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View Full Version : ether lord, whats the point?



Flying Wombat
15-08-2005, 21:47
ok i dont mean to take azure's sotd away but i gotta ask, whats the point of ether lord?

10 energy
2 sec cast
10 sec recharge

hex spell. u lose all energy. for 5 - 9 target foe suffers energy degen of 3 and u experience energy regen of 3.

is it suppose to tie into an energy denial build or something, cuz i think im completly missing it's point, im sure it's very usefull but i dun c where, all i c is a hinderance. if someone could enlighten me that would b great.

sry azure if i just stole ur sotd

Diast
15-08-2005, 22:03
Part of an energy denial build is to not just steal energy from your opponent, but to also stop them from regenerating it.

You could do power leak, then energy burn, then ether lord. That will lock thier energy at sub 5 for quite a while, then you can slap on backfire as soon as ether lord wears off.

Flying Wombat
15-08-2005, 22:23
ok i c what u mean now, i dont think ive ever heard ppl use ether lord in a shutdown build, but it sounds like a perfect spell to add in there

Krazax
15-08-2005, 22:40
I tried working this into a major energy stealing build to fuel massive fire attacks, but found the 10 energy cost too high. I was running around with 2 energy recovery bars (-2 from equipment) and would often run out of energy. (I had been using Spirit of Failure+Epidemic (wish Epi cost less too) to keep the energy coming in, but Epidemic just doesn't have great enough range, which resulted in me once again running out of energy. So I figured this would be a nice way when I was tapped out to get it back. Didn't work so well cuz like I mentioned, the cost is too high. If it was 5 energy to cast it might be worthwhile, but as for now. No thanks. You don't regen the energy you spend to cast it. So it's no benefit to you. Only serves to slow down a mob's regen.

I suppose if you want to use it as part of a stackable build to kill someones energy, then it might fit in (as someone here mentioned). But I'd rather just blatently steal a mob's energy for myself then drain theirs away while draining my own. Honestly I've found Blackout to be a lot more useful in regards to shutting down an enemy without sacrificing my build.

Phaeax
15-08-2005, 22:44
I've run Ether Lord in an old energy denial build. The part that scares everyone about this skill is the losing all your energy. So the key is... use it when you're low on energy!

I'd couple it with some other drains or degens, add in Panic at a whopping 25 energy, and be ready to apply Ether Lord. That'll knock 4-5 pips of regen off them, possibly even some degen. Now that you're low on energy but quickly on the way up and they're on the way down, time to start stealing energy. With degen they'll actually lose maintained enchantments and Panic makes it painful to use signets. Done properly, the target will be at zero energy and contributing nothing.

geriatric
16-08-2005, 00:26
Yes, it is energy denial. I thought it was two pips of energy degen. Taking two regen pips away from a warrior is stopping his natural regen completely. Effective, I think.

Using it in conjunction with other skills is quite good. Panic[E] or a Necro's Wither[E] and Malaise works well. As does Wastrel's Worry or Mind Wrack. It's a poor skill on its own but works well with others.

Yes, it can be a hindrance in unskilled hands. Use it when you've exhausted all but enough energy to use the spell and "losing all energy" wouldn't make a difference. Don't use it at the beginning of a fight. Now that you're out of energy anyway, you have six energy regen (or seven, according to your skill description).

The duration isn't fantastic, and neither is your energy regen (I recall you only get about 5 energy from your bonus regen) but I'd focus more on the energy loss from your target.

rodigee
16-08-2005, 00:32
Once you run into someone who uses it you'll realize how annyoing it is.

When someone is denying both your energy and energy regeneration you're in major trouble ;)

Nobleman Azure
16-08-2005, 00:38
A drained monk with only 1 pip of regeneration for 9 seconds is 10 seconds more or less of being disabled. You cannot simply waste your energy denial spells on one target at certain frequent circumstances, ether lord is a great way to lock a drained target down for the time being while you use your main energy denial spells and skills on a different target.

hahnsoo
16-08-2005, 02:03
Doesn't Ether Lord have an Energy cost of 5, not 10? At least, that's what GWOnline is saying.

rodigee
16-08-2005, 02:10
Doesn't Ether Lord have an Energy cost of 5, not 10? At least, that's what GWOnline is saying.

I'm pretty sure it's technically 5.

Elessar the True
16-08-2005, 02:35
It's five. Ether Lord is the only spell I've ever Arcane Echoed in pvp (I'd usually rather just have another skill than Echo and save the 15 energy, but since Ether Lord empties your energy, having another skill available at that point isn't much use, nor the extra energy). Also works great with Blackout, as you can use the Blackout skill recharge period to regen the energy you lost to cast Ether Lord (or, ideally, two Ether Lords) at a greatly increased rate over regular regen.

I've just used this setup so far on my W/Me energy drainer, as getting close to empty energy where Ether Lord is ideal is no problem for a warrior - she starts there, also nicely supplements the warrior weak base energy regen. And noone expects the warrior when they see their energy reserves mysteriously draining away, nor are you likely to have to suffer through a backfire/interrupt ranger.

DotR
16-08-2005, 04:09
The trick with ether lord is to switch to an empty weapon slot...cast it...then switch back.

That to me is the only way of effectively casting it. Otherwise you completely cripple yourself and can't stay on top of things.

hahnsoo
16-08-2005, 04:14
Isn't Ether Lord 5 Energy, not 10 Energy? That's what GWO says it is.

DotR
16-08-2005, 04:17
It is 5...but in reality its 6-10 depending on how good your timing is.

Tsume
16-08-2005, 08:30
The trick with ether lord is to switch to an empty weapon slot...cast it...then switch back.

That to me is the only way of effectively casting it. Otherwise you completely cripple yourself and can't stay on top of things.

You really shouldnt have to switch at all, if you use it appropriatly.

Energy pools are proportional, in a way, due to the nature of the added energy. You can prove this by useing enchantments to stall yourself at say 30 in one spot, switch to a lower energy pool to see the number drop, and a higher pool to watch it rise. As long as you switch from higher to lower, theres no real harm. If you ever switch from lower to higher, you run your energy into the negatives if you were to switch back to lower.

So having an energy pool of 40 and one of 30, and then waiting for your larger pool to fill to 30, and switching over will put you lower. So if you chose to use Ether Lord in that way, yah it can work out....but your just as well off useing your large energy pool and useing it wisely.

Vao Naian
16-08-2005, 08:50
I tried working this into a major energy stealing build to fuel massive fire attacks, but found the 10 energy cost too high. I was running around with 2 energy recovery bars (-2 from equipment) and would often run out of energy. (I had been using Spirit of Failure+Epidemic (wish Epi cost less too) to keep the energy coming in, but Epidemic just doesn't have great enough range, which resulted in me once again running out of energy. So I figured this would be a nice way when I was tapped out to get it back. Didn't work so well cuz like I mentioned, the cost is too high. If it was 5 energy to cast it might be worthwhile, but as for now. No thanks. You don't regen the energy you spend to cast it. So it's no benefit to you. Only serves to slow down a mob's regen.

I suppose if you want to use it as part of a stackable build to kill someones energy, then it might fit in (as someone here mentioned). But I'd rather just blatently steal a mob's energy for myself then drain theirs away while draining my own. Honestly I've found Blackout to be a lot more useful in regards to shutting down an enemy without sacrificing my build.

I don't see how epidemic helps with spirit of failure. Spirit of failure is a hex, and isn't spread by epidemic. Heck, spirit of failure doesn't even cause a condition. Epidemic does not help when used after spirit of failure. Of course... I could be thinking of the wrong spell.

Reverie Albion
16-08-2005, 11:19
I think he meant a signet of midnite + epidemic and spirit of failure
I might be wrong though