View Full Version : Whats up with this build? (W/N)
xslyderx
02-07-2005, 14:25
Hiye :howdy:
Heres the build:
Sever artery
Gash
Final thrust
Grenths balance
Vampiric gaze
Vampric touch
Life siphon
Rez signet
I changed from w/mo, as i believe /N would be better as it drains and heals.
However its proving to be difficult to use....
Any advice?
PS: I could easily change grenths balance to life transfer if needed.
Thanks!
Well for one thing... You have to realize your base is a warrior
Warriors only have 20 base ene and 2 arrows of regen.
And seeing as how most warriors only have about 30 - 40 tops you need the necrospells that dont cost over 15 energy, but vamp touch is good though.
xslyderx
02-07-2005, 14:59
Alrighty then thanks, true i never really use vampiric touch, so i guess thats gone.
Grenth's Balance and Life Transfer are bad I think. Look at Soul Leech, Order of the Vampire (couple with flurry), Virulence, Tainted Flesh.
For non elites, you are missing Plague Touch. It is such a cool skill. Also bring Strip Enchantment. Vampiric Gaze/Touch and Siphon end up being a bad use of mana.
Grenth's Balance and Life Transfer are bad I think. Look at Soul Leech, Order of the Vampire (couple with flurry), Virulence, Tainted Flesh.
For non elites, you are missing Plague Touch. It is such a cool skill. Also bring Strip Enchantment. Vampiric Gaze/Touch and Siphon end up being a bad use of mana.
Noooo
Dont tell him to bring strip enchantment...
It's the only reason why I truely fear Nec/warriors....
Now thanks to you war/necs are gonna start bringing their rend enchantments D:
xslyderx
02-07-2005, 15:24
/dance ^^ thanks! This sites soo helpful!
xslyderx
02-07-2005, 16:31
A few questions:
1.If i went death magic instead of blood with my w/n would it survive in pvp?
2.I'v gathered that Soul leach is an anti spell caster spell and Tainted flesh Anti melee?
3.If you have a Necro what type is it and what elite skill does it use?
ydralisk
02-07-2005, 19:19
id lose both vamp touch and gaze and possibly siphon.. and grenths too
Why dont you try taking "strip enchantment" and "mark of subversion" instead? and plague touch ofcourse
-Strip enchantment can screw your opponent up, and also 90 heal from it is a lot better even than touch, for 10 mana. Just be sure to time the strip to come close with your weap skills, when you unload (you need peak damage, not damage over time =)
-Mark of subversion is VERY good. You whack at a healer.. at some poin cast that. His next spell to himself or an ally will fail (no heal oops) and you will DRAIN 65 dmg from him (oops! x2 ) also 10 mana.
-Plague touch. The epitome of condition transferring =) One of the best necro spells around
About grenth's balance, it's decent i guess, but very risky.. Since swords dont have a good elite tho, what else can you do?
A few questions:
1.If i went death magic instead of blood with my w/n would it survive in pvp?
2.I'v gathered that Soul leach is an anti spell caster spell and Tainted flesh Anti melee?
3.If you have a Necro what type is it and what elite skill does it use?
Yeah Death magic is awesome. For the Arenas my Death W/N survived much better than my Blood W/N. (Soul Feast!) Soul Leech is like a mini Backfire. It does half the damage, but it's life you steal, so argueabley ok. Dont have a necro anymore, but when I was running one for PvP I would use all sorts of things depending on situation.
RaithTheDark
03-07-2005, 09:12
Yeah, like the other 2 guys said, plague touch is GOOD. It gets off tons of annoying conditions, and you can simply smile the next time an annoying R/W sword/shield throws dirt in your eyes.
LordFenris
03-07-2005, 12:24
I am a lvl 20 W/N myself and there have been many good suggestions already, but there are one more witch I always bring. Parasitic bond I find very usefull if used properly, and it only cost 5 mana. Gives enemy healthdegen of -1 for 20 sec. and you gain 30-102 health after 20sec or if enemy dies. Fast to cast (1 sec.) and fast recharge (2 sec.) If you have high strenght you can combine it with endure pain and get a wery nice self-healing and stamina package :) With 11 strenght and 7 curses I get temporary about 230 extra health from endure pain and 72 health per. parasitic bond. A nice deal if you ask me.
ydralisk
03-07-2005, 17:49
The key sentence in the above post is "or when target dies". That is a very good way to utilise parasitic bond actually, just before you drop someone, bond em for an insta heal ;)
I ended up using it only like this, because the 20 sec investment was mistimed most of the times, not healing me when I really needed.
xslyderx
04-07-2005, 12:27
Ok... decided to go with this build:
Sever artery
Gash
Final thrust
Battle rage (E) (for now as i cant find a good curse elite spell)
Strip enchantment (Yeah i know its blood, but 60 hp heal is ok + the enchantment remover :D)
Parasitic bond
Plague touch
Rez signet
RaithTheDark
04-07-2005, 12:55
Tried lingering curse?
xslyderx
04-07-2005, 13:03
Naw you gotta remember im a warrior, my base energy is only 20, lingering curse is 25 energy.
Thanks for your suggestion though.
RaithTheDark
04-07-2005, 15:56
You could wear gladiator armor to get to 27-28, but that is kinda pushing it to empty your entire pool for one spell.
Gaiserik
04-07-2005, 23:09
I've been using the Warrior/Necro build for about 2 weeks now (i'm a nublet to the game), and one of the reasons I went Necro sub was coz i thought the blood magic drains were uber... Oh, how I was so wrong! The necromancer skillset does not compliment the Warrior main very well, mainly because a lot of the good necro spells require gobbles amount of energy that the warrior does not have. HOWEVER! There is one godly spell that will save the W/N build, and that would be Plague Touch. My warrior setup is mainly for interupt, chaser and crippling, so the plague touch comes in real handy when rangers and other warriors try to poison/cripple me, thus allowing me to pursue whoever is running away from my party from focus fire. My current build:
13 Swordmanship (11 + 2 - Damn sword needed 13 swordmanship :( )
12 Strength (11 + 1)
11 Tactics (10 + 1)
[1] Savage Slash - If opponent is casting a skill, this interrupts them and knocks them back and disables that skill for 15 seconds. Does additional 35 damage if opponent was casting skill. I love watching Monks try to outheal me, just pop on Savage Slash and bam, cancels their heal, Final Thrust, 88 monker.
[2] Severe Arterty - Standard issue bleeder
[3] Final Thrust - The spike skill for warriors.
[4] Hamstring - Warriors aren't primary DD's, cripple works wonders.
[5] Plague Touch - Let's play hot potatoes! Rangers can kiss my ***.
[6] Battle Rage - Come on! This has gotta be one of the best elites. Double Adrenaline, 25% increased run speed, 3 strikes of adrenaline to activate.
[7] Healing Signet - No MP heals 128HP at 11 tactics, 4 second cooldown, 2 second cast. Great for teams that focus fire on me.
[8A] Rez Signet (For Arenas)
[8B] Galrath's Slash - Damage skill to put that resevoir of adrenaline to use
This is pretty much a PURE Warrior Build. Plague touch has no attribute.
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