arredondo
12-04-2006, 10:30
Wow, the Assassin skill list continues to impress me. This build could be one of the most solid ones I've made for the class. If the numbers work out well (theory mode here until Factions comes out), it could provide infinite offense (until they Blind you, lol). This is a "sister" build to my "Unstoppable Assassin" post:
http://forums.gwonline.net/showthread.php?t=393626
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Infinitely Offensive Attacker (As/X)
Dagger Mastery: 15
Critical Strikes: 11
Shadow Arts: 11
Wilderness Survival: 1
Critical Eye: +1E per crit, +5% chance
Serpent's Quickness or Rez: 16s of +33s skill recharge
Way of the Lotus: +16E after a Dual Attack (Hex)
Dash: +50% speed for 3s
Dancing Daggers: Three Daggers hit for 17 damage each (Lead spell)
Fox Fangs: Un-evadable/blockable offhand hits for 17 damage
Nine Tail Strike: Un-evadable/blockable dual attack hits twice for 33 damage
Moebius Strike {E}: Off hand for after dual attack. 28 damage, all skills recharge (8s recharge)
Shadow Refuge: +100 health and half damage for 4 seconds.
Until I can test, assume full +energy armor, Zealous, +20% custom and +15% HP>50% damage mods
================================
Like most of my builds, you can generally cast everything in the order listed most of the time. The idea here was to have a build that fuels itself, does decent damage, can stay with kiters, have hits that aren't easily avoidable, and still have room for some protection and healing. I think I checked off everything on my list with this one. :tongue:
Turn on Critical Eye. When you approach enemy, use Serpent's Quickness if you have it, then cast Way of the Lotus and you'll get a +16E bonus at the end of your attack sequence. You can also wait to cast it right before the Dual Attack trigger to protect it from easy removal.
As soon as you are in spell cast range (halfway in aggro bubble), you can cast DD for your Lead... it can't be blocked or evaded as it is a spell. Move in and attack with Fox Fangs and 9TS.... both attacks can not be evaded or blocked. WotL can be cast just before 9TS if you wish, but either way it'll give you +16E at this time. Use Dash if you have to, but it will cancel out SQs quick recharge rate for SR and the elite (not a major problem though).
After all the attacks are done, cast Moebius Strike if they are below 50% health for more damage and a recharge of all your skills. SQ (which is also recharged) will recharge the elite in five seconds, so you can right away go into the same setup again and again and again until your enemy dies or you are shutdown (Blind, e-drain, snares, etc.). If the enemy was healed and is above 50%, allow SQ to finish the speed up on recharges before you restart.
Energy: Critical Eye is cast early... you now get +3E per Critical, which occur in 36% of your attacks. Of course you get +1 from Zealous in every hit as well as your +1E per second from normal regen (keep the +1.3E normal knives handy when not attacking).
You'll be getting about 3E a second while attacking, besides the +16E energy when WotL kicks in, so mana won't be much of a problem in this build. After the final energy bonus, it should take no time for you to get enough normal hits for energy to do it all again.
Damage: (vs. 60 AL enemy). You get 37 per Critical and about 27 average damage per normal hit (including crits). That's 117 average damage for the base hits of your attack skills (include the elite, not the Lead spell). The skill damage adds another 214. I have no Conditions or Hex damage, so this comes to 331 damage (average) using attack skills alone.
Kiters: Your Dash is only 3s, but you are at top speed of +50%. You don't need Dash or need to be close to open with DD. You can then Dash and easily connect your final three attacks (FF, 9TS, MS) if you set it up properly. Don't use it if you don't need it so SQ can stay up for MS. It'll be recharged fast with MS like everything else.
Reliability: Only Moebius Strike isn't a free hit in this build. That's pretty good, and you can always save it if you are sure it won't connect. And since you recharge and gain energy near simultaneously, you can continue to reappy your pressre attacks as long as possible.
Protection/Healing: Until it proves me wrong, I'll trust Shadow Refuges +100 HP and -50% damage ability. It works for 4s and is off for 4s, but if SQ is up, it'll recharge in close to 5s. With MS, it'll instantly recharge for a very fast +200 net if you really need it.
Will it all work in the end as I've planned? I hope so. I have almost all my key skills at 5E on purpose just so mana won't hold it back from consistently reapplying everything once it all recharges from MS. I didn't include Conditions because I wanted nothing removable (my Hex can be cast at the last second) and I wanted almost all un-evadable/blockable attacks.
Besides, re-applying Conditions, if I had those skills and they connected, doesn't improve my damage much if I have to do the entire sequence 3-4 times on a well-healed enemy who removes them. This is designed to be more about coming in with constant pressure as opposed to spiking the enemy to death. And if energy is not an issue, I'll switch in stronger skills as needed.
Less than a month to go before release and then I'll know more, which I'll post here. :wave:
http://forums.gwonline.net/showthread.php?t=393626
================================
Infinitely Offensive Attacker (As/X)
Dagger Mastery: 15
Critical Strikes: 11
Shadow Arts: 11
Wilderness Survival: 1
Critical Eye: +1E per crit, +5% chance
Serpent's Quickness or Rez: 16s of +33s skill recharge
Way of the Lotus: +16E after a Dual Attack (Hex)
Dash: +50% speed for 3s
Dancing Daggers: Three Daggers hit for 17 damage each (Lead spell)
Fox Fangs: Un-evadable/blockable offhand hits for 17 damage
Nine Tail Strike: Un-evadable/blockable dual attack hits twice for 33 damage
Moebius Strike {E}: Off hand for after dual attack. 28 damage, all skills recharge (8s recharge)
Shadow Refuge: +100 health and half damage for 4 seconds.
Until I can test, assume full +energy armor, Zealous, +20% custom and +15% HP>50% damage mods
================================
Like most of my builds, you can generally cast everything in the order listed most of the time. The idea here was to have a build that fuels itself, does decent damage, can stay with kiters, have hits that aren't easily avoidable, and still have room for some protection and healing. I think I checked off everything on my list with this one. :tongue:
Turn on Critical Eye. When you approach enemy, use Serpent's Quickness if you have it, then cast Way of the Lotus and you'll get a +16E bonus at the end of your attack sequence. You can also wait to cast it right before the Dual Attack trigger to protect it from easy removal.
As soon as you are in spell cast range (halfway in aggro bubble), you can cast DD for your Lead... it can't be blocked or evaded as it is a spell. Move in and attack with Fox Fangs and 9TS.... both attacks can not be evaded or blocked. WotL can be cast just before 9TS if you wish, but either way it'll give you +16E at this time. Use Dash if you have to, but it will cancel out SQs quick recharge rate for SR and the elite (not a major problem though).
After all the attacks are done, cast Moebius Strike if they are below 50% health for more damage and a recharge of all your skills. SQ (which is also recharged) will recharge the elite in five seconds, so you can right away go into the same setup again and again and again until your enemy dies or you are shutdown (Blind, e-drain, snares, etc.). If the enemy was healed and is above 50%, allow SQ to finish the speed up on recharges before you restart.
Energy: Critical Eye is cast early... you now get +3E per Critical, which occur in 36% of your attacks. Of course you get +1 from Zealous in every hit as well as your +1E per second from normal regen (keep the +1.3E normal knives handy when not attacking).
You'll be getting about 3E a second while attacking, besides the +16E energy when WotL kicks in, so mana won't be much of a problem in this build. After the final energy bonus, it should take no time for you to get enough normal hits for energy to do it all again.
Damage: (vs. 60 AL enemy). You get 37 per Critical and about 27 average damage per normal hit (including crits). That's 117 average damage for the base hits of your attack skills (include the elite, not the Lead spell). The skill damage adds another 214. I have no Conditions or Hex damage, so this comes to 331 damage (average) using attack skills alone.
Kiters: Your Dash is only 3s, but you are at top speed of +50%. You don't need Dash or need to be close to open with DD. You can then Dash and easily connect your final three attacks (FF, 9TS, MS) if you set it up properly. Don't use it if you don't need it so SQ can stay up for MS. It'll be recharged fast with MS like everything else.
Reliability: Only Moebius Strike isn't a free hit in this build. That's pretty good, and you can always save it if you are sure it won't connect. And since you recharge and gain energy near simultaneously, you can continue to reappy your pressre attacks as long as possible.
Protection/Healing: Until it proves me wrong, I'll trust Shadow Refuges +100 HP and -50% damage ability. It works for 4s and is off for 4s, but if SQ is up, it'll recharge in close to 5s. With MS, it'll instantly recharge for a very fast +200 net if you really need it.
Will it all work in the end as I've planned? I hope so. I have almost all my key skills at 5E on purpose just so mana won't hold it back from consistently reapplying everything once it all recharges from MS. I didn't include Conditions because I wanted nothing removable (my Hex can be cast at the last second) and I wanted almost all un-evadable/blockable attacks.
Besides, re-applying Conditions, if I had those skills and they connected, doesn't improve my damage much if I have to do the entire sequence 3-4 times on a well-healed enemy who removes them. This is designed to be more about coming in with constant pressure as opposed to spiking the enemy to death. And if energy is not an issue, I'll switch in stronger skills as needed.
Less than a month to go before release and then I'll know more, which I'll post here. :wave: