arredondo

06-04-2006, 09:22

OK, if someone can come up with a primary Assassin build that can deliver more Critical hits than this one, I'd would definitely like to see it! :tongue:

=========================================

Ultimate Critical Assassin

Dagger Mastery: 16

Critical Strikes: 13

Deadly Arts: 4

Critical Eye: 32 seconds of +6% Crits, adds +1E per Crit

Critical Defenses: 47% chance to block for four seconds, refreshes with every Crit

Black Mantis Thrust: -21 damage (Lead), Cripples a Hexed foe for 17s

Jungle Strike: -21 damage (Off-Hand), an additional -33 on a Crippled foe

Twisted Fangs: -12 damage (Dual Attack), Bleeds and Deep Wounds for 21s

Archane Echo: Copies any spell for 20 seconds

Siphon Strength {Elite}: All attacks +33% chance of being Crits, foe deals -15 damage for 7 seconds

100% +energy armor and Zealous mods until I can test it. I also have a +20% damage customization mod, and +15% damage mod when health is >50%.

=========================================

Based on calculations with L16 DM and L13 CS, this build already has a 34% chance of achieving a Critical hit with every blow. Turn on Critical Eye enchant and that goes up to a 40% chance. The madness truly starts however when you Hex an enemy with Siphon Strength.... 73% chance of any hit landing as a Critical!

The damage from just basic melee attacks (for an Assassin) should be pretty crazy with all the max damage this dishes out. And when you consider you have the Zealous mods on as you attack (go to normal daggers when not attacking for 4 pips mana regen), this build should have absolutely no need for energy. Which is why I think Archane Echo should work well here until I test it. It costs 15E to cast, but with all this energy it shouldn't slow down your main skills. You can even cast it early, regen a bit, then go into your strats.

Having AE allows you to chain your Siphon Strength elite for two straight casts. You are only getting 7 seconds with L4 Deadly Arts, but honestly, it makes no sense to go any higher by dropping something else. I mean you only get 9 seconds with L9-L11.

I can't see going higher than that in any circumstance just for this one skill. So by "losing" two seconds, I have been able to get max goodness from Dagger Mastery and Critical Strikes. Using AE, I end up getting 14 seconds worth of Siphon Stregnth, so it works out perfectly.

At L13 CS, you get the max +3E with every Critical landed plus an extra +13% chance at getting a Crit. At L16 DM, you get a max 32% chance of getting Double Strikes with basic melee attacks, giving you essentially the damage equal to one attack per second (and your Crit chance goes up 21% too). Combine all that with the 6% from Critical Eye and you have your base 40% before you add the 33% from the elite to get the 73% opportunity for Crits each attack.

With these stats, thats +9E pips to your +4E pip regen, or +13E pips.... that comes to about +4E per hit! With your Zealous mod on, you lose a pip (.333 a second), but you gain a full energy point (three pips) with every hit. Using the Zealous mod for seven normal hits under your 73% chance at Crits comes to a total of +15E pips, or the equivalent of +5E per hit! :shocked:

So here's the attack chain:

++++++

A

- Cast Critical Eye

- Cast Archane Echo (recharge a bit of energy as you move in)

- Cast Siphon Strength... you're now getting 78% chance at Crits

B

- Maximize your seven seconds by attacking with melee hits

- Go into your combo of Black Mantis Thrust->Jungle Strike->Twisted Fangs

- Feel free to hit him again a few times with melee, even if only achieving 40% Crits by this time

- If he dies, move on to your next target, either way....

C

- In a few seconds, cast Siphon Strength (the copy) once again.

- Repeat part 'B'

++++++

You should be able to run this without pausing much (in theory) three full times because the original SS will have recharged after your second full set of attacks. The order may change a bit with practice though; we'll see. Whether the build does a lot of damage or not, I still think it'll be tough to squeeze out more Critical hits per attack string than I've done with this monster. I can't wait to see those flying numbers of perfection ringing over my enemies' heads when the game is released. :grin:

=========================================

Ultimate Critical Assassin

Dagger Mastery: 16

Critical Strikes: 13

Deadly Arts: 4

Critical Eye: 32 seconds of +6% Crits, adds +1E per Crit

Critical Defenses: 47% chance to block for four seconds, refreshes with every Crit

Black Mantis Thrust: -21 damage (Lead), Cripples a Hexed foe for 17s

Jungle Strike: -21 damage (Off-Hand), an additional -33 on a Crippled foe

Twisted Fangs: -12 damage (Dual Attack), Bleeds and Deep Wounds for 21s

Archane Echo: Copies any spell for 20 seconds

Siphon Strength {Elite}: All attacks +33% chance of being Crits, foe deals -15 damage for 7 seconds

100% +energy armor and Zealous mods until I can test it. I also have a +20% damage customization mod, and +15% damage mod when health is >50%.

=========================================

Based on calculations with L16 DM and L13 CS, this build already has a 34% chance of achieving a Critical hit with every blow. Turn on Critical Eye enchant and that goes up to a 40% chance. The madness truly starts however when you Hex an enemy with Siphon Strength.... 73% chance of any hit landing as a Critical!

The damage from just basic melee attacks (for an Assassin) should be pretty crazy with all the max damage this dishes out. And when you consider you have the Zealous mods on as you attack (go to normal daggers when not attacking for 4 pips mana regen), this build should have absolutely no need for energy. Which is why I think Archane Echo should work well here until I test it. It costs 15E to cast, but with all this energy it shouldn't slow down your main skills. You can even cast it early, regen a bit, then go into your strats.

Having AE allows you to chain your Siphon Strength elite for two straight casts. You are only getting 7 seconds with L4 Deadly Arts, but honestly, it makes no sense to go any higher by dropping something else. I mean you only get 9 seconds with L9-L11.

I can't see going higher than that in any circumstance just for this one skill. So by "losing" two seconds, I have been able to get max goodness from Dagger Mastery and Critical Strikes. Using AE, I end up getting 14 seconds worth of Siphon Stregnth, so it works out perfectly.

At L13 CS, you get the max +3E with every Critical landed plus an extra +13% chance at getting a Crit. At L16 DM, you get a max 32% chance of getting Double Strikes with basic melee attacks, giving you essentially the damage equal to one attack per second (and your Crit chance goes up 21% too). Combine all that with the 6% from Critical Eye and you have your base 40% before you add the 33% from the elite to get the 73% opportunity for Crits each attack.

With these stats, thats +9E pips to your +4E pip regen, or +13E pips.... that comes to about +4E per hit! With your Zealous mod on, you lose a pip (.333 a second), but you gain a full energy point (three pips) with every hit. Using the Zealous mod for seven normal hits under your 73% chance at Crits comes to a total of +15E pips, or the equivalent of +5E per hit! :shocked:

So here's the attack chain:

++++++

A

- Cast Critical Eye

- Cast Archane Echo (recharge a bit of energy as you move in)

- Cast Siphon Strength... you're now getting 78% chance at Crits

B

- Maximize your seven seconds by attacking with melee hits

- Go into your combo of Black Mantis Thrust->Jungle Strike->Twisted Fangs

- Feel free to hit him again a few times with melee, even if only achieving 40% Crits by this time

- If he dies, move on to your next target, either way....

C

- In a few seconds, cast Siphon Strength (the copy) once again.

- Repeat part 'B'

++++++

You should be able to run this without pausing much (in theory) three full times because the original SS will have recharged after your second full set of attacks. The order may change a bit with practice though; we'll see. Whether the build does a lot of damage or not, I still think it'll be tough to squeeze out more Critical hits per attack string than I've done with this monster. I can't wait to see those flying numbers of perfection ringing over my enemies' heads when the game is released. :grin: