View Full Version : So let me get this straight...
ccrazool
09-01-2006, 21:35
...and please correct me if I'm wrong...
About the announcement of the class:
There was a print magazine article which declared Ritualist as a new class.
No online edition exists.
No other online evidence exists.
People with the magazine can't scan it in and post it because that's copyright violation.
Gaile says that the information will be re-covered in another PRINT magazine article.
No date is set or known of when authoritative ONLINE information about this class will be.
About the "function" or "features" of the class:
It's designed to be an "alternative to monks" even though a "Ritualist" is typically another word used for "Necromancer" (harrumph)
It involves summoning spirits
It is 100% not, in any way, a "Druid" ripoff (even though "Druids" in the game look just like the "Spirits" that get summoned by rangers and even though the LoD "Druids" also summoned "Spirits" like Oak Sage, etc) so I can't make any more GW:LoD jokes.
Well ok fine. Links to legal, authoritative online sources of info to the newest addition to GW:LoD would be appreciated greatly. Thanks!
Fallen_62
09-01-2006, 22:18
People with the magazine can paraphrase things from teh magazine, or copy little snippets of it, as long as they give credit to the magazine who printed it. A direct scan of it would be against the law, yes.
Mawgleah
09-01-2006, 22:36
According to the article in CGW, the ritualist resembles a "dark, savage priest who can see into the ethereal realm and commune with its spiritual inhabitants". It also states that "its something of an odd mix of ranger, necromancer and monk". And, "from a design standpoint it provides a handy-albeit micromanagement intensive- alternative to the monk, making an excellent support character that can fill a wide variety of needs".
It's attributes are spawning power, channeling magic, communing magic and restoration magic. Some of the skills listed were essence strike, spirit burn, spirit rift, channaeled strike, shelter, pain and (a very interesting one in my opinion) flesh of my flesh.
A quote in the article from Factions designer, James Phinney about this profession "It's true that one of the goals with the ritualist is to provide an alternative to monks, but primarily, we're looking for these professions to find a unique role in Guild Wars".
Now, I don't have a clue as to what a druid is or does, so I can't make any comparisons. I do know that I'm looking forward to taking a gander at both professions and I'll probably give both a spin.
Do you want a rather sarcastic translation:
"We figured out that all those A/x and A/Ri need a healer, and as there will be a shortage of Monks for all those vets starting new chars in Chapter 2, we created a Monk/Necro/Ranger Hybrid to provide all those Ninjas with basic healing!" :p
I really wanted a pirate. :(
Couldn't ANet give them peg-leg at least?
On a serious note, from what I've seen so far it seems like this will be another class that is heavily tied to its primary attribute making it a less then ideal secondary class. I wonder what else they'll be able to do beyond summoning.
On a serious note, from what I've seen so far it seems like this will be another class that is heavily tied to its primary attribute making it a less then ideal secondary class. I wonder what else they'll be able to do beyond summoning.
I'm just happy another summoner class is. maybe we can get some really big battles
According to the article in CGW, the ritualist resembles a "dark, savage priest who can see into the ethereal realm and commune with its spiritual inhabitants". It also states that "its something of an odd mix of ranger, necromancer and monk". And, "from a design standpoint it provides a handy-albeit micromanagement intensive- alternative to the monk, making an excellent support character that can fill a wide variety of needs".
From information they provided so far I can conclude, that ritualist will cast the spirits for some healing purposes, because if they can also do damage it will be pure a replica of necromancer. After extensive research on internet and putting all pieces together here is what I got:
- Ritualist will cast spirits similiar to R spirits (immobile), so he will not be like damned cleric as some have suggested
- He will use these spirits to protect, restore and do dmg (kinda smiting)
- All these effects will be magnified by distance between allies/foes and spirit
( = closer, more healing/dmg)
- Ritualist will have an ability of instant resurrection during the battle, but at cost of 50% his life
- Ritualist will also have an ability to increase the lifetime of ALL spirits, which apparently make all rangers happy :clap:
- Ritualist will have group healing/protection skills
- Ritualist will replenish his energy from the spirits
Well, there were some suggestions that ritualist will be like druid in other games. I must say loss from his blindfold and other attributes, I think it's true.
Especially ressurection during the combat skill - exactly rhe same as of druid in World of Warcraft. Comparing him to monk:I think ritualist will be focused on group healing and restoring and in that terms it can be compared to protective monk with heal party. I wouldn't be surprised if at one point ritualist will be even more effective than monk, but that's something we need to wait for (again, making my conclusion on Warcraft where most of versatile characters become more efficient than "pure"-characters, so at some point).
There is only one feature which ritualist probably will not have, and that is shapeshifting.
- Ritualist will also have an ability to increase the lifetime of ALL spirits, which apparently make all rangers happy :clap:
- Ritualist will have group healing/protection skills
- Ritualist will replenish his energy from the spirits
Just taking a piece and wanted to take a shot at that -
You missed a big item which comes from CGW, if Ri/R (utilizing their primary) increasing the durability of their pet as well (or indeed would they effect ALL allied pets? Their/all allied minions?). Durability is mentioned, not duration.
Duration may make a lot of sense talking about spirits, but it could be they take more of a 'licking' instead. Pets obviously would be durability.
Is it possible to get closer on this? My guess at it -
Ritualist primary aids THEIR spirits, pets, and minions.
Obviously Ri/R and Ri/N may be useful choices, but w/o the Ranger and particularly Necro runes, may be a bit far fetched to suggest that being a stronger choice, depending on what you want to do.
I'd be suprised with all Ranger spirits (source?) but that wouldn't necessarily be overpowerful. But I'd be almost in shock if it'd helped ally pets and minions too (if in fact minions sneak under the radar - they may not, that was my guess). That'd be the first primary attrib really breaking boundaries!
Can this kind of thing be clarified by someone in the know? :thumbsup:
GADefence
12-01-2006, 01:10
- Ritualist will cast spirits similiar to R spirits (immobile), so he will not be like damned cleric as some have suggested
- He will use these spirits to protect, restore and do dmg (kinda smiting)
- All these effects will be magnified by distance between allies/foes and spirit
( = closer, more healing/dmg)
- Ritualist will have an ability of instant resurrection during the battle, but at cost of 50% his life
- Ritualist will also have an ability to increase the lifetime of ALL spirits, which apparently make all rangers happy :clap:
- Ritualist will have group healing/protection skills
- Ritualist will replenish his energy from the spirits
So. . . Let me get this straight. . .
From your deduction, this guy has an ele's area of effect damage ability (stationary version), my healer's instant res ability for ONLY 50% of his life bar, the ability to make spirit spammers better, the ability of a monk to keep the party more alive then it was, and the necro's Soul Reaping ability towards his spirits.
That's bull. There's no way.
Ubermancer
12-01-2006, 01:46
That's bull. There's no way.
Someone hasnt read the article...
What I think they might be doing with the Ritualist is creating a "deployer" class. They fortify strategic locations by deploying various immobile spirits, and these spirits provide helpful effects to any nearby allies. I expect they'll work like long-lasting versions of the necro wells or Healing Spring, but be killable like the ranger spirits. These guys would be very popular for any CTF-style missions.
Anyone familiar with the Tribes games will understand when I call the Ritualists "turret monkeys" :D
[QUOTE=CKaz]
Ritualist primary aids THEIR spirits, pets, and minions.
[QUOTE]
Not sure about minions. Can someone confirm it?
Erasculio
12-01-2006, 13:18
Not sure about minions. Can someone confirm it?
What I can confirm is that the "aid" is a specific thing - it is said to increase their durability, in the CGW article. Nothing other than that.
Erasculio
Scarllet Healer
12-01-2006, 16:12
Could be old but ...
EDIT: Sorry, as I've mentioned in other threads, please do not link to outside gaming-sites.
GameSpy link was here. - So surf there. Thx. :)
(http://media.pc.gamespy.com/media/789/789078/img_3313649.html)
Cymboric Treewalker
12-01-2006, 17:46
What I think they might be doing with the Ritualist is creating a "deployer" class. They fortify strategic locations by deploying various immobile spirits, and these spirits provide helpful effects to any nearby allies. I expect they'll work like long-lasting versions of the necro wells or Healing Spring, but be killable like the ranger spirits. These guys would be very popular for any CTF-style missions.
Anyone familiar with the Tribes games will understand when I call the Ritualists "turret monkeys" :D
That is a derrogetory term sir. We are turret farmers not Monkeys.
What I think they might be doing with the Ritualist is creating a "deployer" class. They fortify strategic locations by deploying various immobile spirits, and these spirits provide helpful effects to any nearby allies. I expect they'll work like long-lasting versions of the necro wells or Healing Spring, but be killable like the ranger spirits. These guys would be very popular for any CTF-style missions.
Agree with some if not most of that, although some seems to be just for them, ie they seem to get mana or dmg powerup using their spirits, but I'm not sure any other player would, even an allied ritualist.
That said certainly we've heard of a few that are more group friendly as well - one almost sounds like an area 'protective spirit' (next week to find out if that's % max health based or uses something else).
Certainly it might add dimension to the HoH and GvG battles where proper use of the environment could become even more key. I don't see it doing much in 4v4 teams and random but that'll be a lot more clear when we get our taste.
ccrazool
14-01-2006, 19:36
That is a derrogetory term sir. We are turret farmers not Monkeys.
Hear Hear!
And my bomber is delivering sweet sweet justice to you, so stop swearing at me!
People with the magazine can paraphrase things from teh magazine, or copy little snippets of it, as long as they give credit to the magazine who printed it. A direct scan of it would be against the law, yes.
But you can copy the entire TEXT, that's not against the law, at least not in sweden :)
Fallen_62
15-01-2006, 23:58
But you can copy the entire TEXT, that's not against the law, at least not in sweden :)
But it is here in the USA :p
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