The Experimentor
24-03-2006, 16:28
http://i46.photobucket.com/albums/f107/Experimentor/Guild%20Wars%20Stuff/gw025.jpg
http://i46.photobucket.com/albums/f107/Experimentor/Guild%20Wars%20Stuff/gw026.jpg
DEATH'S CHARGE
Description: Shadow Step to target foe. If that foe has more Health than you, you are healed for 40-112.
Energy Cost:[/b] 5
Activation Time: 1 Second.
Recharge Time: 45 Seconds.
Linked Attribute: Shadow Arts. Increases health recovered.
Skill Type: Spell.
I was exploring the map directly outside the gates of The Marketplace. Head East and you'll find a portion of the city under construction and inhabited by, I'm guessing, renegade guilds of humans, namely the Jade Brotherhood (Warriors, Ritualists, Elems and an Assassin boss), the Am Ho (Necros and Assassins), and the Afflicted (Necros and Assassins).
First, the cleanest and nearest part of the construction is inhabited by the Jade Brotherhood. Go further East and you find a dirty, swampy place at what seems to be a sewer or waste disposal area of the city where you will first find the Am Ho. Go inside and the furthest East are the Afflicted.
Here's the thing: I'd been using the Assassin's Death's Charge to close with my target and get into combat instantly. Now, my target during one of those fights was an Afflicted Necromancer.
If you look around the second picture here, you will see all sorts of scaffolding and construction frameworks.
At the time, my target was standing next to one of those constructions. It was a pillar, I guess, mainly just framework and scaffolding, mostly empty space inside.
I activated Death's Charge...
... and teleported INSIDE the framework construct next to my target.
I couldn't move at all, and I was still too far to attack him. I was literally stuck in place in an obstacle I shouldn't even normally be able to get in.
What was worse, he was the last living enemy in the area, so I couldn't target anything else with Death's Charge to get out.
I noticed a passing Animal, a Reef Lurker (we call them crabs), and I decided to try attacking it, turning it hostile so I could target it with Death's Charge.
Unforunately, in the chaos of it all, I pressed the wrong button, and my party of 8, including the Tengu Warrior henchman, my two Assassin henchmen, quickly slaughtered the poor, innocent creature.
I had to map travel back to The Marketplace to get out, and had to do things all over again.
I'm going to report this to the Bugs forums. ANet should know about this to prevent players from experiencing teleport grief when Factions comes out.
http://i46.photobucket.com/albums/f107/Experimentor/Guild%20Wars%20Stuff/gw026.jpg
DEATH'S CHARGE
Description: Shadow Step to target foe. If that foe has more Health than you, you are healed for 40-112.
Energy Cost:[/b] 5
Activation Time: 1 Second.
Recharge Time: 45 Seconds.
Linked Attribute: Shadow Arts. Increases health recovered.
Skill Type: Spell.
I was exploring the map directly outside the gates of The Marketplace. Head East and you'll find a portion of the city under construction and inhabited by, I'm guessing, renegade guilds of humans, namely the Jade Brotherhood (Warriors, Ritualists, Elems and an Assassin boss), the Am Ho (Necros and Assassins), and the Afflicted (Necros and Assassins).
First, the cleanest and nearest part of the construction is inhabited by the Jade Brotherhood. Go further East and you find a dirty, swampy place at what seems to be a sewer or waste disposal area of the city where you will first find the Am Ho. Go inside and the furthest East are the Afflicted.
Here's the thing: I'd been using the Assassin's Death's Charge to close with my target and get into combat instantly. Now, my target during one of those fights was an Afflicted Necromancer.
If you look around the second picture here, you will see all sorts of scaffolding and construction frameworks.
At the time, my target was standing next to one of those constructions. It was a pillar, I guess, mainly just framework and scaffolding, mostly empty space inside.
I activated Death's Charge...
... and teleported INSIDE the framework construct next to my target.
I couldn't move at all, and I was still too far to attack him. I was literally stuck in place in an obstacle I shouldn't even normally be able to get in.
What was worse, he was the last living enemy in the area, so I couldn't target anything else with Death's Charge to get out.
I noticed a passing Animal, a Reef Lurker (we call them crabs), and I decided to try attacking it, turning it hostile so I could target it with Death's Charge.
Unforunately, in the chaos of it all, I pressed the wrong button, and my party of 8, including the Tengu Warrior henchman, my two Assassin henchmen, quickly slaughtered the poor, innocent creature.
I had to map travel back to The Marketplace to get out, and had to do things all over again.
I'm going to report this to the Bugs forums. ANet should know about this to prevent players from experiencing teleport grief when Factions comes out.