Happy Apple
22-01-2006, 10:37
Hello everyone. First post on the Assassin forum, please be gentle...and if you can't, please be quick...
This may seem like a petty issue, but I've been mucking around with the barrels (you know the ones -- they're like pvp enemies except they conveniently don't run away or hit back) and testing the gaps between attack skills. At first, I thought you had to fly down the line: lead --> off-hand --> dual (or some workable combination to the same effect). But as everyone knows, most Assassins have hefty energy issues. I would think that being able to pause between these attacks might give you a few precious ticks of energy regeneration.
I *think* the timing stands at 3 seconds. 5 seconds is definitely too long, but I've managed to open with a lead, hit twice, off-hand, hit twice again then dual. This is assuming I don't score an offhander. So basically, it's two normal hits', or, if the timing of attacks is the same as the sword/axe, 1.33 seconds x 2.
But:
Another test I did was spell-casting between attacks. You can definitely do a 1 or 2 second cast between links in the chain: I broke the chain with a Vampiric Gaze (1 second) and then with a Life Siphon (2 seconds). So far, so good.
But then I slotted a Price of Failure (3 seconds) between my attacks...successfully.
4 seconds (counted out loud) is absolutely too long.
So I'll peg it at just over 3 seconds' grace you have between Assassin attack skills.
Like I said, might be petty, but think of what you might be able to do with that time. If nothing else, it's 3 seconds' worth of a blocking stance or enchantment effectively wasted without your chain being broken.
Corrections or comments welcome, invited and requested. :)
~Charan~
This may seem like a petty issue, but I've been mucking around with the barrels (you know the ones -- they're like pvp enemies except they conveniently don't run away or hit back) and testing the gaps between attack skills. At first, I thought you had to fly down the line: lead --> off-hand --> dual (or some workable combination to the same effect). But as everyone knows, most Assassins have hefty energy issues. I would think that being able to pause between these attacks might give you a few precious ticks of energy regeneration.
I *think* the timing stands at 3 seconds. 5 seconds is definitely too long, but I've managed to open with a lead, hit twice, off-hand, hit twice again then dual. This is assuming I don't score an offhander. So basically, it's two normal hits', or, if the timing of attacks is the same as the sword/axe, 1.33 seconds x 2.
But:
Another test I did was spell-casting between attacks. You can definitely do a 1 or 2 second cast between links in the chain: I broke the chain with a Vampiric Gaze (1 second) and then with a Life Siphon (2 seconds). So far, so good.
But then I slotted a Price of Failure (3 seconds) between my attacks...successfully.
4 seconds (counted out loud) is absolutely too long.
So I'll peg it at just over 3 seconds' grace you have between Assassin attack skills.
Like I said, might be petty, but think of what you might be able to do with that time. If nothing else, it's 3 seconds' worth of a blocking stance or enchantment effectively wasted without your chain being broken.
Corrections or comments welcome, invited and requested. :)
~Charan~