styles
07-04-2006, 18:08
Assassin/Warrior
Level: 20
Critical Strikes: 10 (9+1)
Dagger Mastery: 16 (12+4)
Shadow Arts: 4 (3+1)
Deadly Arts: 10 (9+1)
Golden Lotus Strike (Dagger Mastery)
If it hits, this attack strikes for +21 damage. If it hits a target that has no enchantments, you gain 12 Energy.
Energy:5 Cast:0 Recharge:20
Fox Fangs (Dagger Mastery)
Must follow a lead attack. Fox Fangs cannot be "blocked" or "evaded" and strikes for +21 damage if it hits.
Energy:5 Cast:0 Recharge:10
Twisting Fangs (Dagger Mastery)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +12 damage and struck foe suffers from Bleeding and Deep Wound for 21 seconds.
Energy:10 Cast:0 Recharge:12
Assassin's Promise [Elite] (Deadly Arts)
For 12 seconds, if target foe dies, you gain 15 Energy, and all your skills are recharged.
Energy:5 Cast:0.75 Recharge:45
Frenzy (Warrior other)
For 8 seconds, you attack 33% faster but take double damage.
Energy:5 Cast:0 Recharge:4
Death's Charge (Shadow Arts)
Shadow Step to target foe. If that foe has more Health than you, you are healed for 64.
Energy:5 Cast:1 Recharge:45
Return (Shadow Arts)
All adjacent foes are Crippled for 4 seconds. Teleport to target ally.
Energy:5 Cast:1 Recharge:20
Critical Eye (Critical Strikes)
For 27 seconds, you have an additional 5% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Energy:5 Cast:0 Recharge:30
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In PvE, most mobs die reasonably fast, allowing to make good use of Assassin's Promise. If you see something dying, stick a Promise on it, and if you don't get to actually do anything to it, it doesn't really matter.
Golden Lotus Strike gives you some energy if you didn't get it all back from Assassin's Promise, and Twisting Fangs to finish. Frenzy is your attack speed stance, and if you ever find yourself in trouble, Return back to safety. Critical Eye as even more energy management and damage output (although you could probably replace it for a res) and Death's Charge for approaching mobs.
Feedback appreciated :)
Level: 20
Critical Strikes: 10 (9+1)
Dagger Mastery: 16 (12+4)
Shadow Arts: 4 (3+1)
Deadly Arts: 10 (9+1)
Golden Lotus Strike (Dagger Mastery)
If it hits, this attack strikes for +21 damage. If it hits a target that has no enchantments, you gain 12 Energy.
Energy:5 Cast:0 Recharge:20
Fox Fangs (Dagger Mastery)
Must follow a lead attack. Fox Fangs cannot be "blocked" or "evaded" and strikes for +21 damage if it hits.
Energy:5 Cast:0 Recharge:10
Twisting Fangs (Dagger Mastery)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +12 damage and struck foe suffers from Bleeding and Deep Wound for 21 seconds.
Energy:10 Cast:0 Recharge:12
Assassin's Promise [Elite] (Deadly Arts)
For 12 seconds, if target foe dies, you gain 15 Energy, and all your skills are recharged.
Energy:5 Cast:0.75 Recharge:45
Frenzy (Warrior other)
For 8 seconds, you attack 33% faster but take double damage.
Energy:5 Cast:0 Recharge:4
Death's Charge (Shadow Arts)
Shadow Step to target foe. If that foe has more Health than you, you are healed for 64.
Energy:5 Cast:1 Recharge:45
Return (Shadow Arts)
All adjacent foes are Crippled for 4 seconds. Teleport to target ally.
Energy:5 Cast:1 Recharge:20
Critical Eye (Critical Strikes)
For 27 seconds, you have an additional 5% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Energy:5 Cast:0 Recharge:30
---------------------------------------------------------
In PvE, most mobs die reasonably fast, allowing to make good use of Assassin's Promise. If you see something dying, stick a Promise on it, and if you don't get to actually do anything to it, it doesn't really matter.
Golden Lotus Strike gives you some energy if you didn't get it all back from Assassin's Promise, and Twisting Fangs to finish. Frenzy is your attack speed stance, and if you ever find yourself in trouble, Return back to safety. Critical Eye as even more energy management and damage output (although you could probably replace it for a res) and Death's Charge for approaching mobs.
Feedback appreciated :)