MaximumSquid
17-02-2006, 20:14
I'm no monk. . .but i'd gladly roll this:
http://img115.imageshack.us/img115/7549/ritualistranger7yk.jpg
Here's the basic setup:
Ritualist/Ranger
Level: 20
Spawning Power: 10
Restoration Magic: 15 (11+4)
Wilderness Survival: 10
Hotkeys on skills 1-4
Rupture Soul (Spawning Power)
Mend Body and Soul (Restoration Magic)
Soothing Memories (Restoration Magic)
Spirit Transfer (Restoration Magic)
Preservation [Elite] (Restoration Magic)
Lively Was Naomei (Restoration Magic)
Nature's Renewal (Wilderness Survival)
Frozen Soil (Wilderness Survival)
The setup is simple. You setup your spirits in a triangle pattern and hide in the middle. You will still be able to move freely, but enemy warriors will have ot hack their way through to get to you.
Nature's Renewal will be a huge burden on anyone relying on hexes or enchantments, but won't affect your ritualist since your using all spells.
Your also controling ressing with Frozen. If your teamate dies you can pop the frozen with spirit transfer or Rupture soul, and follow up with breaking the jug over your teamates face.
Your heals are low energy, but give a high yield. (more efficient than booning) :cool:
All your spirits will be doing double duty since you can use them as health batteries or make them Asplode!
I think this could be hawt! :afro:
--------------------------
Extended Skills info
Rupture Soul (Spawning Power)
Target allied spirit is destroyed. All nearby enemies are struck for 116 lightning damage and become blinded for 10 seconds.
Energy:10 Cast:1 Recharge:20
Mend Body and Soul (Restoration Magic)
Target ally is healed for 85 Health. That ally loses one Condition for each spirit in your area.
Energy:5 Cast:0.75 Recharge:3
Soothing Memories (Restoration Magic)
Target ally is healed for 100 Health. If you are holding an item, you gain 3 Energy.
Energy:5 Cast:1 Recharge:5
Spirit Transfer (Restoration Magic)
Target ally steals up to 50 Health from all spirits in the area.
Energy:5 Cast:0.25 Recharge:0
Preservation [Elite] (Restoration Magic)
Create a level 10 spirit. Every 4 seconds, this spirit heals one ally in the area for 115 Health. This spirit dies after 60 seconds.
Energy:5 Cast:3 Recharge:45
Lively Was Naomei (Restoration Magic)
Hold Naomei's ashes for up to 60 seconds. When you drop her ashes, all party members in the area are resurrected with 75% Health and zero Energy.
Energy:10 Cast:3 Recharge:60
Nature's Renewal (Wilderness Survival)
Create a level 7 Spirit. For 110 seconds, Enchantments and Hexes take twice as long to cast. and it cost twice as much Energy to maintain Enchantments. This Spirit dies after 110 seconds.
Energy:5 Cast:5 Recharge:60
Frozen Soil (Wilderness Survival)
Create a level 7 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 70 seconds.
Energy:5 Cast:5 Recharge:30
http://img115.imageshack.us/img115/7549/ritualistranger7yk.jpg
Here's the basic setup:
Ritualist/Ranger
Level: 20
Spawning Power: 10
Restoration Magic: 15 (11+4)
Wilderness Survival: 10
Hotkeys on skills 1-4
Rupture Soul (Spawning Power)
Mend Body and Soul (Restoration Magic)
Soothing Memories (Restoration Magic)
Spirit Transfer (Restoration Magic)
Preservation [Elite] (Restoration Magic)
Lively Was Naomei (Restoration Magic)
Nature's Renewal (Wilderness Survival)
Frozen Soil (Wilderness Survival)
The setup is simple. You setup your spirits in a triangle pattern and hide in the middle. You will still be able to move freely, but enemy warriors will have ot hack their way through to get to you.
Nature's Renewal will be a huge burden on anyone relying on hexes or enchantments, but won't affect your ritualist since your using all spells.
Your also controling ressing with Frozen. If your teamate dies you can pop the frozen with spirit transfer or Rupture soul, and follow up with breaking the jug over your teamates face.
Your heals are low energy, but give a high yield. (more efficient than booning) :cool:
All your spirits will be doing double duty since you can use them as health batteries or make them Asplode!
I think this could be hawt! :afro:
--------------------------
Extended Skills info
Rupture Soul (Spawning Power)
Target allied spirit is destroyed. All nearby enemies are struck for 116 lightning damage and become blinded for 10 seconds.
Energy:10 Cast:1 Recharge:20
Mend Body and Soul (Restoration Magic)
Target ally is healed for 85 Health. That ally loses one Condition for each spirit in your area.
Energy:5 Cast:0.75 Recharge:3
Soothing Memories (Restoration Magic)
Target ally is healed for 100 Health. If you are holding an item, you gain 3 Energy.
Energy:5 Cast:1 Recharge:5
Spirit Transfer (Restoration Magic)
Target ally steals up to 50 Health from all spirits in the area.
Energy:5 Cast:0.25 Recharge:0
Preservation [Elite] (Restoration Magic)
Create a level 10 spirit. Every 4 seconds, this spirit heals one ally in the area for 115 Health. This spirit dies after 60 seconds.
Energy:5 Cast:3 Recharge:45
Lively Was Naomei (Restoration Magic)
Hold Naomei's ashes for up to 60 seconds. When you drop her ashes, all party members in the area are resurrected with 75% Health and zero Energy.
Energy:10 Cast:3 Recharge:60
Nature's Renewal (Wilderness Survival)
Create a level 7 Spirit. For 110 seconds, Enchantments and Hexes take twice as long to cast. and it cost twice as much Energy to maintain Enchantments. This Spirit dies after 110 seconds.
Energy:5 Cast:5 Recharge:60
Frozen Soil (Wilderness Survival)
Create a level 7 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 70 seconds.
Energy:5 Cast:5 Recharge:30