eliteblademaster
04-04-2006, 11:23
I have ben rifting through the forums and i have heard my things ranging from "How good a runner will the Assassin be?" right through to "The next useless profession in PvE" and quite frankly im fed up of it. Its time to prove those people wrong.
Assassins are there for one purpose, to kill. Lets look at it in a different light to see this better. In real life assassins are trained to kill as quickly and possible with ruthless efficiency and get out very quickly before they are overpowered. Guild Wars, as far as i can tell have made the assassin to do exactly this. The first clue of this is the fact that they have chain attacks. They will find a target, leach the life out of it with thier daggers and then move on to the next lone target. The chian attacks allow them to annialate the target as fast as possible. The next skill that alerts me to their primary job is Aura of Displacement. They will cast it at a location and then go out and kill thier tagets, then de-activate the skill to move back to their initial casting location. They will kill and then regen and then move out and find the next lone runner.
Assassins are not made to be runners and they are not made to be tanks. they find a target and cover them in gash marks from with speedy daggers. This is how they are played. They can also pick off flag runners and relic dasher. People with no support are easy pickings for any practiced Assassin. Even in PvE there will be a group witht he odd target which strays fromt he group, the assassin will not focus on the main group unlike the rest of the team, but focus on these strayting targets.
If you are going to make any comment on this, then please keep in mind that the players are both of equal health, level and both have maxed out items with all skills unlocked, this occassion in very rare but it does raise the question. Is thier an ultimate build in Guild Wars? No there isn't just better builts and favourites are commonly used
Assassins are there for one purpose, to kill. Lets look at it in a different light to see this better. In real life assassins are trained to kill as quickly and possible with ruthless efficiency and get out very quickly before they are overpowered. Guild Wars, as far as i can tell have made the assassin to do exactly this. The first clue of this is the fact that they have chain attacks. They will find a target, leach the life out of it with thier daggers and then move on to the next lone target. The chian attacks allow them to annialate the target as fast as possible. The next skill that alerts me to their primary job is Aura of Displacement. They will cast it at a location and then go out and kill thier tagets, then de-activate the skill to move back to their initial casting location. They will kill and then regen and then move out and find the next lone runner.
Assassins are not made to be runners and they are not made to be tanks. they find a target and cover them in gash marks from with speedy daggers. This is how they are played. They can also pick off flag runners and relic dasher. People with no support are easy pickings for any practiced Assassin. Even in PvE there will be a group witht he odd target which strays fromt he group, the assassin will not focus on the main group unlike the rest of the team, but focus on these strayting targets.
If you are going to make any comment on this, then please keep in mind that the players are both of equal health, level and both have maxed out items with all skills unlocked, this occassion in very rare but it does raise the question. Is thier an ultimate build in Guild Wars? No there isn't just better builts and favourites are commonly used