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edibledustbunny
20-05-2005, 18:09
Hi all, I'm a primary mesmer and I really like how versatile the class plays.
However, I've been trying to come up with a build that will allow me to farm mobs efficiently.

It seems the primary concerns are dealing enough damage but having good enough defense so that you won't die.
By changing my secondary profession and loading up on specialized skills for this purpose, it seems I can accomplish one of these, but then I'm unable to do the other well.

Right now I'm leaning towards mes/el or mes/mo, elementalist because of it's powerful AoE attacks and mo for the defensive power, but I can't be both so I'm sort of stuck.

Is it possible to farm efficiently with a mesmer primary? If so, what type of skills are recommended?

Thanks.

Phaeax
20-05-2005, 19:49
Welcome to the forums!

Actually those two classes have some of both AoE and defense available to them.

Using Elementalist skills, you can pick one of the armor or ward spells to help reduce damage along with Aura of Restoration to keep healed. It won't be quite as powerful without points in Energy Storage, but it's not bad.

For a Monk, there is a powerful and often overlooked damage line: Smiting Prayers. A well-used combination might be spamming healing/protection spells with Zealot's Fire on, with the occasional Inspiration Magic to regain some energy.

Take a look into those and feel free to post with any more specific questions you may have.

Tsume
20-05-2005, 23:23
Another possibilty are spells that trigger on attack, and then doging those attacks.

You see, the way the game is setup, if the attack is made...skillsl ike Spirit and Price of Failure trigger...the mechanics of whether it misses or is dodged dont factor in at that part of the equation.

So a Me/N is a viable candidate as well. Use skilsl like Empathy and Price of Failure which damage on attacks, couples wiht maybe Spirit of Failure or Ineptitude (almost guarantees a miss) and you will trigger damage on the target while it has a very small chance of actually getting the damage off on you.

The problem is against larger mobs, it can be hard to spread out the attention and effectively neutralize every characters chances.

If your choseing between Me/Ele and Me/Mo, go the way you need to go. If your farming Undead areas, Monk would give the best damage output with Smiting Prayers. If your just needing general damage though, the Ele is the way to go with one attribute branch to help damage. If you can take them down, but need the staying power the healing or protection prayers are where you should fix your gaze.

edibledustbunny
21-05-2005, 19:32
Thanks a lot for the help, I decided to go with monk secondary, just did the secondary class change quest last night...

This is my basic build I'm going to try to use. I only had 1 skill point left though, so I didn't get a chance to test out whether it works.
So this is only on paper, I have no idea how well it'll actually work yet.


Class: Mesmer / Monk

Inspiration Magic: 10
Protection Prayers: 10
Smiting Prayers: 11

Total attribute points used: 199/200

Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Reversal of Fortune [Protection Prayers] (5,0,2) Enchantment: The next time target ally would take damage, that ally gains that amount of health instead, maximum 58.

2) Signet of Judgment [Smiting Prayers] (0,2,30) Signet: Target foe is knocked down. That foe and all adjacent foes take 59 holy damage. This is an elite skill.

3) Bane Signet [Smiting Prayers] (0,2,25) Signet: Target foe takes 48 holy damage. If that foe was attacking, he is knocked down.

4) Symbol of Wrath [Smiting Prayers] (5,2,30) Spell: For 5 seconds, foes in this location take 25 holy damage each second.

5) Zealot's Fire [Smiting Prayers] (10,1,30) Enchantment: For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 34 fire damage.

6) Balthazar's Aura [Smiting Prayers] (25,1,15) Enchantment: For 10 seconds, foes adjacent to target ally take 21 holy damage each second.

7) Shielding Hands [Protection Prayers] (5,1,25) Enchantment: For 10 seconds, damage received by target ally is reduced by 13.

8) Channeling [Inspiration Magic] (5,1,15) Enchantment: For 40 seconds, whenever you cast a spell, you steal 1 energy from each nearby foe.


I couldn't really think of any mesmer skills that would help me, except for Channeling since I'd probably be in the middle of a cluster of foes anyway.

I'm hoping balthazar's aura, signet of judgment, and symbol of wrath can do enough damage. I'm thinking reversal of fortune could be constantly casted on me to get the damage from zealot's fire to go off too.

The bane signet will probably be replaced... I'm just not sure with what yet.

I think energy will probably be an issue so maybe something that can help with that.

Jai Hind
24-07-2005, 06:27
is it possible?
if so would be the best build for it?
& what would be the 2ed profession?
& which skills would you use?

Me/W
Me/E
Me/Mo
Me/R
Me/N

i was interested in areas like outside of hot springs & elona

since im Me/E
i was able to take out 2 Drakes w/o death & w/o heal
i did heavy dmg mostly with Fire skills, & i kept draining there energy & adrenaline. the problem was i was down to 20% of my health
by considering i have 52 health & 53 energy they damaged me a lot too

Vao Naian
24-07-2005, 07:02
is it possible?
if so would be the best build for it?
& what would be the 2ed profession?
& which skills would you use?

Me/W
Me/E
Me/Mo
Me/R
Me/N

i was interested in areas like outside of hot springs & elona

since im Me/E
i was able to take out 2 Drakes w/o death & w/o heal
i did heavy dmg mostly with Fire skills, & i kept draining there energy & adrenaline. the problem was i was down to 20% of my health
by considering i have 52 health & 53 energy they damaged me a lot too

Gee, 52 health must hurt. but only being taken down to 20% is pretty good. That means that you only took 40 damage.

Personally I doubt that a mesmer primary would be the best choice for a farmer, monks and warriors have it so much better.

YellowLab
24-07-2005, 07:19
Here is a post regarding the area around Ember Light Camp:
http://forums.gwonline.net/showthread.php?t=355518

YL

Jai Hind
24-07-2005, 15:30
Gee, 52 health must hurt. but only being taken down to 20% is pretty good. That means that you only took 40 damage.

Personally I doubt that a mesmer primary would be the best choice for a farmer, monks and warriors have it so much better.
oops

my mistake
i have 520 health

there has to be something that mesmers are better than others

Saikyo
24-07-2005, 15:49
there has to be something that mesmers are better than others

There are plenty of these things, but I doubt farming is one of them.

ZariusZero
24-07-2005, 16:14
I believe the proper method for farming as a mesmer would be to follow the Illusion path. With proper application of slows and degens, and careful manipulation of your aggro radius, and aforementioned slows, you could probably draw out small clumps of enemies, hex them up and run around them while they slowly drain to death.

Illusionists
24-07-2005, 18:02
I believe the proper method for farming as a mesmer would be to follow the Illusion path. With proper application of slows and degens, and careful manipulation of your aggro radius, and aforementioned slows, you could probably draw out small clumps of enemies, hex them up and run around them while they slowly drain to death.

Sand Drakes... only come in parks of 1 or 2... Crippling Anguish... DoT... Snaring spells... run in circles...

DotR
24-07-2005, 22:05
Domination.

You can eat those flesh golems in Perdition Rock.

They keep casting hexes on you.

Shatter Hex/Echo...600 AoE dmg in about 12 seconds.

Just make sure you have a distortion or something up to survive a little bit and there you go.

Alternatively you could Shatter Hex/Arcane Echo/Energy Surge depending on how your mana is holding up.

I think shatter hex is one of the most underrated mesmer spells. It is our single largest damage spell. And its AoE.

Brisbane
24-07-2005, 22:20
Mesmers can solo the drakes outside of Elona Reach no problem. Leave Elona and fight your way to the wreckage pile that always drops many items. Here's a map to it:
http://img334.imageshack.us/my.php?image=gw1447sc.png

Use:
Conjure Phantasm
Crippling Anguish
Ethereal Burden
Mantra of Persistance
Phantom Pain
Clumsiness
Energy Burn
Ether Feast

12 Illusion
9 Inspiration
rest into fast casting

Use Mantra then simply load one drake up with Conjure Phantasm, Crippling Anguish, Phantom Pain, Energy Burn and when it gets close, Clumsiness. If there's two drakes, do the same but cast Ethereal Burden on the second after you do all that to the first and forget the Clumsiness, then run in circles. Once you learn where those scorpions pop out of the ground you can go around them without a fight.

In My opinion, this is the best place for a mesmer to make gold and get items.

Also, get the 20/20 illusion chakram off the collector, it'll help a lot. You'll need 5 Irridescenct Griffon Wings and he's located directly south of Destiny's Gorge just through the portal to SkyReach (follow the wall south, there will be lots of hydras and dune burrowers)

Jai Hind
24-07-2005, 22:48
Mesmers can solo the drakes outside of Elona Reach no problem. Leave Elona and fight your way to the wreckage pile that always drops many items. Here's a map to it:
http://img334.imageshack.us/my.php?image=gw1447sc.png

Use:
Conjure Phantasm
Crippling Anguish
Ethereal Burden
Mantra of Persistance
Phantom Pain
Clumsiness
Energy Burn
Ether Feast

12 Illusion
9 Inspiration
rest into fast casting

Use Mantra then simply load one drake up with Conjure Phantasm, Crippling Anguish, Phantom Pain, Energy Burn and when it gets close, Clumsiness. If there's two drakes, do the same but cast Ethereal Burden on the second after you do all that to the first and forget the Clumsiness, then run in circles. Once you learn where those scorpions pop out of the ground you can go around them without a fight.

In My opinion, this is the best place for a mesmer to make gold and get items.

Also, get the 20/20 illusion chakram off the collector, it'll help a lot. You'll need 5 Irridescenct Griffon Wings and he's located directly south of Destiny's Gorge just through the portal to SkyReach (follow the wall south, there will be lots of hydras and dune burrowers)


hehe thats wut i have been doing
u know there are 2 more wreckages, this is what i do
i know its gonna sound lame but it works
for 1st wreckage i fight till there & keep some drakes alive so they can kill me, 1s i die i get to the nearest that life thingy
take a right from there & hug the wall keep goin for 10 secs or so & press ALT
u'll find 1 more wreckage it contains weapons too
once u get those keep huggin the wall & go further after abt 10 secs again there will be another wreckage it contains gold

this is what i do when i get bored :)

Dammerung
24-07-2005, 23:30
Haven't try the high level Illusion method yet, but Domination works pretty well against sand drakes for me, backfire, empathy and phantom pain for the deep wound kill them pretty fast. Fill up the rest of the slots with defensive skills of your choice.

DotR
24-07-2005, 23:46
I think I'm going to go back to Me/E for the mist form. It'll just make everything so much easier.

Problem is...I don't know where that quest is :D

Brisbane
25-07-2005, 05:54
I think I'm going to go back to Me/E for the mist form. It'll just make everything so much easier.

Problem is...I don't know where that quest is :D

It's in Droknar's Forge, a woman sends you back to the desert. While doing the elementalist quest of slaying the marked minotaur, I find it easier to charge right for the star on the map, ignoring all the other enemies, the minotaur will take off running and you'll never find it if you don't.

Pyro Gl
25-07-2005, 18:48
i made an IW build which worked pretty well against groups of 1 or 2 monsters.

Distortion
Spirit of failure
Illusionary Weaponry
Ether feast
Backfire
Power leak
Power drain
Illusion of Weakness

Sometimes i through a shatter hex in there when i fight mesmers, but this build can solo a hydra no problem, maybe two, haven't tried that.

Reverie Albion
26-07-2005, 05:54
I usually solo The sand drakes at Diviner Ascent.

Me/Wa

Backfire
Clumsiness
Illusionary weapons
Flurry
Distorsion
Healing Signet
Sprint

Find a group of Drakes
Cast Backfire that will trigger when they cast Earth Attunement.
Then Clumsiness on the same drake when they try to get to melee.
Then straight into i-weaponry. And spam Flurry.
When u're around 200 hp altern with distorsion+healing signet and flurry.

Usually the group of drakes is dead a bit before i-weapon to end,which gives u 15-20 sec to heal and find another group :P

And if you're lazy u can die after collecting the first wreck west of the map.
You will rez just next to 2 other wreck :love57:

Leusugi
26-07-2005, 06:09
When I used to farm I had nice results soloing the mursaat and jades in Abadon's Mouth with Me/N.

Load up on your DOTs and mantra of persistence, and you can kill anything (except bosses) if you can get conjure phant, phantom pain and crippling anguish on them.

I was never able to kill the seal that holds the gate closed so I just consumed a corpse to teleport over the wall.

Make sure to interrupt life transfer from mursaat necros, keep your energy low when fighting the mesmers, and use walls to block jade bow arrows. The terrain is set up so you can kill most enemies with impunity through walls, and the jade armors won't chase far if they have a slowdown hex on them like anguish.

Spooky Magician
25-09-2005, 22:12
hi im on low on money and want to farm but i dont know a good build can some1 help me with that ty =) greetz Spooky Magician :happy14:

Nobleman Azure
25-09-2005, 22:17
Try a search on this section of the forums (Mesmer forums) with the keywords "farming" (and its variations "farm" etc.) and "build". You will come across a number threads that should satisfy your question.

Rei Ayanami
24-10-2005, 11:48
Is it possible?
I had read some old threads before, but I believe most of them dun work anymore. So, can any1 of you give me an idea where can a mes solo?
BTW, does the e/me mist form build work for mes? since mes dun have much ene. Thz in advance.

locodantes
24-10-2005, 14:45
Yup, Me's can solo.
Ive personally only been able to do it at elonas with the minotaurs, but Ive also heard about people doing it against hydras and whatnot.

A good thread to check out is the "My mesmer can solo Aataxes" thread.


The basic idea relies on sig of midnight + epeidemic + Distortion to keep yourself getting hit, Spirit of failure to keep your energy up, and other spells to do Damage. Ill let you figgure out the rest after that

Naluh
24-10-2005, 20:03
Is it possible?
I had read some old threads before, but I believe most of them dun work anymore. So, can any1 of you give me an idea where can a mes solo?
BTW, does the e/me mist form build work for mes? since mes dun have much ene. Thz in advance.

http://forums.gwonline.net/showpost.php?p=3610788&postcount=15

This one worked for me... Allthough I fhave found it impossible to take them on all at once, still good enough though.

Tsume
25-10-2005, 00:03
http://forums.gwonline.net/showthread.php?t=365414

http://forums.gwonline.net/showthread.php?t=363635

Here are some threads.

Question answered and please use search features before asking questions.