View Full Version : Can you Cast two weapon spells on an assassin?
MaximumSquid
03-04-2006, 21:21
http://www.gatheringground.com/images/YGO-SOD-048.jpghttp://www.kfrc.com/w3/img/question_mark.jpg
:english: Hmmmm yes. .. I tip my hat to anyone that knows!
What does yu-gi-oh got to do with guild wars?
Now, tip your hat to me :)
JeanDeathwish
03-04-2006, 22:07
My guess is no. The daggers to me arnt even considered "Dual Wielding." Both daggers together attack at the same speed as a sword and there is no option to take one dagger. I see daggers as a two handed sword. Although this doesnt prove that they can only have 1 weapon spell on, I think there would have to be serious balancing if it were 2.
MaximumSquid
03-04-2006, 22:46
What does yu-gi-oh got to do with guild wars?lol
I was really holding back from posting that image!
But the fact that I found it compelled me.
I actually found a Yu-Gi-Oh deck in the gutter a few days ago. . .
If I ever had a craving to play the game it is most certinely dead now that I had a chance to read over some of the cards.
:english: and yes. . . you sir. . .get a tip of my hat
Yes you can cast two weapn spells on assassins. Well you can as long as you don' mind the first one getting removed.
Guess that probably works out as a no then really. :/
Actually, has anybody found a weapon spell that does more damage for the energy than an extra dagger attack ? Eveybody seems to love the idea, but I just don't see A/Rt as being worth it. Of course, a proper Ritualist boosting Assassins on his team for nice big spikes would be great, but can't get excited about A/Rt.
MaximumSquid
05-04-2006, 14:24
Actually, has anybody found a weapon spell that does more damage for the energy than an extra dagger attack ? Yes.
If you are an E/A you can get upwards of +20 damage per attack for 1 minute 12 seconds on conjur *element spell.
I pity the fools that use repeating strike. . .
http://www.bogeylounge.tv/images/mr_t.jpg
Do not forget: 20 extra damage that gets reduced by armor.
While Repeating Strike does really +x damage that does not get reduced and requires no extra investment in any kind of elemental magic.
MaximumSquid
05-04-2006, 16:49
Very true Longasc!
Rangers and warriors specifically with sentinel armor are a little harder to take down.
The real pain though is shielding hands!
When a monk casts that on themselves I start doing 98% less damage. :cry:
Despite this E/A is still going to be my main character that I roll in Factions.
Oh, maybe you can share your E/A build?
I had an Elementalist in mind that death charges in and recalls out, dealing damage with PBAoEs. But you can hardly call this Assassin, I only use two Assassins skills for this trick.
Do not worry too much about shielding hands - it is not that common in PvE so far and Monks usually do not have the slot free to carry it with them.
Maybe if Assassins become a plague in future builds, who knows. :)
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