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View Full Version : Fun uses for assassin skills (including pve ideas for later)



terakhan
22-01-2006, 02:31
Got thinking about the assassin skills and thought of a fun little trick for runners. Suppose you get to a spot completely body-blocked by monsters. Rush in, aggro them, then turn and run using Shadow Walk. As soon as the monsters get past your start point, activate sprint. Shadow Walk ends, teleporting you back, behind the monsters, and moving at 125% speed on your way to your destination.

Or imagine another idea, for Tombs. Clear your directly opposing team, and rush the gate holding the other teams back. Let one get close, and activate shadow walk and death's charge that person. Start attacking, and hopefully kill them. Then walk ends, and you are safely back on your side of the door, healing for the next try or one of the other teams opening it.

Just ideas, but I wanted to get them out there, and see what else people have come up with for chapter 2.

JeanDeathwish
22-01-2006, 05:11
In GvG grab the flag, use Shadow Step to the stand and when it ends your infront of the flag again.

remmeh
22-01-2006, 05:13
or E/A aura of displacement, shock, aftershock ^^ or earthquake while 2 E/A go aura of displacement, aftershock for breaking up balls :D

xFallenAngel
22-01-2006, 06:52
From what I've seen it appears that you drop the flag when shadow stepping.

Xx Evil Xx
22-01-2006, 07:09
what about the relic run at HoH :grin:

Zentek
22-01-2006, 07:35
Got thinking about the assassin skills and thought of a fun little trick for runners. Suppose you get to a spot completely body-blocked by monsters. Rush in, aggro them, then turn and run using Shadow Walk. As soon as the monsters get past your start point, activate sprint. Shadow Walk ends, teleporting you back, behind the monsters, and moving at 125% speed on your way to your destination.

Or imagine another idea, for Tombs. Clear your directly opposing team, and rush the gate holding the other teams back. Let one get close, and activate shadow walk and death's charge that person. Start attacking, and hopefully kill them. Then walk ends, and you are safely back on your side of the door, healing for the next try or one of the other teams opening it.

Just ideas, but I wanted to get them out there, and see what else people have come up with for chapter 2.

My idea of a fun build for an assassin is DEFINATELY a warper :-)

I would call it the "zip zap" build.

Set your skills up with shadow skills and all warping skills possible and just warp from foe to foe ... vipers defense when you get hit... *zap*...
Then again.. this has no use at all besides annoying enemies trying to hit you since they can see you once.. and then loose you out of sight to then see you warp in front of their eyes again :-)

This would be the perfect flag runner.... run up the enemy team carrying the flag... watch the whole enemy team turn on ya... and *zap* you are back behind friendly lines LoL

zedboy
22-01-2006, 10:50
I think it would be much better if once someone teleported, the people who had the teleporter selected would lose the target and have to reaquire it again. Sounds confusing, but what I mean is, say you select someone who is moving and you hit the spacebar key to attack. This causes you to autorun to the target if he's not within a striking distance. Now with how it works currently, if you teleport or use Consume Corpse, the person who hit the spacebar key to attack you (most common with melee characters), will end up just following you where you teleported to. It'd be much cooler if he lost the target and had to click on them again or use the tab key to acquire them again, in order to commence their attacks.

Happy Apple
22-01-2006, 11:08
From what I've seen it appears that you drop the flag when shadow stepping.

Just as you could not translocate with the flag in Unreal Tournament. Imagine the complaints were this not so? The Assassin forum would be *clogged*. ;)

Having said that -- Assassins *will* be the new runners.

LF Shadowstepper to Droks.

*shudder*

~Charan~

Longasc
22-01-2006, 11:12
I agree with Terakhan, the shadowstep + sprint combo will find its uses in PvE.

I did not check all skills yet, but there are several more teleport-like skills that can be used very tactically in PvE.

I fear there is also a great potential for farming exploits though.


My idea how an assassin can solo or help a group:

Shadowstep to the enemy group, BLEED them, run away. Rinse repeat... :)

The Experimentor
22-01-2006, 11:49
It's not given that Assassins will completely dominate running once they're out. Assassin remain very fragile. You can expect Warriors to remain the slow(er) but sure(r) runners, and Assassins to be the risky(ier) but potentially fast(er) runners. We have to wait and see how it really goes.

This might not be a bad thing for the game. It could mean a drop in prices for running services. You can expect all the older W/Mo runners to either delete their old runners and start anew as Assassins or W/Mo's to lower their prices to remain competitive. And this all remains one massive "if", assuming actual performance means Assassins can indeed act as runners.

Tyrus FTW
22-01-2006, 14:10
Isnt the main attribute for assasins critical hits anyway?
so basically a war/a or a r/a could still do the runs, then they have the bonus of better armour and the ability to move faster.

Just thought id point that out ^^

Too Hot Fo You
22-01-2006, 14:15
I never thought warriors are good runners, neither the Ele/Mo runners I saw in GvG. I always played as my ranger. And if assassin really has such a great damage potential, apart from the teleports, it will play a big role in gvg flagrunning, as they can just go and kill their flagrunner easily.
E.g. what I used to do as gvg flagrunner: When he got the flag in, I got mine in, and followed him into his base, where he was kind of "overextended", that's where I just killed him. The only 1on1 I ever lost since I'm used to it, was against a gale warrior, perhaps it was pure luck, but he galed my crippleshot and crippled me. Well whatever, that was just pure luck :P
No truly assassins will be the new flagrunners.

All people who said they won't because it doesn't work, as you drop the flag when you teleport. Those people haven't really read all the skills and didn't think a lot about how to use them.

Coming to this quote:

It's not given that Assassins will completely dominate running once they're out. Assassin remain very fragile. You can expect Warriors to remain the slow(er) but sure(r) runners, and Assassins to be the risky(ier) but potentially fast(er) runners.

Shadow form? Since you only have to drop in the flag, every 1:59min, theoretically. And Shadow form has a recharge of 45s ;)

Too Hot Fo You
22-01-2006, 14:18
Isnt the main attribute for assasins critical hits anyway?
so basically a war/a or a r/a could still do the runs, then they have the bonus of better armour and the ability to move faster.

Just thought id point that out ^^

That's what I was talking about. No offense, but in one point you are right, an assassins primary attribute doesn't really matter. But, you can't get 16in assassin attributes, and if assassins go for flagrunning, I think only the best Assassin-Flagrunning builds will be as assassin primary. Increasing the duration of Shadow Steps can make the difference between a flag cap and a lost morale boost.

CyanBoy
22-01-2006, 14:25
Use Shadow Step before a cutscene and watch yourself disappear :grin:

Erasculio
22-01-2006, 14:47
Shadow form? Since you only have to drop in the flag, every 1:59min, theoretically. And Shadow form has a recharge of 45s ;)
He's not speaking about Flag Runners, but rather about the PvE runners that get paid to run people from one area to the next (such as from Beacon to Droknar's Forge).

Erasculio

Vagabond HT
22-01-2006, 17:10
how about using Shadow Step for luring use it in the group and run in to the group you want to lure and start run back then port back half way. or assassinate the Monk creatures before the main party fights