Ubermancer
12-01-2006, 18:40
Since I see so many people talking about Critical Hits, how they work, and often times adamantly spewing out false information. Let me try to clear this up.
Critical hits are interesting in how they operate in the game.
Firstly critical hits always deal the exact same damage - no exceptions. Because critical hits always deal the same damage it means the game is using a single value from the weapon for the base damage, and the value it uses is the max damage listed on a weapon.
A critical hit grants approximately a 41.42% damage increase (otherwise identical to the square root of 2). What isn't fully obvious is that this is the equivalent of removing 20AL from the target. So in order to emulate a critical hit in our equation, we simply add -20 to the General Shift Modifier in our calculations.
The exact chance of getting a critical hit is still unknown as it is based both on your weapon attribute and the level difference between you and your target. I have determined an equation that gives you a small indication on how often you will cause a critical hit. It is by no means 100% accurate and should only be used as a rough guide:
Critical hit chance = (1+[1.25*Attribute])*2^( [CLVL - TLVL]/5)
Where, Attribute = your weapon attribute level
CLVL = your character level
TLVL = target's level
Basically you will have approximately a 16% chance to cause a critical hit when you have a level 12 attribute. For every 5 levels above your target your critical hit chance will double, and for every 5 levels below your target your chance will half.
Since many people seem to have an aversion to math, here is a bit of quick reference on how often you Crit against a stationary target.
Lvl 20 Char, 7 Weapon vs lvl 20 Foe = 9.75%
Lvl 20 Char, 7 Weapon vs lvl 24 Foe = ~5.6%
Lvl 20 Char, 7 Weapon vs lvl 28 Foe = ~3.22%
Lvl 20 Char, 8 Weapon vs lvl 20 Foe = 11%
Lvl 20 Char, 8 Weapon vs lvl 24 Foe = ~6.32%
Lvl 20 Char, 8 Weapon vs lvl 28 Foe = ~3.63%
Lvl 20 Char, 9 Weapon vs lvl 20 Foe = 12.25%
Lvl 20 Char, 9 Weapon vs lvl 24 Foe = ~7.04%
Lvl 20 Char, 9 Weapon vs lvl 28 Foe = ~4.04%
Lvl 20 Char, 10 Weapon vs lvl 20 Foe = 13.5%
Lvl 20 Char, 10 Weapon vs lvl 24 Foe = ~7.75%
Lvl 20 Char, 10 Weapon vs lvl 28 Foe = ~4.45%
Lvl 20 Char, 11 Weapon vs lvl 20 Foe = 14.75%
Lvl 20 Char, 11 Weapon vs lvl 24 Foe = ~8.47%
Lvl 20 Char, 11 Weapon vs lvl 28 Foe = ~4.87%
Lvl 20 Char, 12 Weapon vs lvl 20 Foe = 16%
Lvl 20 Char, 12 Weapon vs lvl 24 Foe = ~9.19%
Lvl 20 Char, 12 Weapon vs lvl 28 Foe = ~5.28%
Lvl 20 Char, 13 Weapon vs lvl 20 Foe = 17.25%
Lvl 20 Char, 13 Weapon vs lvl 24 Foe = ~9.91%
Lvl 20 Char, 13 Weapon vs lvl 28 Foe = ~5.69%
Lvl 20 Char, 14 Weapon vs lvl 20 Foe = 18.5%
Lvl 20 Char, 14 Weapon vs lvl 24 Foe = ~10.63%
Lvl 20 Char, 14 Weapon vs lvl 28 Foe = ~6.10%
Lvl 20 Char, 15 Weapon vs lvl 20 Foe = 19.75%
Lvl 20 Char, 15 Weapon vs lvl 24 Foe = ~11.34%
Lvl 20 Char, 15 Weapon vs lvl 28 Foe = ~6.52%
Lvl 20 Char, 16 Weapon vs lvl 20 Foe = 21%
Lvl 20 Char, 16 Weapon vs lvl 24 Foe = ~12.06%
Lvl 20 Char, 16 Weapon vs lvl 28 Foe = ~6.93%
(if you want to know how often you crit against an Aatxe, it is simply half as often as a level 24 char)
Now, from what we know about the Assassin so far, these are the relevant bits of info.
Critical Strikes (Primary Attribute): Increases the chance of scoring critical hits and awards the assassin with energy upon a successful crit.
Dagger Mastery: Powerful dual-dagger strikes that combo for big damage.
Critical Eye: Increases your chances of scoring a critical hit.
Presumably Critical Eye is either Dagger Mastery linked, or more likely, Critical Strikes. Also, presumably Dagger Mastery increases your base Crit chance, while Critical Strikes enhances that - for an even higher crit chance then what Warriors can get currently. It may be possible to, say, make an A/W who uses a Hammer in order to get frequent Crits with it. Almost no specifics are known on stats, so I will refrain from commenting or speculating further until I have more information.
Currently there are two skills which deal with Crits, and it seems likely they might be nerfed.
For 8...18 (21) seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. (Tactics Linked, Stance, 5 Energy, 30 Recharge)
Lose all Adrenaline. If it hits, this attack will be a critical hit. If Wild Blow hits, any "Stance" being used by your target ends. This attack cannot be "Blocked" or "Evaded" (Warrior Unlinked, Melee Attack, 5 Energy, 5 Recharge)
It is not immediatly clear if Balanced Stance makes it so that you cannot be Critted against, or if some aspect of how a Crit is handled is changed.
[Please notice, it may be that no single number I put in my Crit chance tables are accurate, but it is likely they are close to accurate.]
Critical hits are interesting in how they operate in the game.
Firstly critical hits always deal the exact same damage - no exceptions. Because critical hits always deal the same damage it means the game is using a single value from the weapon for the base damage, and the value it uses is the max damage listed on a weapon.
A critical hit grants approximately a 41.42% damage increase (otherwise identical to the square root of 2). What isn't fully obvious is that this is the equivalent of removing 20AL from the target. So in order to emulate a critical hit in our equation, we simply add -20 to the General Shift Modifier in our calculations.
The exact chance of getting a critical hit is still unknown as it is based both on your weapon attribute and the level difference between you and your target. I have determined an equation that gives you a small indication on how often you will cause a critical hit. It is by no means 100% accurate and should only be used as a rough guide:
Critical hit chance = (1+[1.25*Attribute])*2^( [CLVL - TLVL]/5)
Where, Attribute = your weapon attribute level
CLVL = your character level
TLVL = target's level
Basically you will have approximately a 16% chance to cause a critical hit when you have a level 12 attribute. For every 5 levels above your target your critical hit chance will double, and for every 5 levels below your target your chance will half.
Since many people seem to have an aversion to math, here is a bit of quick reference on how often you Crit against a stationary target.
Lvl 20 Char, 7 Weapon vs lvl 20 Foe = 9.75%
Lvl 20 Char, 7 Weapon vs lvl 24 Foe = ~5.6%
Lvl 20 Char, 7 Weapon vs lvl 28 Foe = ~3.22%
Lvl 20 Char, 8 Weapon vs lvl 20 Foe = 11%
Lvl 20 Char, 8 Weapon vs lvl 24 Foe = ~6.32%
Lvl 20 Char, 8 Weapon vs lvl 28 Foe = ~3.63%
Lvl 20 Char, 9 Weapon vs lvl 20 Foe = 12.25%
Lvl 20 Char, 9 Weapon vs lvl 24 Foe = ~7.04%
Lvl 20 Char, 9 Weapon vs lvl 28 Foe = ~4.04%
Lvl 20 Char, 10 Weapon vs lvl 20 Foe = 13.5%
Lvl 20 Char, 10 Weapon vs lvl 24 Foe = ~7.75%
Lvl 20 Char, 10 Weapon vs lvl 28 Foe = ~4.45%
Lvl 20 Char, 11 Weapon vs lvl 20 Foe = 14.75%
Lvl 20 Char, 11 Weapon vs lvl 24 Foe = ~8.47%
Lvl 20 Char, 11 Weapon vs lvl 28 Foe = ~4.87%
Lvl 20 Char, 12 Weapon vs lvl 20 Foe = 16%
Lvl 20 Char, 12 Weapon vs lvl 24 Foe = ~9.19%
Lvl 20 Char, 12 Weapon vs lvl 28 Foe = ~5.28%
Lvl 20 Char, 13 Weapon vs lvl 20 Foe = 17.25%
Lvl 20 Char, 13 Weapon vs lvl 24 Foe = ~9.91%
Lvl 20 Char, 13 Weapon vs lvl 28 Foe = ~5.69%
Lvl 20 Char, 14 Weapon vs lvl 20 Foe = 18.5%
Lvl 20 Char, 14 Weapon vs lvl 24 Foe = ~10.63%
Lvl 20 Char, 14 Weapon vs lvl 28 Foe = ~6.10%
Lvl 20 Char, 15 Weapon vs lvl 20 Foe = 19.75%
Lvl 20 Char, 15 Weapon vs lvl 24 Foe = ~11.34%
Lvl 20 Char, 15 Weapon vs lvl 28 Foe = ~6.52%
Lvl 20 Char, 16 Weapon vs lvl 20 Foe = 21%
Lvl 20 Char, 16 Weapon vs lvl 24 Foe = ~12.06%
Lvl 20 Char, 16 Weapon vs lvl 28 Foe = ~6.93%
(if you want to know how often you crit against an Aatxe, it is simply half as often as a level 24 char)
Now, from what we know about the Assassin so far, these are the relevant bits of info.
Critical Strikes (Primary Attribute): Increases the chance of scoring critical hits and awards the assassin with energy upon a successful crit.
Dagger Mastery: Powerful dual-dagger strikes that combo for big damage.
Critical Eye: Increases your chances of scoring a critical hit.
Presumably Critical Eye is either Dagger Mastery linked, or more likely, Critical Strikes. Also, presumably Dagger Mastery increases your base Crit chance, while Critical Strikes enhances that - for an even higher crit chance then what Warriors can get currently. It may be possible to, say, make an A/W who uses a Hammer in order to get frequent Crits with it. Almost no specifics are known on stats, so I will refrain from commenting or speculating further until I have more information.
Currently there are two skills which deal with Crits, and it seems likely they might be nerfed.
For 8...18 (21) seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. (Tactics Linked, Stance, 5 Energy, 30 Recharge)
Lose all Adrenaline. If it hits, this attack will be a critical hit. If Wild Blow hits, any "Stance" being used by your target ends. This attack cannot be "Blocked" or "Evaded" (Warrior Unlinked, Melee Attack, 5 Energy, 5 Recharge)
It is not immediatly clear if Balanced Stance makes it so that you cannot be Critted against, or if some aspect of how a Crit is handled is changed.
[Please notice, it may be that no single number I put in my Crit chance tables are accurate, but it is likely they are close to accurate.]