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against
21-01-2006, 04:45
Assassin's class specific attribute sucks and the dagger attack skills are mediocre. :(

Some of the stances and enchantments will be good for secondary professions, though. :)

JeanDeathwish
21-01-2006, 04:53
You opinion... I dont share it... I think +% on doing critical hits with +2 energy keeps you going for a while while with the fast attacking high damage dagger skills you really become a threat. Then you have a great survival line to back it all up. Just perfectly thought out.

GreenRaft
21-01-2006, 05:23
just try to keep in mind that the pre made builds by Anet are not the greatest thing in the world for the A's and for just about every class

Valice
21-01-2006, 05:28
Chance to double attack...invaluable to me. I don't really use the crits too much, but should I change my build, I have plenty of ideas with how to use it.

However, if you've been able to chain specific moves together, you can inflict some incredible damage.

Nobleman Azure
21-01-2006, 05:32
the critical chance increase is a blessing. I used an axe on an A/W and since axes weakness of a very low minimum damage is masked by often critical strikes which of course has you dealing the max damage of your weapon, it worked pretty nice

Cyador
21-01-2006, 05:40
However, if you've been able to chain specific moves together, you can inflict some incredible damage.
If by "incredible damage" you mean "what Warriors can sustain consistently with less effort", then I agree. And pulling off a chain of more than 3 is incredibly difficult, given how vulnerable they are to disruption.

Frankly, the only good thing I've seen about this class so far is Temple Strike. 100% interruption of 1 second casts = yes. A few of the other elites look like they have a lot of potential too, but I don't see the dagger combos working out very well so far.

xFallenAngel
21-01-2006, 07:23
If by "incredible damage" you mean "what Warriors can sustain consistently with less effort", then I agree.

Meh, Sin's can spike a hell of a lot harder than Warriors(my Main is a Warrior and I play since way back from the World Preview so I guess I know a thing or two about Warriors)You gotta keep in mind that the "finishing moves" aka Dual attack always hit twice(and the benefit of the skill also applies twice).
If someone nails you with a Death Blossom for example(to name just one Dual move) you will eat two +20(or whatever)hits which will probably crit too.

MasterNightfall
21-01-2006, 07:28
I am frankly, much more enamoured by the various nifty hexes availble to the Assassin, rather then the attack skills.

Don't think of the character as an inferior meleer compared to the warrior - think of it as an inferior meleer with really really nifty hexes compared to the warrior.

There's also plenty of ways to try to compensate for its weaknesses. For instance, throwing up a Rigor Mortis on the target lets you use the various hex-dependant lead attacks, AND removes half of the issues you face with missing.

recreant
21-01-2006, 07:36
Well I've played a little pvp since all the updates using my R/W. As you can imagine, I've had the chance to do battle with a fair number of assassins and so far have had absolutely no trouble in taking them down. This could very well change with later updates and the release of the expansion as well as players becomming more experienced with the profession, but at the moment, the assassin is proving to be the easiest opponent for me to defeat in pvp.

So in answer to the topic, I'm going to say that for the moment I too am unimpressed.

Cyador
21-01-2006, 07:45
Meh, Sin's can spike a hell of a lot harder than Warriors(my Main is a Warrior and I play since way back from the World Preview so I guess I know a thing or two about Warriors)You gotta keep in mind that the "finishing moves" aka Dual attack always hit twice(and the benefit of the skill also applies twice).
If someone nails you with a Death Blossom for example(to name just one Dual move) you will eat two +20(or whatever)hits which will probably crit too.
What decent spike combos have you found? I haven't found anything that can compete with a knockdown or axe Warrior adrenaline spike, and they can charge their "combo" ahead of time on any target without fear of interruption. They can also use Frenzy a lot more freely, which helps a lot.

TruthOfSeafood
21-01-2006, 07:50
Well it's not like this thread was unexpected. First of all its a beta event, think of how much Guild Wars has changed since the beta event... its a lot. Also people are looking at this assasin class so narrow mindedly, the assasin isn't supposed to be like you warrior/monk who sits in front of enemies swinging away his sword and casting orision of healing, get in get off a combo and get out. The assasin has tele skills for a reason, they aren't supposed to stand there swinging away. True if you use only the Dagger attribute you will be interrupted, Spinal Shivered, and ultimately destroyed. But thats why there are other attributes to link together.

Malchiel
21-01-2006, 08:00
Needs more buff. Besides Temple Strike, the other skills don't really shine it's true.

Temple Strike is almost asking for a nerf though.

teh Monkeys
21-01-2006, 08:48
I'm kinda dissapointed, really.

I thought this would be another melee class to rival the warrior, but the damage they deal without their combo chains is just terrible.

I've had more fun mixing up the critical hit attribute + critical eye with warrior weapons, tbh.

Too Hot Fo You
21-01-2006, 15:34
ohh no assassin is so bad, ohh no it deals not enough damage, aww too bad I wanted to have a copy of a warrior with kewler armor.
...
Ohh yes I can hear the kids cry, I think I have to be blunt and honest here. And I can see a lot of crying people that only have the damage-numbers in their heads. The first thing that came into my mind when I saw assassin, was gvg flagrunner. I looked at it again and saw the unbelievable huge potential of all of its skills. Damage that overpowers a warrior by far, utility skills in mass, and survival skills.

Ohh yes, you are so good because you beaten an assassin all day long, people just got to know this class, noone can actually play it, there are no good combos found yet. I mean what do you want?
Start looking at a greater way to use skills, behind damage. Thats what I thank ANet for, with the 2new classes they show how do to so, especially assassin.

Valice
21-01-2006, 15:45
If by "incredible damage" you mean "what Warriors can sustain consistently with less effort", then I agree. And pulling off a chain of more than 3 is incredibly difficult, given how vulnerable they are to disruption.

Frankly, the only good thing I've seen about this class so far is Temple Strike. 100% interruption of 1 second casts = yes. A few of the other elites look like they have a lot of potential too, but I don't see the dagger combos working out very well so far.

Oh yes. The Warrior. I've gone toe-to-toe with a ton of warriors, and they have yet to keep up with me. If you'd like to test this, let me know when. Pretty much any non-mage class is really easy to take out with my assassin (with some exceptions...there are counters to everything, after all).

NightKiller
21-01-2006, 15:54
I think assasin has very nice skills most of them u have to combine to see the real effect :cool:

xFallenAngel
21-01-2006, 16:02
What decent spike combos have you found? I haven't found anything that can compete with a knockdown or axe Warrior adrenaline spike, and they can charge their "combo" ahead of time on any target without fear of interruption. They can also use Frenzy a lot more freely, which helps a lot.

I got an axe spiker too ; )
Yeah, axe spikers do great(and consistent) damage but it always annoyed me that you take a while to get the Arenaline running to keep dishing out the Adrenal skills nonstop. Even with stuff like attack speed or adrenaline enhancers, you still need a few normal hits, most likely on someone who's running away from you, before you can put cripple on him and start dealing some damage.
With my Sin I can walk up to someone and unload my combo without any advance notice.
Concerning combos, it depends on what you want to take out I'd say.
I find hard targets are best taken out by pure damage while I tend to take casters down with conditions.
Some of my favorite combos are:
For hard targets(equip a weapon with an elemental mod to circumvent physical resistance) either start with a hex that keeps them for blocking/evading if they are the stance happy type(Rigor Mortis, Expose Defenses etc.) or something that will allow you to hurt them better(Weaken Armor, Impale etc.). Then open up your combo with something like Black Mantis Thrust, for the nice extra damage and to cripple your target(to deal damage, you need to stay close, so being faster than your victim is a must), follow up with hard damage stuff like Jungle Strike(good damage on crippled targets) and then Death Blossom(easily seen this do two hits of 50 damage each against a Warrior). Now switch to a Zealous weapon and refresh your energy in 5 or 6 seconds of normal hits, then do the whole thing again(switch back to elemental before you start hitting again). Against casting-happy Warriors(Wammos with Healing Hands and Healing Breeze and stuff) you may be forced to use a caster killer combo on them .

Against soft targets I usually go with Impale(before engaging) -> Black Mantis Thrust -> Temple Strike -> Twisting Fangs
The damage and conditions this deals out spells death to basically any caster.
The numbers I usually get on an armor 60 target for example for example(with Dagger Mastery 16 of course, Deadly Arts, for Impale and another skill, is at 10) are 50+ on the Mantis Thrust(he's now crippled), 30+ on the Temple Strike(he's now blinded, crippled and dazed, this is the point at which he becomes utterly helpless, unable to run away or even remove the conditions from himself) and then two 40+ hits and an extra +50(from Impale) with Twisting Fangs(he's now Crippled, Blinded, Bleeding, Deep Wounded and Dazed).
Let's say he originally had 480 health, after deep wound that leaves 384 health. The pure damage of the combo takes 260+ of that away. Just hit him with roughly three normal hits while he's helpless from all those conditions and he'll keel over.
Monks will hate you for your ability to reliably daze them in a few seconds(instead of wailing at someone for an hour to use skullcrack or just being able to take one spell out with Disrupting Chop).
Depending on the Monk in question, it can be as easy as walking up to him, doing your combo and watch him die in roughly 6 or 7 seconds as he desperately tries to cast half a million one second spells and all of them fizzle due to your attacks.

EDIT: Also, try Impale -> Black Mantis Thrust -> Jungle Strike -> Death Blossom - Moebius Strike -> Black Mantis Thrust -> Jungle Strike...and so on. Basically an Infinity combo that will rip a Warrior without a stance to shreds in 10 seconds or so.
Just tested this and got a 8-0 Flawless in the Fire Ring Arena map.

GormWolfblade
21-01-2006, 16:27
Obviously some people will prefer warriors over assassins. It's a healthy thing for balance. If everyone on this board was in agreeance "Wow Sins Rock!!!" then there's the possibility the war will become obsolete, which is not what anyone wants.

Tsukasa Kusanagi
21-01-2006, 16:48
If everyone on this board was in agreeance "Wow Sins Rock!!!" then there's the possibility the war will become obsolete, which is not what anyone wants.
*coughcough* Are you sure about that? :sealed:
I am not totally into assasin, but in my short time playing around with it as main, I was able to deal damage, I think the biggest problem with it at the moment is people haven't quite gotten the hang of it, though I'm sure there will be buffs made to the class as a whole. . I do love my E/A though:grin:

Frizzy
21-01-2006, 17:59
Chance to double attack useles?!?!?
Umm double attack plus IW= a helluva lotta damage.

TruthOfSeafood
21-01-2006, 18:22
I'd like to point something out. Just becasue the sin is a "melee" character doesn't mean he is a "tank". Why would Anet make a duplicate of the warrior, that would be horribly stupid. Start thinking of the assasin skills and how to use them together, the pre-build licks it because it practically encourages people to run up like a war and get off a 5 hit combo, in while doing they will be blinded, targeted by empathy, ss, and spirit shackles and torn apart. So if you think the assasin sucks start looking out side the prebuild and dont use the same tactics you use with you warrior.

MasterNightfall
21-01-2006, 18:40
What TOF said.

Not to mention that the pre-build is a reflection of... A warrior with 13 in his weapon mastery, no attack speed stance... And using Flourish.

CyanBoy
21-01-2006, 18:52
What decent spike combos have you found? I haven't found anything that can compete with a knockdown or axe Warrior adrenaline spike, and they can charge their "combo" ahead of time on any target without fear of interruption. They can also use Frenzy a lot more freely, which helps a lot.

I think that a few eles running Scorpion Wire + Aftershock would be quite fun, and good for spiking.

Valice
21-01-2006, 22:19
I just like to think of Assassins as Warriors that sacrifice armor for damage.

Simple enough.

Azgalon
22-01-2006, 00:19
The animations for the Assasins attacks impress me alot.

Jumping, tumbling and even flying attacks where you spin around in the air, just like a HK-movie or videogame! :)

I never actually thought i would see so extravagant moves in GW, comparing with the Warriors straightforward and direct slashes.

The Assassin is a VERY welcome addition!

The Experimentor
22-01-2006, 01:32
I am liking this new Assassin Profession. :afro:

I really like the spike damage Assassins can dish out. Not as consistent as Warriors, but fast.

While Assassins fall prey to the same things Warriors do (Mesmers and Necros), one good point to ANet's credit is that should the Assassin get the drop on those guys, they're toast. Easier to do with the Assassin's movement abilities. ANet did a good job on that.

But what really won me over: I've Assassins consistently take down Warriors quick and mercilessly. I've done it myself several times, and I'm not really a good player. :wink: I'm not saying that each and every Assassin vs. Warrior matchup will automatically see an Assassin victory, but my bet's on the sneaky, agile knife guy. :cool: