxes and ghouls are. The mesmer/necro/elem guys will prolly tear you to shreds w/ this build.

The Solo build I posted is good for Ataxes, Grasping Darkness, Smites, and Coldfires. That's more than enough to fill up inventory anyway.

The build is not good for anything with heavy drain, so I have to stay away from Dryders and Oblivion Worms. The mesmers actually aren't as hard as you would think, because if they do shatter it's Divine Boon which is spammed anyway.

If I go with a Necro/Monk partner who keeps a healing seed on me and Spiteful Spirit on the mobs I can easily take Dryders and anything with a heavy drain, and the mobs die much faster too. If we had a 3rd ranged character to handle the Worms who knows how far we could get.

One thing is for certain, I have yet to join an 8-man party that was as fast or effecient as my 2-man group. I have gotten to the point that I avoid them because it's boring - much more so than solo play. Does this sound familiar:


Everybody sits around waiting for ranger to make traps, then warriors make a wall, then ranger pulls and runs through wall. Warriors tank and take massive damage while monks scramble to keep them alive, after many close calls 2 ataxes are dead and didn't drop anything good. Every breathes a sigh of relief and we wait 2 minutes to start the next mob. After 30 minutes we get to smites and the casters don't realize how aggro works and think the warrior wall will protect them. Smites/Coldfires change targets and casters/monks scramble in all directions, and the party dies.

It's excruciating!! In contrast, the 1-2 man build WANTS big mobs, the bigger the better. Here is our typical 2-man operation:


Monk buffs him/herself with everything. Necro/Monk adds Life Bond/Essense Bond/Balthazar's for extra mana. Monk runs up and pulls as many ataxes as he can, normally 6. Necro puts out healing seed and spamms Spiteful Spirit, Monk spams everything, mob dead in 15 seconds. With this we can kill a mob of 8-12 without any real danger and clean out the first sections in about 1/4th the time of a full party, and we split the spoils instead of 8-way drops.

If I could ever find a party who wanted to do the quests I would love to, but every PUG is such a disaster waiting to happen I just stick to small teams instead.

Shadowspawn X
21-07-2005, 21:47
I am interested in UW questing. I have been to UW serveral time for smite runs , and did some earlier quests. but with mixed groups I play a AoE role. I am not hung up on traps. I am a Ranger/ Elemantalist and have all Ranger skills and Elites, Also all Pyromancer and Aeromancer skills and Elites. I got the spider and reliased now what do I do? I had no idea how to proceed though the UW quests till I saw this thread. I Would like to be put on ur friends list if anyone ever needs a ranger for UW questing I am ur guy.

<-----IGN

Necro Idol
22-07-2005, 04:52
I am very interested in joining any organized group trying to clear UW. I am very experienced in Fissure and have cleared it several times but have grown bored with it. I now turn to UW.

I have 3 ascended characters all of which are listed below. I am more than willing to bring the one that best suites the party's need. Contact me anytime ingame and if I am able I will come running.

I would like to add that in order to maintain the best coordination among team members... Teamspeak or Ventrilo would be a very nice addition. No... almost manditory.

Viscous Vixen = Mo/Me (Healing/Protection)
Necro/Idol = N/Mo (Blood/Curses)
Shaved Wookie = W/Mo (Hacking/Slashing)

ColdwaveKid
22-07-2005, 04:57
I would like to add that in order to maintain the best coordination among team members... Teamspeak or Ventrilo would be a very nice addition. No... almost manditory.


Well I am very anti-team speak. I find it super distracting. Team coordination is not very hard if you all talk about your skills before starting. The first forum group to go down spent I think an hour going over stuff, and it paid off big time. We worked real good together, and the planning paid off.

Thinking of it now, asides from helping the tank learn wear to stand, in the mission we did not talk much out tactics or anything, we all just did our stuff. A few warnings here or there about enemies as many were new, then it was mostly BS'ing and that sort of thing.

Someone should make a list of who is who in game, so when one of you wants to head in, just look up the rest and build a party from there. then just go exploring. One piece of advice though, some of the monument quests can be deadly. Aside the mountain and vale ones, I would advise skipping them along with unwanted quests unless your goal is to beat one of them.


Edit: Full Party list of people who wish to go to Underworld from this thread. I will add the others I been running with too, and add comments on who I played with.

People I have played with.

Meep Hunter - Healer, experienced in the Underworld.
Daelia Blazeheart - The master of maps, experienced and another amazing player to have with you.
Miasma Monet - Can lead, and is a key part of the teams I been going with.
Radiant Poolshark - I believe he can for the first or second run.
Kurumi Nanashi - Air / Earth nuker. Different but effective. Can link people from here with people from the TL Metaguild.
Jaffa Afterlife - Has two characters that he swaps between, can run healer / protector or necro, both effectively. Also a part of the TL Metaguild.
Kaerna Lightheart - Tryed to go two man before, but did not work well. Should be killer in a big group though.
Engel the Fallen - I run three characters, and can lead.
Got Res - I believe this is SpyderP, the guy who thought us to corner block. He can lead and has connections to others players too for this area.

People I am not sure I played with, but posted they are willing to go.

Rhysshal Miserywing
PageMaster
Taal Ger
Lolli Wankenobi
Sakura Lung
Geode Wood
dancing daggers
vander dumar
Yendor Notact
Shadowspawn X
Viscous Vixen



I would advise at least for the first run to get some of the people I listed I played with, or preferably Miaswa to go with you. This way you can learn corner blocking and the basic order to get the spider and do the first group of quests. I will also help groups, but usually when we have favor and people are on, I cannot play. However on Saterdays I am usually around, but I think this next one I will be with my gal.

I hope this list and advice helps. The Underworld is so fun, and there is no reason any of you from here should not be able to get far if you talk skills and play respectively.

MetasynMan
22-07-2005, 23:31
Actually, Kurumi Nanashi is my caster-hater mesmer. She's great for the dryders and mesmer phantoms. Ayane Tenshi is my earth-air nuker specifically geared toward mass blinding & damage-dealing. Saves the need for trappers, and doesn't require the setup time or wasting a poor ranger's energy. Coupled with another fire-earth nuker like I was last time, we made a pretty deadly duo for the foes down there. Very "Karate Kid"-esque... I took care of the "man can't see, he can't fight" and he took care of the "man can't stand, he can't fight." Then everyone else was able to simply slaughter in peace. :happy34:

Excel
23-07-2005, 09:13
DO NOT ACCEPT ICE KING QUEST.

Why not :p
http://img320.imageshack.us/img320/6409/ice27lp.th.jpg (http://img320.imageshack.us/my.php?image=ice27lp.jpg)


btw Tarquinia died in the beginning and we didn't have rez...

ColdwaveKid
23-07-2005, 20:17
Well I am out for running tonight. Got plans that came up. Maybe I will be on around 11 EST or later, not sure.

As for taking quests, I am taking a new policy with party members I play with. I am now one striking people. If someone take a quest after being told not to, I will not play with them again till they can prove they are a worthwhile player.

I hate when I only to time for one run, and after the 20 minutes it takes to get to the repear the run is ruined. I may also be sticking to small guild groups or with people I played with before, or people who know this area now.

It gets annoying when 95% percent of the time now on my way to the Vale a group of bulls spawn on me.

I do not mind teaching people the ins and outs of this area, but when I have to help people pick skills for 15 minutes, talk about builds and tactics, then play for 20 minutes repeating myself constantly, I lose interest in doing this with new people.

With that being said, if you know the area and read the post on corner blocking, some posts on skills, and understand the leader calls quests, then I will love to play with some of you. But if you never been to the Underworld and want me to teach you all about it, then get some experience with pick up groups first please.

MrBurninator
24-07-2005, 04:42
Well, today I made it with my monk set up with protection all the way to clearing the labrinth and vale. We then proceeded to die to the Ice Reaper, but overall I felt we had a very successful run. We killed the aataxes in about 10 minutes, faster than I have ever managed before.

Engel the Fallen and myself tried out some 2 man tactics to ruin the aataxes, but they didn't work too well :surprise: . It was worth it though... guess I need shield of judgement. I can't get to the granite citadel though with my monk... I just ran it with my warrior.

Again, I'm always up to go. Tyran Charrslayer/Kaerna Lightheart.

Bouncer
24-07-2005, 06:22
no one ever wants to do quests, only smites, and ive only seen them drop storm bows and eternal bows, nothing great... i want to find a group with no noobs, and they actually know how to lure, not the "warriors make a wall, ranger lures then oh no! the aatxes follow the ranger past the warriors?!" group.

Dude i totally feel you on that. It seems like no one has strategy or even has a clue how mobs move or how to make them move and how close to get to pull them.

Buddah
24-07-2005, 08:44
Well, today I made it with my monk set up with protection all the way to clearing the labrinth and vale. We then proceeded to die to the Ice Reaper,
Did much the same. Was my first crack at that quest.

Bright side was seeing 5 ecto drop in that time. Sadly 3 went to one guy, who became the but of every joke.

General McMillin
24-07-2005, 10:00
well questing is a blast with my guild...we tend to go every night to either the UW or fissure...Ive completed the monuments of grenth a few times...it just takes planning and good people...a tip for the banished dreamriders and their mindblade spawns...casters like elem should be a mesmer secondary to have mantra of resolve so to not be interrupted...kill the dreamrider and find a place for the warriors to make an improvised wall on an edge or something...lets the mindblades aggro around the warriors and drop a few nukes...rinse and repeat...we need people sometimes when we go...so i would be happy to take anyone who wanted to quest...my ign is General Mcmillin

Shadowspawn X
27-07-2005, 22:46
I have done only the 1st few quests, but I have a question for you guys. Has anybody seen Gwen down there? I heard that Gwen is in the UW and will ask for her stuff back and if you return her broken flute. tatered cape , and tapestry you get this huge reward. Any one found evidence of this?

Necro Idol
28-07-2005, 03:05
I have done only the 1st few quests, but I have a question for you guys. Has anybody seen Gwen down there? I heard that Gwen is in the UW and will ask for her stuff back and if you return her broken flute. tatered cape , and tapestry you get this huge reward. Any one found evidence of this?
*digs into trashcan of his inventory window*
I seriously doubt that Gwen is in the UW however it would certainly be a hoot if she was! :happy53:

Again, I am tossing my name into the hat for a questing group for UW. My monk's name is Viscous Vixen. Her current secondary is mesmer but I am planning to change it soon to warrior. She has played a healer and a protector. Either are fine with me as long as I have the necessary refund points to re-spec. On my way to 1 million xp (~850K xp currently) I've done several smite runs (which seem to be becoming less and less fruitful) and some questing. The last time I had any success in the UW was last Saturday with my guildies and 2 pugs we grabbed from ToA. We managed to finish "Escorting the Souls", cleared the smites, then began the monuments. We didn't get far on that one. The riders totally disrupted our organization and made a quick lunch out of us. Anyway... add me to your friend's list and feel free to contact me ingame if you are building an "organized team". There is certainly some good experience to be gained from many of the posters in this thread and I'd love to soak up as much as possible. :happy34:

I also have an ascended N/Mo (540K xp) and W/Mo (230K xp) if the need requires it. If I can't find anything but buttheads in ToA I'll be working on my E/Me who is new to post-searing.

Viscous Vixen L20 Mo/Me*
Necro Idol L20 N/Mo
Shaved Wookie W/Mo
Hunny Bear E/Me
*soon to be M/W

Zuvio
28-07-2005, 16:41
Ok, I dont have a lot of time now, so this post will be short. I also havent read the entire thread, so dont flame for possibly double posting something.

Our Underwolrd adventure took place like more than a month ago, so these are pretty old pics. I have some good memories of that run, so thats why i kept the pics. Also at the time, i dont believe anyone has gotten any further than we did. But maybe im wrong. Also, some peoples knew each other, other than that it was a pickup group that sticked together for 8+ hours.

Here's is the pic of the end of the restore the monuments quest:

http://img193.imageshack.us/img193/170/returnforreward6eb.jpg (http://imageshack.us)

I'm the monk Winning Formula. The rest of these guys are mainly Rubicon Breach members, the guild I joined after our Underworld run. You may remember Zero Hero as the guy who made the first FoW map in paint :P Hes RB leader.

Some helpful tips: at the chaos planes with the horse dudes adn the patrols, there is a safe spot you can rest before killing the terrorwebs in the castle:

http://img171.imageshack.us/img171/9551/safespotchaosplanes6ts.jpg (http://imageshack.us)

See radar for location.

After you cleared the castle, you get to the reaper of the spawning pools:

http://img27.imageshack.us/img27/6695/reaperspawnpools8mh.jpg (http://imageshack.us)

Pretty tough with the one billion terrors, but doable.
Ok, next quests after that one are:
ehm, ill post them next time, I gotta go. Bye Bye~!


P.S. My Pve cahr is a monk offcourse, Winning Formula. I'd love top venture with you guys down there, just pm me and were on~!

General McMillin
29-07-2005, 00:55
Congrats on beating the monuments...As far as Gwen being down there, there is evidence that she is, considering a ghost right in the beginning asks if you've seen her and if you do bring her to me...makes you think a little bit...personally, i dont know what happens if you finish every quest in the UW. Maybe something happens...it would be nice to see gwen again :love19:

weltallx
29-07-2005, 06:52
People who are interested in this for the love of the challenge, not just the drops, should introduce themselves here.

hehe im Seksie Rena an E/whatever u want me to be and I would love to complete it I have just recetly tried to do it, and still havent. I Also love PVE and I would love to complete the uw

ColdwaveKid
29-07-2005, 17:55
Well here what groups with me and Monet can and cannot do as of now.

We cannot clear the monument's quest fully. This is mainly due to drops or people getting bored and playing silly in the third hour. I can to reach 5 of the monuments. This can be done fairly fast too if you play to explore and not for drops or quests. However as of right now the trip to the Choas Planes monument is death. I have yet to clear that and make it to the Spawning Pools.

I can also do XP runs, which involve right now getting the first quest, Souls, Wrathful, Assassins then trying Unwanted. If all 4 are done that is 35K xp in 90 minute or so, plus the xp from the mobs, which is about 2 skill points a run.

If people need advice I am here. I may be taking a break from Underworld and really group play for the next few weeks as I iron out my solo guys and start PvP, but if you got a group I and I am on send a whisper and if I have time I will come, otherwise I can meet up with people to plan the build for the team if I have a some free time. The UW is really a place that you need to be set up for, and your normal skill sets odd are leave a lot to be desired.

Buddah
10-08-2005, 02:33
Dredges this back up for reference, plus I have a couple questions some people might be able to answer.

First off Ice King Quest. I have an idea on to handle it but am not too sure. Was thinking of having the tank or whoever is bonded stand right at the point where the dryders spawn to draw aggro and make it easier to nuke early. Good or bad idea?

Second I'm looking for details on the quests at the monuments at the Spawning Pools, Bone Pits, and Chaos Plane (Four Horsemen). What happens, how to handle them best.

Skeptic
10-08-2005, 17:50
I saw the chaos planes & nasty riders for the first time this week, I was hooked. Most of the other times in UW I did the easy quests, smites etc then died at restore (Ice king).

I want in! I'd love to join a group with some experience in the deeper UW quests. I should have some time Friday (all day) providing we have favor. I've got a well equipped E/N (not much unlocked for other secondaries) with many elite ele skills and some of the elites for necs. Also have rebirth.

IGN: Dark Priestess

I've got Vent or TS, and can take orders and hit called targets. I'm willing to adjust my build as is needed for the team's benefit.

If desperate for a monk I can bring my Mo/E with every Mo skill and most Ele, but I'd rather my ele get the EXP as she needs more skills.

Cookiematic
10-08-2005, 18:04
This looks intersting, count me in :happy34:

Ingame name is [asian ho], e/mo profession.

Just a question, if someone has spellbreaker, it should be good vs mindblades as they innitially cast on a tanking warrior while we nuke?

nasyl
13-08-2005, 03:45
Hi there,

to start with: I havent read the entire thread, just parts cause its around 3am now and im a bit tired :P So pls dont blame me for double posting!
Had like 1000 attempts to clear the underworld and yesterday it finally worked...well, at least we had all the enemies dead except a couple of terror dryders and except quests mobs :-(
After having wiped out everything standing down there in 7 hours, we were just 6 left...Tank had already left after one and a half hour and our eletank got a con loss, wehn halfway of pits and the smite area where still open :-(
We messed up on the serpents reapers quest not having a tank later on on our way clearing the dryders of each monument so I just have screen caps of us standing in front of cleared monuments w/o reapers :-(


Lineup:

1. W/E standardized tank on kd but not even skilled and to be honest useless :P
2. E/Mo - tank (obsidian flesh - earthquake - aftershock works wonder against any kind of squids, especially on chaos planes)
3. Mo/W - smite monk (reapin out the **** of smites and bone pits)
4. Mo/W - full protector
5. E/R - nuker and trapper
6. R/E - spreading chokin gas on squids (interrupts) and nukin
7. Mo/R - full healer
8. N/E - nrg support (BiP) & nukin + maelstrom 2 interrupt

so for any of u guys who have a serious problem dealin chaos planes:
major idea is pulling each group back to the stairway and tank them down there!
if u have a tank equipped with obsidian flesh (either ele or warrior), squids cant interrupt him, so fast knockdown...
in the meanwhile the ranger spreads chokin gas on the mobs - interrupts
every ele should bring along maelstrom (no need to put any skill point on water), which will give those bitc*** another 10 second hitting themselves...
In the meanwhile u can just nuke them out, preferably usin firestorm...

So that 4 now, Im gonna fall asleep!
Ill probably be online around 12 GMT if anyone wants to have a try (but ppl who have bloody loads of experience down there) pm me ingame:

Lvl 20 N/E Lord Of Minion
Lvl 20 W/Mo EFCB Nasyl

MfG Nasyl

vojnik
13-08-2005, 11:57
Monk here who would love to go underword questing.

Currently Monk/warrior who does smite runs with guild necro's, but can change =D

In game name: Vojnik Healer
or if I'm unavailable there:
Vojnik Summoner
or:
Vojnik Illusionist

Twi Magester
13-08-2005, 14:08
hey i'm always up for a uw or fow clearing wiht my necro i run a support necro for monk energy or a trapper. or anythign inbetween if you want me just pm me.

GeniusLoci
13-08-2005, 15:12
I didn't read the whole tread, but...

IGN Haman Hasad E/x or Elia Duskbringer R/E.
Haman is E/x (E/Mo now, read below)
I can use my Earth E/N with wards and some spell from curse line which is very very usefull against melee mobs (actually they never kill anithing due to blindness, weakness and wards). E/Mo is when I go like nuker in which case I'm more vulnerable but I have ressurect and lots of damage. Using nuker means we need good warriors (not guys who don't know what lure and pull mean and casters who know to avoid aggro). As Earth my only cons is I will hate mesmers/necros much but I can heal myself quickly against most others.
I have more FoW experience than UW but I like UW more, so I'm in whenever you find me in game and Europe has favor.

*I dont use Ward Against Harm but vs Melee/Elements - point behind this I am Earth, not water. Also I still don't have obsidian flesh which would save me many times if I can go without ether renewal (which is why I never bothered to capture this skill after I forgot my sig the only time Hamad was on the right place :D)

Elia has never been in UW, so I'd need some advices on trapping and I have no elite traps at all (if there are any, I muct check it, I didn't yet cleared every single boss I can find with her)

I also have one W/Mo with all the skills neded but he is pretty useless as damage dealer and I don't even have the refunds needed to make him more useful. Pity he was my first char and for the 15k armor I never see :D

So count my Ele or Ranger in for any long run in UW. Especially Ele.

nebuchanezzar
19-08-2005, 19:09
Ok I skimmed the thread and have had some good success in both Fow and UW with a similar stategy. One tank is all you ever need. That is the basic start. 2 is 1 too many and rangers should never pull. I bookmarked post 56 as someone listed names of people here up too that point interested in the challenge. To the mezzie that is echoing FoC it doesnt do more damage withmore curses but you prob figured that out. Still you can use SoF to slow them and arcane echo FoC for over 200 damage cnd 60health to you for each mob in the area..not exactly bad =]. With a good prot monk and healer and as long as everyone STAY OUT OF AGGRO RANGE the only real problem is time and people quitting. Plus necros are not blood pets...they can do so much more than waste life and energy to give monks energy. With a smart team only the tank is taking any damage. I am always interested in clearing out either zone.I now only have 2 asc chars left as I killed my ranger cuz the guild needs monks but..
Nebuchanezzar Artur Necro/Monk(rebirth only not minions) 1.6Mil xp
Meat Shields R Us Warrior/Monk 1.4Mil Xp

I would be happy to show you both that one tank is all you should ever need and that necros do wicked AoE to and are not blood pets. Blood is Power is an absolute waste of an elite when in fact even my blood ritual at only 3 pips last ..13or 14 seconds and provides more energy for less and I still rarely even use that. Have Vent/TS and I think the BSing is what has kept many of the groups going for as long as they have as sections like the obsidian behemoths are BORING but if you get a knuckle head that wont shut up mute em. I still type even with VoIPs so everyone isnt talkn at once. I havent finished the monuments in UW or the section past the burning forest in FoW otherwise Ive taken it all down. Time constraints always end my groups not ability to proceed.

John Greene
26-08-2005, 03:18
I've tried questing in UW with PUGs but we never got past chaos planes. It seems like the easiest way to take them out might be to echo shatter hex arcane echo shatter hex, but I don't know

I would be more than happy to help with the UW questing. I have 3 characters all ascended and reay to enter UW/FoW.

John Greene: Me/Mo (with all mesmer skills and all but 2 divine favor monk elites learned)

Yuko Valanice: W/Mo (with most warrior and ele skills unlocked, some ranger skills (traps mostly), and succor, purge signet, and holy wrath unlocked for monk)

Sarah Strike: R/E (with most ranger skills, about half the necro skills, and some ele skills unlocked)

Buddah
09-09-2005, 03:23
*Back from the dead*

I didn't get the chance to get in the UW since the update and really wanna know what was changed. This should allow a few of us to retool (again) if needed for organized UW runs.

Xcutioner
09-09-2005, 18:35
Well there are spirits added to the melee groups at the beginning, Dark Nightmares i think they are called, and they use rend enchantments.

I agree with nasyl the power of maelstrom should not be underestimated in saving the group from mass mindblade spam, since in my mind its the best aoe interrupt. I also think that a Me/x x/Me spamming diversion can cripple individual casters pretty effectively as well.

IGN:
Lord Xcutioner R/Me20 1.2M Xp
Contessa Xcutioner Mo/(w/me/n) 4M Xp

Defiled Immortal
09-09-2005, 22:08
Hi all.. i am interisted in running UW... been somthing ive always wanted to do but never got around to it...

been playing since beta and have 4 ascended chars on one account... working on 2 others on my second account.. (3 of the 4 lvl 20's have beaten the game)

As for game XP.. i have more than 900 hours loggd on my main account... i do mainly PvE but dabble in tombs some times. not too much XP in UW... been through a couple of the reaper missions but won't be of much use when it comes to knowing what exactly to to (as far as locations)... ide like to think i am a damn good prot monk though. over 1 mil xp... had about 800k xp before i started farming 2 weeks or so ago. eager to learn and hoping to see you guys in UW.

PM me sometime if your gettin a group together.. i am on most days and nights..

IGN's

Signs of Life (prot monk)
Defiled Immortal (necro... anything u need)
Ember Infernos (e/me... like fire but air is my fav)
Infused Chaos (me/n... got some skills to get on her still but at TH keep atm.. still got to get her to UW)

let me know what u need and when... looking forward to talking with ya all

Mercenary Tex
09-12-2005, 22:58
Well i kept reasearching on this cool uw solo monk build. And i was wondering which skills i should use and that work for the current update. And i was also wondering what weapons i need for the uw solo monk and what armor. Btw i want to know the best stuff only.


The reason you cant find the fissure armor and uw info in the stratedgy guide is because they only made the guide for when guild wars came out and never decided to update the guide eversince. So stop saying the guide sucks it has everything you basically want in it. And anything you cant find is on this place called google.com haha

krispykritter
12-12-2005, 19:14
Well i kept reasearching on this cool uw solo monk build. And i was wondering which skills i should use and that work for the current update. And i was also wondering what weapons i need for the uw solo monk and what armor. Btw i want to know the best stuff only.


The reason you cant find the fissure armor and uw info in the stratedgy guide is because they only made the guide for when guild wars came out and never decided to update the guide eversince. So stop saying the guide sucks it has everything you basically want in it. And anything you cant find is on this place called google.com haha

1) For monk build information go to the monk forum, all your questions will be answered.

2) UW & FoW both existed at the release of game in May, so the guide that was build around the release 'should' have included them. Try making sure you know what you're talking about before posting.

M E L K O R
16-02-2006, 20:16
I am going to start with some quick facts and then get to my post.

1. My guild has a build that has beaten every quest in the underworld, just not in the same run. Useually time, bad players, or err7 gets us before the 6 - 9 hrs needed to complete this task.

2. YES WE HAVE BEATEN "THE FOUR HORSEMEN", however in all my atempts at this quest we have beaten it a grand total of two times, the first time our build wasn't good enough to beat the other quests deeper in the UW, this was due to the fact we made the build to just beat the frggen quest from hell. The second time we lost after beating it with our pollished clearing build after two 2 err7's within an hour after beating the damn quest.

3. With our build we have now successfully beaten every single quest in the UW in diff atempts and now seek to gather a group of compentent players to invest 6+ hrs of there lives to help make GW history.

4. I WILL NOT, REPEAT WILL NOT, POST MY BUILD UNTIL MY GROUP HAS ACTUALLY GOTTEN SCREENSHOTS OF BEHIND THE DOORS, PERIOD!

So with all that being said this is what i'm looking for. My guild has the players needed to play 5 - 6 of the positions pretty much everyday, we are currently always comming short of finding a "perma obs flesh ele". I am seeking a player who can follow directions, has a PvE lvl 20 E/R with "Obsidan Flesh (Elite)" unlocked, has access to ventrilo, and can actualy get to ToA on there own and go inside. If you have this we have no problem helping you get any of the other 7 non elites you might be missing. We also have no problem teaching you how to play your build. What we will need is dedication, we cant take the guy who gets bored after 3 hrs and starts sucking, or has to go afk frequently. We can't take the player who is going to give up if we fail a couple of nights in a row, We need the serrious GW player who is ready to be part of something great.

If you think this applies to you, and you'd like to beat the entire underworld. Go ahead and reply here, tell me why I should pick you over the rest of the people who apply, I promise you we can do this, we are an exceptional group of players.

For those who just wonder our guild is: "Haters of Taion (HoT)" at the time of this post we are currently ranked 268th on the ladder. Help us make history and be part of something great. If your searching for an extremly good and active PvP guild this is a great way to charm your way into our ranks ;-)

Thanks in advanace, and heres to clearing the UW
M E L K O R

-IGN is: Melkor_the_Great

Shanaeri Rynale
17-02-2006, 03:39
For completness, I've prepared a rough and ready UW guide from a mesmer's perspective here
http://forums.gwonline.net/showthread.php?t=386162