PDA

View Full Version : What is the difference between the (W) STRENTH stat and the (A) Critical Hit stat?



epyon96
29-01-2006, 18:03
Other than skills, what is the difference in passive effectiveness.

EPYON

CyanBoy
29-01-2006, 18:40
You gain energy from Critical Hits

JeanDeathwish
29-01-2006, 18:47
Critical Stikes give you a % chance to hit a Critical Hit on all attacks. Im not exactly sure what it does but some say that it hits with 20 armor less or with +4 to your weapon attribute. You also gain energy when you hit one.
Strength on the other hand gives a % armor penetration on all your attack skills.

A critical can add 2 - 4 damage (by using the +4 to weapon attribute theory. I think hitting with 20 less armor is too powerful so they wouldnt include that in the game). If you have a high attribute in your weapon you benefit less from critical hits. Strength can add about 3 damage to your attack skills. You benefit from this more if your foe has higher armor.

The numbers I used are 10 strength and 16 in weapon attribute on a 60 armored target.

Strength is more consistant but only happens on your attack skills while Critical Strikes are random but can have a greater effect (and you get energy). Hope this helps.

Longasc
29-01-2006, 21:27
Critical Hit is defined as:

20 less armor PLUS max weapon damage.

Use the Wild Blow skill, you will always deal the same damage with the same weapon.

20 less armor is around 141% damage, see SonOfRah's damage article.


You have a certain chance based on your weapon attribute to inflict a critical hit --> I am not sure how much the percentage is. What is sure is that 16 sword has more criticals than 12 sword e.g.

Critical Hits would then even more increase this chance for the assassin. The positive side effect would be that the assassin also gains energy on a critical hit!

Ekrin
30-01-2006, 00:27
crit hits in theory deal more damage that AP buuuuut the AP for a warrior is every hit while the Crit is not for every hit.

xFallenAngel
30-01-2006, 01:14
Warrior AP from Strength is NOT for every hit, just the attack skills.
Strength is quite possibly the most pathetic primary attribute in the whole game(and I'm saying this whith my main being a Warrior...).
Only concidering the passive benefits, Critical Strikes is WAY better than Strength.

Ekrin
30-01-2006, 01:18
Warrior AP from Strength is NOT for every hit, just the attack skills.
Strength is quite possibly the most pathetic primary attribute in the whole game(and I'm saying this whith my main being a Warrior...).
Only concidering the passive benefits, Critical Strikes is WAY better than Strength.
Really? my mistake i never really play warriors. But i am with you saying thay CS is better than S.

Akisame Kiyoraba
30-01-2006, 01:50
Strength's passive bonus is a joke, and adds virtually nothing, whereas critical strike is almost a must-have for assassins. Unless you specifically parsed out the numbers, you probably wouldn't notice the difference between 1-12 strength. However, strength isn't designed to have a strong passive bonus, since it has its own full skill set, many of which would be useful to other profession as well. On the other hand, a line like soul reaping, or energy management is more designed around accomodating energy cost for their respective classes, making a much larger impact, but they have very little or no skills under them.

Necromas
30-01-2006, 04:48
10 Strength = 10% armor penetration when using attack skills = roughly 20% more damage per hit when using attack skills. Which is much better then a 10/10 sundering mod.

Think of it, all those air spells do craploads of damage with 25% armor penetration, a high strength is just like having a free 10-16% armor penetration on your attack skills.

Zalis
30-01-2006, 17:50
But not every hit, which is the common misconception.

So if you're built for lots of skill damage, strength is still worth it. Plus you can throw in the Strength tanking skills on top of that.

CHIPS
30-01-2006, 19:57
Strength: When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.


Critical Strikes: For Each rank of Critical Strikes you have, you gaine an additional 1% chance to critical hit. You gain 2 Energy whenever you score a critical hit this way.

Let's compare damage.

Warrior: At lvl 14 strength, 14% extra damage when using a attack skill. Let's say your attack skill will deal 100 damage normally. Then you will deal 114 damage.

Assasin: At lvl 14 CS, 14% chance of critical. I think that a critical attack will deal double damage. So your expected damage is:

100(0.86)+ 200(0.14)=114

which is the same as the warriors. But remember that warrior 's armor penatration only applies when you use an attack skill, while assasin 's will always be there. And assasin gains 2 energy per critical. So just by this, it seems assasin is better. The final deciding factor in this is the skills that comes with each skill tree. That we are not sure yet.

Zalis
30-01-2006, 20:04
Except that Critical Hits don't do 200% damage.

I've read that it's more like 143%, which is the same as attacking a target w/ 20 less armor than normal.

Erasculio
30-01-2006, 20:57
I've read that it's more like 143%, which is the same as attacking a target w/ 20 less armor than normal.
Ensign, from GWG, claims that a Critical Hit works as if you had +4 on that weapon's attribute - so a Critical Hit with a dagger, by an Assassin with 16 Dagger Mastery, would do damage as if the Assassin had 20 in Dagger Mastery :shocked:

Erasculio

Bravo
30-01-2006, 21:49
And 14% armor penetration does not mean 14% more damage.

Against an armor lvl 60 target, 14%= 8.4 armor is 'ignored'.

With a baseline of 60 (12 in the weapon attribute) you deal:

(2^((60-51.6)/40))/(2^((60-60)/40)) = 1.156... relative damage increase.

15.6% more damage.

With a baseline of 68 (16 in a weapon attribute) you deal:

(2^((68-51.6)/40))/(2^((68-60)/40)) = 1.156... relative damage increase.

15.6% more damage also.

Against a foe with 100 armor:

(2^((60-86)/40))/(2^((60-100)/40)) = 1.27...
(2^((68-86)/40))/(2^((68-100)/40)) = 1.27...

27% more damage versus this foe with greater armor.

Weapon attribute is meaningless in terms of the damage increase from strength.

The actual chance of having a critical hit is unknown, but an estimate is:

Critical hit chance = (1+[1.25*Attribute])*2^( [CLVL - TLVL]/5) according to SonOfRah. The assassin critical strikes attribute should most likely be applied after this equation is calculated.

If the assassin had 14 critical strikes and a weapon attribute rank of 12, the base critical chance would be: (1+[1.25*12]) = 16% versus a foe of the same level (such as in PvP). The new chance would be (1+[1.25*12])+14 = 30%. A critical hit is 1.414 times the maximum damage on the weapon.

Without critical strikes vs 60 armor level foe: (84*average weapon damage + 16*critical weapon damage)/100 = average strike damage.

Average weapon damage is 1*(minimum + maximum)/2 with a 12 weapon attribute, the armor level of the foe and baseline match (representing the '1' in the expression). Critical weapon damage is 1*1.414*max damage on the weapon, with the '1' representing the fact that the armor and baseline match...

As such:

Average weapon damage = (minimum damage + maximum damage)/2
Critical weapon damage = 1.414*maximum damage.

so this example evaluates to: (42*minimum damage + 42*maximum damage + 16*1.414*maximum damage)/100
= (42*minimum damage + 64.624*maximum damage)/100 = average strike damage

With 14 in critical strikes versus a foe with 60 armor:

Average damage = (70 * average weapon damage + 30 * critical weapon damage)/100.
= (35*minimum damage + 35*maximum damage +30*1.414*maximum damage)/100
= (35*minimum damage + 72.42*maximum damage)/100

With some values:
swords 0 CS 12 swords => 20.51728
swords 14 CS 12 swords => 21.1824
damage increase = 1.03... ~3%
axes 0 CS 12 axes => 20.61472
axes 14 CS 12 axes => 22.3776
damage increase = 1.08... ~9%
hammer 0 CS 12 hammer => 30.5984
hammer 14 CS 12 hammer => 31.997
damage increase = 1.04... ~5%
daggers 0 CS 12 daggers => 13.92608
daggers 14 CS 12 daggers => 14.7614
damage increase = 1.05... ~6%

At 100 armor value the equations become:
Average weapon damage = 2^((60-100)/20)*(minimum damage + maximum damage)/2 = (minimum damage + maximum damage)/4
Critical weapon damage = (1/2)*1.414*maximum damage.

0 critical strikes => (84*average weapon damage + 16*critical weapon damage)/100 => 21*minimum + 21*maximum + 8*1.414*maximum
= (21*minimum + 32.312*maximum)/100

14 critical strikes => (17.5*minimum damage + 36.21*maximum damage)/100

These formulas are exactly half the damage from the 60AL case, resulting in the same damage increase.

So why do these formulas give such a low damage increase.

Every time you hit a critical instead of an 'average' hit you effectively lose 1/2 a minimum hit and 1/2 maximum hit and gain 1.414 maximum hit, thereby gaining <0.8 maximum hit damage (this takes the axes scenario with the largest range of values). Therefore a 1% increase in hitting a critical hit increases damage by <0.01*0.8*maximum weapon damage = 0.008*maximum weapon damage on average.

Bravo
31-01-2006, 21:45
Ensign, from GWG, claims that a Critical Hit works as if you had +4 on that weapon's attribute - so a Critical Hit with a dagger, by an Assassin with 16 Dagger Mastery, would do damage as if the Assassin had 20 in Dagger Mastery :shocked:

Erasculio

I just did a test versus the suit of 100 armor in the isle of the nameless using a pvp warrior with 16 axe mastery then 12 axe mastery. Using a whilst enchanted (and not enchanted) axe I had a damage bonus of 1.2*damage.

Using wild blow, I would hit for 27 with 16 axe mastery and 24 with 12 axe mastery.

Applying the formulas (taking baseline 68 and 60 respectively) it is consistent with -20 armor (after rounding) and not with +4 to attribute (because the drop off after 12 axe mastery).