MrRock
28-03-2006, 02:12
This preview event weekend I had the opportunity to play as a ritualist through both the Kurzick and Lexon campaigns. Although assassins seemed to be the hot pick. After seeing them perform, or shall I say not perform, I felt my time was quality spent. I think the ritualist really has the possibility of challenging the stereotype that only monk primaries can truly fulfill a healing slot for a group.
I first tried to use the communing skill. I thought I would try and see what these spirits are capable of. In my opinion, this category was mediocre. Comparable to some type of offensive and protection skills/spirits. I tried using the Elite, Ritual Lord which made the binding rituals recharge 70% faster, same conclusion really.
Now onto the meat of the ritualist, their restoration skill set. Half of my time I spent, I only had 12 points in restoration. In the end it went beyond my expectations. To give you an idea, I’ll share my restoration skill set.
(Skill Set – All Restoration Skills)
Preservation (Elite) - Summon a spirit that spams approx. 100+hp heals every 4 seconds. 45 second recast, 5 mana cost. Lasts 60 seconds.
Life – Summons a spirit which did nothing really but sit and charge so to speak. When this spirit dies, it heals everyone for 4-5hp for each second it was alive. 30 second max duration. This combos with my next spell. 10mana, 45 second recharge.
Spirit Transfer – Closest spirit to you looses 40 hp, Target ally gains 4 hp per spirit hp loss. 160 hp is gained per cast roughly. The idea is you sacrifice the “life” sprit hp until it dies to maintain a huge healing potential, however “preservation” was more than hardy enough to maintain this too. *** 5 mana cost, ¼ second cast time and instant recharge***
Mend Body and Soul – This was my other utility heal I used just in case I didn’t have time for a spirit. 5 mana, ¾ second cast time, 3 second recharge and will remove conditions for each spirit in the area I had, if I had them.
(4 other slots to fill as you see fit)
Mana conservation really was not an issue, I was even able to add area and fast-cast nuke skills to this line up without worry I would not be able to maintain. I think the GW design team really hit the nail on the head by making another class a truly full potential healer.
I first tried to use the communing skill. I thought I would try and see what these spirits are capable of. In my opinion, this category was mediocre. Comparable to some type of offensive and protection skills/spirits. I tried using the Elite, Ritual Lord which made the binding rituals recharge 70% faster, same conclusion really.
Now onto the meat of the ritualist, their restoration skill set. Half of my time I spent, I only had 12 points in restoration. In the end it went beyond my expectations. To give you an idea, I’ll share my restoration skill set.
(Skill Set – All Restoration Skills)
Preservation (Elite) - Summon a spirit that spams approx. 100+hp heals every 4 seconds. 45 second recast, 5 mana cost. Lasts 60 seconds.
Life – Summons a spirit which did nothing really but sit and charge so to speak. When this spirit dies, it heals everyone for 4-5hp for each second it was alive. 30 second max duration. This combos with my next spell. 10mana, 45 second recharge.
Spirit Transfer – Closest spirit to you looses 40 hp, Target ally gains 4 hp per spirit hp loss. 160 hp is gained per cast roughly. The idea is you sacrifice the “life” sprit hp until it dies to maintain a huge healing potential, however “preservation” was more than hardy enough to maintain this too. *** 5 mana cost, ¼ second cast time and instant recharge***
Mend Body and Soul – This was my other utility heal I used just in case I didn’t have time for a spirit. 5 mana, ¾ second cast time, 3 second recharge and will remove conditions for each spirit in the area I had, if I had them.
(4 other slots to fill as you see fit)
Mana conservation really was not an issue, I was even able to add area and fast-cast nuke skills to this line up without worry I would not be able to maintain. I think the GW design team really hit the nail on the head by making another class a truly full potential healer.