Emalf
28-08-2005, 23:04
one of the few builds i found to work
16 fast cast
12 in healing
rest in whatever. maybe dom for hex breaker
Signet of Midnight
Epidemic
Healing Breeze
Dwayna's Kiss
Orison of Healing
Hex Breaker
Remove Hex
Restore Life
with 12 in HP and 16 in FC, your restore would take approx 4 seconds to revive an ally with 40% HP and 80% energy. signet the warrior/rangers; especially if they're attacking you since you don't want to be interrupted while res'ing. you can argue that mesmers will pwn this build, but personally in PvP lately i haven't met many interrupt mesmers. plus they're prob all tired out from interrupting the monk to death.
this technically provides unlimited res for your team, and it'd be ideal to save all signets for you and let you res others. 1 issue i encountered was (all in Random arenas; i've never played this build with a structured team yet) if your opposing team is powerful, and your monk isn't exceptionally skilled, he mounts 60% DP and becomes very weak...easily killed. against an all mesmer group, our monk kept getting fragilitied to death. they tried to frag me but with hex breaker it was too difficult and they gave up.
*edit*
another advantage - most foes dont' realize you're healing too. offers a bit of a tactical advantage as they focus fire on the monk and wonder why he's not dying.
http://img279.imageshack.us/img279/7044/gw1914gw.jpg
here's what it would look like to have a fairly good team with you. 1 healer, 1 smiter, and 1 ranger. this was random arenas too, but we got boosted up. i messed up on my skilset and accidentally brought vigorous spirit. anyway, this was pretty dumb since we had TOO much healing. ideally the monk would be half smite half heal maybe.
16 fast cast
12 in healing
rest in whatever. maybe dom for hex breaker
Signet of Midnight
Epidemic
Healing Breeze
Dwayna's Kiss
Orison of Healing
Hex Breaker
Remove Hex
Restore Life
with 12 in HP and 16 in FC, your restore would take approx 4 seconds to revive an ally with 40% HP and 80% energy. signet the warrior/rangers; especially if they're attacking you since you don't want to be interrupted while res'ing. you can argue that mesmers will pwn this build, but personally in PvP lately i haven't met many interrupt mesmers. plus they're prob all tired out from interrupting the monk to death.
this technically provides unlimited res for your team, and it'd be ideal to save all signets for you and let you res others. 1 issue i encountered was (all in Random arenas; i've never played this build with a structured team yet) if your opposing team is powerful, and your monk isn't exceptionally skilled, he mounts 60% DP and becomes very weak...easily killed. against an all mesmer group, our monk kept getting fragilitied to death. they tried to frag me but with hex breaker it was too difficult and they gave up.
*edit*
another advantage - most foes dont' realize you're healing too. offers a bit of a tactical advantage as they focus fire on the monk and wonder why he's not dying.
http://img279.imageshack.us/img279/7044/gw1914gw.jpg
here's what it would look like to have a fairly good team with you. 1 healer, 1 smiter, and 1 ranger. this was random arenas too, but we got boosted up. i messed up on my skilset and accidentally brought vigorous spirit. anyway, this was pretty dumb since we had TOO much healing. ideally the monk would be half smite half heal maybe.