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Valerria
24-03-2006, 01:28
Shroud of Silence (Deadly Arts)
Expunge Enchantments (Deadly Arts)
Sever
Final Thrust
Hamstring
Frenzy
Healing Sig
Res Sig

points in Deadly Arts, Sword and Tactics, rest in Critical Strike

Well, first you charge up your adrenaline skills, then you get next to the monk, then you Expunge Enchantment on him which will remove 3 enchants, then you Shroud of Silence him, and he can't remove it even with CoP since he has no enchants on! Then you Frenzy, after you hamstring him...question is can you spike him down before Shroud of Silence wear off?

Zaxares
24-03-2006, 02:37
If the monk has one or two direct heal spells (as opposed to enchantments) it will be hard to bring him down without help. There's also the chance the monk has anti-warrior stances or skills (I HATE Signet of Midnight on monks :angry:) which will royally screw up your plan of attack.

Goldfish God
24-03-2006, 03:42
(I HATE Signet of Midnight on monks :angry:) which will royally screw up your plan of attack.

this might help:

Signet of Malice
Signet. For each condition suffered by target foe, you lose one condition.
Cast: 1. Reload: 45.

:laugh:

Valerria
24-03-2006, 17:45
this might help:

Signet of Malice
Signet. For each condition suffered by target foe, you lose one condition.
Cast: 1. Reload: 45.

:laugh:

Reload 45...might as well leave it home. Sig of Midnight recharges 3 times in that time.