Patccmoi
18-10-2005, 07:40
Here's a build i tried tonight and i had GREAT success with it. I had incredible survivability compared to most of the time i play domination and we won some crazy games like a 3v4 koreans without a monk where i beat an air elementalist by using WW, Crying her Lightning Surge attempt and wand + WW 90some damage finished her when i was at... 3 hp!
Best part of it honestly was killing warriors. I could KILL most warriors 1v1, which they seem to insist on doing with the other team's mesmers all the time, so just kite them away and trash them far from their team ^^
Ok, here's the build:
16 Domination
11 Inspiration
9 FC
Sig of Midnight
Empathy
Energy Burn
Cry of Frustration
WW
Shame
Ether Feast
Rez
The idea ofc is to start by spreading Empathy as much as you can. It's great, very underrated damage. Imo the current metagame SCREAMS for empathy, i see easily 1/2 to 2/3 warriors using Frenzy in 4v4 AND 8v8. After being ignored for so long, they started thinking that the 2xdamage doesn't matter at all in the end. Empathy says otherwise when they take 64 damage more than once per second (after 3 hits nearly every warrior stops hitting until Frenzy is done!)
Sig of Midnight is your obvious defense skill. Ether Feast to heal your damage. Yes, you stay blinded, no Plague Touch or anything, could always replace Shame with touch if you want more blinding but i prefer versatility to over-specialization. I killed single-handedly monks because of Shame.
So what you do vs warriors (or rangers, work just as well except you have to run to them to blind) is Empathy and they'll start taking damage slowly. Energy Burn to lower their energy and health, and blind. Once blinded, start to spam WW and heal with Feast as much as you can. They CAN'T gain adrenaline. Their energy is already really low and recharging slowly. They're already hurt cause they hit through Empathy, and now you start stacking WW damage on top. They use a Heal Sig/Troll Onguent? Cry. If they hit, they take damage, if they don't they take WW over and over, saving maybe 1 once in a while. And if they hit they're blind anyway.
This strategy worked time and time again on warriors. Keep their energy low, let them weaken themselves through Empathy and Energy Burn, then start your WW spam and Ether Feast all you can. They really can't do anything most of the time, and they're shutdowned AND dying. During that time you can ofc use Empathy on other targets.
Shame is used both to gain a little energy, to prevent Healing Breeze/Hands wars from using it, and mostly to stop monks. This build also works decently vs monks. Shame lasts long, and you WW during that time. A little Energy Burn will drop their energy, and if they cast through Shame usually they hit bottom and now it's wand + WW spam + Cry interrupt on key spells. For most monks you can't really kill them alone, but even in CA usually your team knows how to target a monk.
Against enemy casters, you're not so hot, but you got Energy Burn, Cry, and your WW that can be used too. I also got things like Blood Renewal with Shame on a Dark Bomber and that killed him shortly after.
Against Rangers/Warriors, i soloed more than one with great success. Sometimes i can't really solo them, but i can blind them and with Empathy around and a few Energy Burn they take pretty solid damage overall and my team can mop up.
Also had my GREATEST duel of Mesmer vs Warrior yet. A very good W/N using Spinal Shivers, Plague Touch and Warrior's Endurance with a Icy Blade and me dished it out for a whole game alone without help from teammates, me trying to use my spells on him, him hitting through Empathy but wasn't blinded cause of Plague Touch and would interrupt every spell i used with a normal hit. After a 3some minutes duel where i got below 100 hp about 5 times i won when i finally managed to drop his energy to 0 so he can't plague touch and interrupted his Healing Signet with Cry for my WW to hit through when i was at around 75 hp and bleeding.
Tought i'd share the build, up to now it is the only arena domination build i really appreciated, and one of the few ones i didn't end up dead after 30 sec if i didn't have a monk on my team.
Best part of it honestly was killing warriors. I could KILL most warriors 1v1, which they seem to insist on doing with the other team's mesmers all the time, so just kite them away and trash them far from their team ^^
Ok, here's the build:
16 Domination
11 Inspiration
9 FC
Sig of Midnight
Empathy
Energy Burn
Cry of Frustration
WW
Shame
Ether Feast
Rez
The idea ofc is to start by spreading Empathy as much as you can. It's great, very underrated damage. Imo the current metagame SCREAMS for empathy, i see easily 1/2 to 2/3 warriors using Frenzy in 4v4 AND 8v8. After being ignored for so long, they started thinking that the 2xdamage doesn't matter at all in the end. Empathy says otherwise when they take 64 damage more than once per second (after 3 hits nearly every warrior stops hitting until Frenzy is done!)
Sig of Midnight is your obvious defense skill. Ether Feast to heal your damage. Yes, you stay blinded, no Plague Touch or anything, could always replace Shame with touch if you want more blinding but i prefer versatility to over-specialization. I killed single-handedly monks because of Shame.
So what you do vs warriors (or rangers, work just as well except you have to run to them to blind) is Empathy and they'll start taking damage slowly. Energy Burn to lower their energy and health, and blind. Once blinded, start to spam WW and heal with Feast as much as you can. They CAN'T gain adrenaline. Their energy is already really low and recharging slowly. They're already hurt cause they hit through Empathy, and now you start stacking WW damage on top. They use a Heal Sig/Troll Onguent? Cry. If they hit, they take damage, if they don't they take WW over and over, saving maybe 1 once in a while. And if they hit they're blind anyway.
This strategy worked time and time again on warriors. Keep their energy low, let them weaken themselves through Empathy and Energy Burn, then start your WW spam and Ether Feast all you can. They really can't do anything most of the time, and they're shutdowned AND dying. During that time you can ofc use Empathy on other targets.
Shame is used both to gain a little energy, to prevent Healing Breeze/Hands wars from using it, and mostly to stop monks. This build also works decently vs monks. Shame lasts long, and you WW during that time. A little Energy Burn will drop their energy, and if they cast through Shame usually they hit bottom and now it's wand + WW spam + Cry interrupt on key spells. For most monks you can't really kill them alone, but even in CA usually your team knows how to target a monk.
Against enemy casters, you're not so hot, but you got Energy Burn, Cry, and your WW that can be used too. I also got things like Blood Renewal with Shame on a Dark Bomber and that killed him shortly after.
Against Rangers/Warriors, i soloed more than one with great success. Sometimes i can't really solo them, but i can blind them and with Empathy around and a few Energy Burn they take pretty solid damage overall and my team can mop up.
Also had my GREATEST duel of Mesmer vs Warrior yet. A very good W/N using Spinal Shivers, Plague Touch and Warrior's Endurance with a Icy Blade and me dished it out for a whole game alone without help from teammates, me trying to use my spells on him, him hitting through Empathy but wasn't blinded cause of Plague Touch and would interrupt every spell i used with a normal hit. After a 3some minutes duel where i got below 100 hp about 5 times i won when i finally managed to drop his energy to 0 so he can't plague touch and interrupted his Healing Signet with Cry for my WW to hit through when i was at around 75 hp and bleeding.
Tought i'd share the build, up to now it is the only arena domination build i really appreciated, and one of the few ones i didn't end up dead after 30 sec if i didn't have a monk on my team.