hikarihiyou
25-10-2005, 00:10
I've just made an anti-caster build, and it seems to work fairly well in the arenas. I'm open to suggestions though, since I seem to run into slight energy problems. The idea with this build is use wastrel's worry to pressure them, and as soon as they cast a spell, judge which interrupt to use on it. Cry of Frustration is generally reserved for res signets, or if the enemies are clustered. When a monk tries to heal, I generally power spike them, but if they're running around, shame and then wastrel's worry. As soon as they try to heal, they lose energy and wastrel still hurts them. Of course, this build runs into major problems vs. rangers and warriors considering I have nothing against them.
Fast Casting: 6 (5+1)
Domination: 16 (12+4)
Inspiration: 12 (11+1)
Illusion: 5 (4+1)
- Power Spike (Domination)
If target enemy is casting a spell, the spell is interrupted and the enemy takes 108 damage.
Energy:10 Cast Time:0.2 Recharge:15
- Cry of Frustration (Domination)
If target enemy is using a skill, that enemy and enemies nearby are interrupted and suffer 46 damage.
Energy:15 Cast Time:0.2 Recharge:20
- Power Block [Elite] (Domination)
If target enemy is casting a spell, that spell is interrupted. The interrupted spell and all spells of the same attribute are disabled for 16 seconds for that enemy.
Energy:15 Cast Time:0.2 Recharge:30
- Wastrel's Worry (Domination)
After 3 seconds, target foe takes 68 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
Energy:5 Cast Time:0.2 Recharge:1
- Distortion (Illusion)
For 5 Seconds, you have a 75% chance to "evade" attacks. Each time you evade an attack this way, you lose -2 energy or Distortion ends.
Energy:5 Cast Time:0 Recharge:5
- Shame (Domination)
For the next 11 seconds, the next time target enemy casts a spell on an ally, the spell fails and you steal 14 energy.
Energy:10 Cast Time:1.62 Recharge:30
- Drain Enchantment (Inspiration)
Remove an Enchantment from target enemy. If an Enchantment is removed, you gain 20 energy.
Energy:10 Cast Time:0.81 Recharge:25
- Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:2.43 Recharge:0
Fast Casting: 6 (5+1)
Domination: 16 (12+4)
Inspiration: 12 (11+1)
Illusion: 5 (4+1)
- Power Spike (Domination)
If target enemy is casting a spell, the spell is interrupted and the enemy takes 108 damage.
Energy:10 Cast Time:0.2 Recharge:15
- Cry of Frustration (Domination)
If target enemy is using a skill, that enemy and enemies nearby are interrupted and suffer 46 damage.
Energy:15 Cast Time:0.2 Recharge:20
- Power Block [Elite] (Domination)
If target enemy is casting a spell, that spell is interrupted. The interrupted spell and all spells of the same attribute are disabled for 16 seconds for that enemy.
Energy:15 Cast Time:0.2 Recharge:30
- Wastrel's Worry (Domination)
After 3 seconds, target foe takes 68 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
Energy:5 Cast Time:0.2 Recharge:1
- Distortion (Illusion)
For 5 Seconds, you have a 75% chance to "evade" attacks. Each time you evade an attack this way, you lose -2 energy or Distortion ends.
Energy:5 Cast Time:0 Recharge:5
- Shame (Domination)
For the next 11 seconds, the next time target enemy casts a spell on an ally, the spell fails and you steal 14 energy.
Energy:10 Cast Time:1.62 Recharge:30
- Drain Enchantment (Inspiration)
Remove an Enchantment from target enemy. If an Enchantment is removed, you gain 20 energy.
Energy:10 Cast Time:0.81 Recharge:25
- Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:2.43 Recharge:0