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Death Dragon
23-01-2006, 08:23
I used the two together, and 1 of 4 of my targets got the Splinter Damage.

Now since I hit 4 guys, each of the other 3 should take 41x3 (since 3 were near it), which would result in each of the 4 taking 120+ damage.

It does not say anything about a single target, just foes adjacent to damaged enemy. 4 Enemies were damaged, so the rest should each suffer 41 x hit people, in splinter damage....





Just my 2 cents in

MaximumSquid
23-01-2006, 08:32
It's working as intended.

Foes adjacent to your "target" get it with splash

barrage is the same thing so essentially your doign it twice. . .Your hitting your target and adacent foes with splash twice. (not 9x)

Necromas
23-01-2006, 08:34
With Barrage each hit is considered an additional attack, splinter clearly states it only effects the next attack, thus it only effects one of the hits.

This also means that barrage can kill you extra fast if you have empathy or insidious parasite on you since it hurts you for every attack you land.

TrippyIMP
23-01-2006, 09:35
This also means that barrage can kill you extra fast if you have empathy or insidious parasite on you since it hurts you for every attack you land.

yea... i noticed that when barraging through a huge mob of mesmers...

Death Dragon
27-01-2006, 18:46
Still, Barrage is considered an Attack Skill, thus all of the arrows are a single attack.

Here is how it went:

Foe1 = 400hp / Foe2 = 400hp / Foe3 = 400hp / Foe4 = 400hp / Foe5 = 400hp.

1. All of the targets are within Barrage Range. (all get hit by it, as they are clumped).
2. Each Arrow hits a different Foe. Now IF I did 50 damage a hit, and had a 50 Damage Splinter Weapon, Each would lose 200HP from Splinter, and 50 from Barrage, Bringing each Foe down to 150HP.

Now what you tell me, is only the Foes near my target "foe3" suffer 1 instance of Splinter Damage, which is not the case. Foe3 Suffers the splinter damage only, which was my target (it should be all foes AROUND him, not him).


I still see something wrong here, as it is not working correctly with Barrage, with the information I gave.

Keldorn Firecam
27-01-2006, 19:16
Attacks that hit multiple targets(cyclone axe,barrage,crude swing) do not count as one attack.

Examples of this are when you have vigorous spirit on you.

You will gain life for each hit, not once.

Besides, if it DID work, it'd be ridiculously overpowered in pve, cyclone axe on 10 foes would result in 41 x 10 + 10 = 420 + weapon damage on each foe.

jvxmtg
27-01-2006, 20:09
Still, Barrage is considered an Attack Skill, thus all of the arrows are a single attack.

Here is how it went:

Foe1 = 400hp / Foe2 = 400hp / Foe3 = 400hp / Foe4 = 400hp / Foe5 = 400hp.

1. All of the targets are within Barrage Range. (all get hit by it, as they are clumped).
2. Each Arrow hits a different Foe. Now IF I did 50 damage a hit, and had a 50 Damage Splinter Weapon, Each would lose 200HP from Splinter, and 50 from Barrage, Bringing each Foe down to 150HP.

Now what you tell me, is only the Foes near my target "foe3" suffer 1 instance of Splinter Damage, which is not the case. Foe3 Suffers the splinter damage only, which was my target (it should be all foes AROUND him, not him).

I still see something wrong here, as it is not working correctly with Barrage, with the information I gave.

Barrage arrows travels at the same speed and each valid target are not the same distance from you. So there is a chance that one arrow will hit first and trigger the Splinter Damage and ignore the other arrows associated with Barrage.

The vague description of Splinter Weapon is very misleading, so without testing, we'll can never verify it's effect.

"Target ally's next successful attack deals +5-41 damage to all adjacent foes."

"all adjacet foes", are the foes damaged adjacent to the target, to the caster, or to the ally?

Until we can test this with screenshot, we'll never know.

But I doubt it will enhance each arrows from Barrage. Why do you think Barrage kills Preparation? It will make Ignite Arrows overpower.

Bravo
27-01-2006, 20:36
It is adjacent to the target, and I tested it on those dummies in the isle of the nameless...

Noa Brightington
27-01-2006, 21:45
I've had vigorous spirit put on my warrior, and used cyclone axe and gotten mass HP back.

FistofGod
27-01-2006, 21:58
It is adjacent to the target, and I tested it on those dummies in the isle of the nameless...


Gotta love those dummies. Too bad we cant take them as henchmen. :wink:

jvxmtg
27-01-2006, 22:02
Gotta love those dummies. Too bad we cant take them as henchmen. :wink:

lol, they can tank better than Warriors :)

Death Dragon
29-01-2006, 20:45
Barrage arrows travels at the same speed and each valid target are not the same distance from you. So there is a chance that one arrow will hit first and trigger the Splinter Damage and ignore the other arrows associated with Barrage.

The vague description of Splinter Weapon is very misleading, so without testing, we'll can never verify it's effect.

"Target ally's next successful attack deals +5-41 damage to all adjacent foes."

"all adjacet foes", are the foes damaged adjacent to the target, to the caster, or to the ally?

Until we can test this with screenshot, we'll never know.

But I doubt it will enhance each arrows from Barrage. Why do you think Barrage kills Preparation? It will make Ignite Arrows overpower.

I know what you are saying here, and I agree on it wholeheartedly, but its the description of the skill, as you said, that was making me doubt the skill alot. Brutal Weapon (if I remember, adds like 13 damage for 17 seconds at 12 in its Mastery.), it works wonders acting as a Preperation that does not get killed when you use barrage.


(Get 2 Ne/Mo with 55HP, 16 in Blood Magicand Mending running with +3 Regen and one runs Order of Pain and Blood is Power (casts on other necro). The other runs Order of the Vampire and Blood Ritual (casts on other necro).

Although if using:
Barrage (+16 Damage / Attack Skill )
Brutal Weapon (+13 Damage / 17 Seconds)
Favorable Winds (+6 Damage / 30+ Sec Duration)
Winnowing (+4 Damage if hit by Physical / 30+ Sec Duration)
Order of Pain ( +17 Damage / 5 Seconds) [6 with +20% enchant]
Order of Vamp (+17 Damage / 5 Seconds) [6 with +20% enchant]

+73 Damage a hit and roughly 20-30 damage per bow shot on its own.
Get 6 Barragers with the 2 Necros in the background.
Get a stupid group that charges at you and clumps. Instant KO.

That is my replacement for Splinter Weapon not working right.

elsydeon
29-01-2006, 23:01
im a big time barrage user, and the arrows are most definately counted as seperate attacks, thus making a barrager VERY vulnerable to SS and empathy, and allowing barrage to be used for energy gain (wtih expertise 13, it costs 2, and use a zealous string)

that build has the 2 big iway problems, no condition removal and no hex removal; 55hp necros means PVE characters (PVP can only go to 105) and easy kills (they gotta run prot spirit and thats shatter bait or else two axe hits or backfire and unable to rez); the barrage rangers are bait for empathy or SS, and of course all the normal tricks like evade and blind also work

id go for a conjure element (2 fire, 2 water, 1 air) instead of brutal weapon, conjures last 60 seconds so no worries about recasting, and with 3 pips, at 13 expertise, barrage is practically free (you will regen the 2 energy while you attack and barrage recharges) and 3 monks instead of 2 necros, to heal, get rid of conditions and hexes, and slap judge's insight on in case elemental damage isnt cutting it (say against rangers)

jvxmtg
30-01-2006, 19:33
Order of Pain ( +17 Damage / 5 Seconds) [6 with +20% enchant]

Barbs works wonder too instead of OoP. With 2 Necros, they should be able to place Mark of Pain Hexes too :)

krispykritter
30-01-2006, 20:45
I'm going to ask what are you talking about when you say brutal weapon/splinter weapon? Are you talking about the things with arms in the desert that give you bleeding and cripling for however long?

jvxmtg
30-01-2006, 21:03
I'm going to ask what are you talking about when you say brutal weapon/splinter weapon? Are you talking about the things with arms in the desert that give you bleeding and cripling for however long?

lol, not the splinter mines :grin:

Splinter/Brutal Weapons are Weapon skills/spell that Ritualists uses. Way better than Preparation.:laugh:

Colretsun Andolin
30-01-2006, 22:17
id go for a conjure element (2 fire, 2 water, 1 air) instead of brutal weapon, conjures last 60 seconds so no worries about recasting, and with 3 pips, at 13 expertise, barrage is practically free (you will regen the 2 energy while you attack and barrage recharges) and 3 monks instead of 2 necros, to heal, get rid of conditions and hexes, and slap judge's insight on in case elemental damage isnt cutting it (say against rangers)

Can't use any conjures or Judge's insight with orders though.

Keldorn Firecam
31-01-2006, 01:44
Brutal Weapon does not work while you are enchanted, as stated in the description, so it wouldn't work with orders.