wortel
11-08-2005, 17:59
I really love Mesmers. However, with the current state of Nature's Renewal spam, all my Mantra of Persistance builds have gone down the drain; I'm trying to get a solid Domination build now. This build is meant for an 8v8 setup.
The idea is to go for the monks solely, since you will surely encounter them in 8v8, while other casters are not always available. It is true that many teams have incorporated a Necro, but this is not neccesary; as long as you have a character that can destroy corpses, you don't need one.
I've come up with the following:
Power Block{E}
Shatter Enchantment
Shame
Mind Wrack
Energy Burn
Energy Tap
Ether Feast
Resurrect
Domination: 12+4
Inspiration: 8+1 (cutoff point for Energy Tap)
Fast Casting: 10+1
The idea to use Power Block on a monk (or air ele if available), shutting them down for 16 secs, and then use the rest on another monk. I have become quite good at Power blocking, so I feel I do not need Arcane Conundrum.
I use Mind Wrack mainly as a cover hex for Shame; but with the energy denial, i've noticed it does decent damage. The Mind Wrack - Energy Tap - Mind Wrack - Energy Burn - Mind Wrack - Ether Feast combo does quite decent damage (if the target is low on energy), while keeping the enemy drained at the same time.
However, I am not so sure this is the most effective build. I was wondering if I should drop the Mind Wrack, since it does not help me disabling. In this case Ether Feast becomes less useful too, although I love it because it takes some pressure of our monks.
The question is if there is another setup which is more effective at shutting down the second target. We have Diversion already on another character to shut down Elmo Smiters, so it is not needed, and I have noticed that it is not a big help against a monk, since they use so many different heal spells.
Should I use Backfire? The problem is that it is a 3sec hex, and with Nature's Renewal up this will take a fairly long time to cast, even with 11 fastcast. If I use backfire, I probably cannot use a cover spell; I really hate to get backfire removed by another monk. However, our build includes a cursing Necro, so they probably have used their hex removals already.
Comments, criticism and improvements are welcome.
The idea is to go for the monks solely, since you will surely encounter them in 8v8, while other casters are not always available. It is true that many teams have incorporated a Necro, but this is not neccesary; as long as you have a character that can destroy corpses, you don't need one.
I've come up with the following:
Power Block{E}
Shatter Enchantment
Shame
Mind Wrack
Energy Burn
Energy Tap
Ether Feast
Resurrect
Domination: 12+4
Inspiration: 8+1 (cutoff point for Energy Tap)
Fast Casting: 10+1
The idea to use Power Block on a monk (or air ele if available), shutting them down for 16 secs, and then use the rest on another monk. I have become quite good at Power blocking, so I feel I do not need Arcane Conundrum.
I use Mind Wrack mainly as a cover hex for Shame; but with the energy denial, i've noticed it does decent damage. The Mind Wrack - Energy Tap - Mind Wrack - Energy Burn - Mind Wrack - Ether Feast combo does quite decent damage (if the target is low on energy), while keeping the enemy drained at the same time.
However, I am not so sure this is the most effective build. I was wondering if I should drop the Mind Wrack, since it does not help me disabling. In this case Ether Feast becomes less useful too, although I love it because it takes some pressure of our monks.
The question is if there is another setup which is more effective at shutting down the second target. We have Diversion already on another character to shut down Elmo Smiters, so it is not needed, and I have noticed that it is not a big help against a monk, since they use so many different heal spells.
Should I use Backfire? The problem is that it is a 3sec hex, and with Nature's Renewal up this will take a fairly long time to cast, even with 11 fastcast. If I use backfire, I probably cannot use a cover spell; I really hate to get backfire removed by another monk. However, our build includes a cursing Necro, so they probably have used their hex removals already.
Comments, criticism and improvements are welcome.