PDA

View Full Version : My view on the Assassin



jamesmackswell
17-04-2006, 02:45
At first, Assassins look to be a pretty strong class. High crit strike rates, fast attack speeds, double strike, and nice energy regen seems pretty promising. And it it looks as though you could take out a single target in PvP literally by pressing 1, 2, 3, 4.

However, the Assassin seems to me like one of the most easily countered classes in the game. I have seen very little self heals, condition removals, hex removals, etc. from the builds that people have submitted. All I'm saying is that I think the dagger combos are a bit overrated, and that it will take more strategy than most people think to play an effective assassin. Instead of assassin builds that focus on targeting a single enemy and killing it as fast as possible, I'm trying to think of some builds where you play like a _real_ Assassin, making use of the assassin's speed buff skills (which can be both offensive and defensive) and the unique shadow step ability. Example: tab between enemies until you find one that you can finish off, and teleport to an ally near that enemy. OR play a defensive assassin: watch your allies' health bars, when you see someones health start dropping, teleport to the ally and cripple/KD the assailant in order to save your mate.

Thoughts?

shaktiboi
17-04-2006, 04:45
--> Relentless Shutdown KA Assassin (http://forums.gwonline.net/showthread.php?t=394090). Just be aware that while the goal of the build is sound, the build itself, ultimately, is not. At least not as currently posted. I'm still working on a revision that accomplishes the same basic goals but that which actually works with the new skill stats posted in The Edge 2.0.

Longasc
17-04-2006, 09:04
You are right, once the chain is broken, you have a problem.

We should not forget that those counter would involve interrupt/disable of your skills (the worst case scenario) like the lead or offhand attack.

But it is not too easy to interrupt these fast attacks, so conditions like blind might be effective against them. You would then have to rely on Mend Ailment and yourself or your Monk.

You can take care for yourself of Stances, there are some methods to destroy them. Also for Enchantments. Assassins have various ways to expose the enemy of defenses, what will make them also more vulnerable to your allies attacks.

See Self-Heals in a more positive light, Shadow Refuge and Death Charge are for sure not uber but very reliable and effective self heals.


But you are right, getting interrupted at 1,2... ****, 2 or 3 miss or get disabled... hurts. Well, time for a break... or time to destroy defenses. Unfortunately those skills have up to 30 second timers, ugh. :(

StickyPanda
17-04-2006, 14:20
Is there any spell that does something like

Target ally can not be the target of spells/hexes for X amount of time? If I can find this I can complete my 12v12 build and make it unstoppable. Seriously.

Masoj Hunett
17-04-2006, 15:42
Is there any spell that does something like

Target ally can not be the target of spells/hexes for X amount of time? If I can find this I can complete my 12v12 build and make it unstoppable. Seriously.

Look in the monk and mesmer skill list. I seem to recall something like that, but not sure. Spellbreaker would work, but that's and elite. Same with Obsidian flesh and Shadow Form. Not to mention their recharge times suck...

StickyPanda
17-04-2006, 16:15
I have found it! Finally! A way to stop blindness, daziness, etc. In pvp!

It costs 5 energy, lasts up to 45 seconds (probably 25 in my build) and has a recharge of 15! IT IS PERFECT. Plus it is a stance so stance bonuses ^_^ I need to remake my build. OMG YES!


- Hex Breaker (Domination Magic)
For 15..75 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39 damage.
Energy:5 Cast:0 Recharge:15

Tozen
17-04-2006, 18:09
I think that you're absolutely right... assassins are not a tanking class and are fairly easy to counter if enemy disrupters know what they are doing.

However, they still TEAR through enemies when they are left to do their work. This is where the teleportation skills of the Assassin come into play... you sit in the background and judge which opponent has dropped his guard. Then, warp in and dominate the guy in a single 4 chain combo and get out.

Assassins are not warriors. I have noticed that Assassins who think that they can fight on the front lives quite frequently die within a few seconds... I personally think of them as the easiest class to kill in a PvP situation.

(EDIT: To the above poster. Blindness is not a "hex," it is a condition. Also, keep in mind that you can only be in one stance at a time... so don't plan on using skills like Critical Eye when you have hex breaker up. Its a fun little skill, but I don't think that you're going to get much from it in this build.)

fallot
17-04-2006, 19:04
- Hex Breaker (Domination Magic)
For 15..75 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39 damage.
Energy:5 Cast:0 Recharge:15

This will not prevent conditions at all. Except the Deep Wound from Phantom Pain perhaps :)


Also, keep in mind that you can only be in one stance at a time... so don't plan on using skills like Critical Eye when you have hex breaker up. Its a fun little skill, but I don't think that you're going to get much from it in this build.

Wouldn't worry too much about Critical Eye, since that happens to be an enchantment.

arredondo
17-04-2006, 22:15
There's no need to narrowly define any class, especially when we can't yet fully explore all the pros and cons. If they want to be battlefield assistants, then spec to that build. If one wants to be an Assassin that chooses a target and actually attempts to assassinate them, then they can spec to that build.

In every class forum you'll see builds that do somethings well and suffer in other areas. When it comes to defense in Assassin builds here, I've seen at least something like Shadow Refuge, which blocks 50% and offers 100+ health every 8 seconds. It's not earth shattering but its at least something. In my UDA build I have two defenses, and in my UCA thread I have three (pg.2 of that thread). And even that may not be exactly right for the builds until they get battle tested.

Keep in mind that not everything is handled by a single build.... if you are weak against hex control, you are accepting to suffer with it or come prepared with help from your team to remove them. That said, an Assassin who wants to control Conditions has some nice options. They can go AsNe for Plague Touch, or they have a Signet that removes as many Conditions from you as there are on an opponent. If your Assassin inflicts a lot of Conditions, this Signet would be perfect for you.

Nanashi
18-04-2006, 11:05
Well blinding is common sense if you want to over power any physically damageing opponent. During pvp with my ranger I found I was in the same position as I was with my sin during the FPE. That being said, there are builds designed specificly for one encounter or more rather than every encounter. Certain situations sins will benefit and in others they will fail. If certain skills do threaten your motives then aim a build to counter those instances were you maybe exploited. Haveing mend ailements or something will reduce the risk of blind and other conditions that may threaten this class. If eles are that big of a problem for you with the blinds, design a build that takes them out and can counter the blind. By takeing out the ele you don't have to worry as much and can use basic attacks to help take out the rest.

That being said, I agree with Arren. We just don't know so much as we would all like to think since the game is not out yet. It'll take time but I'm sure some one will manage to put sins in the spot they were ment to be in rather than trying to fill different roles.

Shadow Assassin
18-04-2006, 23:34
i think that people focus on the on chain attacks takes away form the fact that it has good defencive abilities as well as offencive.

people just have to realize to to base your build on chain attacks and attacking but to balacing out offense and defence or defence even more so

remember their is no such think as a perfect profession

Nanashi
19-04-2006, 04:59
i think that people focus on the on chain attacks takes away form the fact that it has good defencive abilities as well as offencive.

people just have to realize to to base your build on chain attacks and attacking but to balacing out offense and defence or defence even more so

remember their is no such think as a perfect profession

Well I thought the chain attacks were awsome during the pvp weekend. It was a good addition in my eyes. While you could mess up the chain, if each hits it's safe to say you're done if you cought in a one on one encounter.

In my opinion, the sins were not designed for a balanced offensive/defensive build. Even though they have a few defenses, I believe the creators were aiming for a class that was strictly melee. I came to this opinion do to the few skills that provide favorable defenses, sure you could rely on your secondary but why make the sin your primary if you're useing all warrior skills? The benefits and krutches of the class were well though out in my opinion.

While I agree that they do have good defensive skills, their chain attacks are more important. I rather have my opponent dead than beating on me as I return the favor every other couple seconds. It's a risk people take which everobody should indeed relise. If you're going to use all chain attacks, you may get your *** kicked because of the no defenses. On the other hand, if you rely more so on your defenses you may lack the dmg. A balanced build of this would be sort of one of each, it depends on your preference I guess.

DIEnamic
19-04-2006, 07:24
I have a feeling that assassins are going to be the new noob magnet...

Expect to see assassins loaded up on eight offhand skills and no rez sig.

Expect to see them locking onto other assassins regardless of enemy monks and casters in the area.

Expect to see a whole new breed of grief runners in RA. A breed that can shadow step. (thanks ANet!)

Let the few smart W/Mo stand proud of their chosen profession now that the noobs have moved on to their naruto wannabe pipe dreams.

lavenbb
19-04-2006, 08:16
I have a feeling that assassins are going to be the new noob magnet...

Expect to see assassins loaded up on eight offhand skills and no rez sig.

Expect to see them locking onto other assassins regardless of enemy monks and casters in the area.

Expect to see a whole new breed of grief runners in RA. A breed that can shadow step. (thanks ANet!)

Let the few smart W/Mo stand proud of their chosen profession now that the noobs have moved on to their naruto wannabe pipe dreams.

That is one of my concern as well.. but I guess it is inevitable, so there's no point in griefing about it. I for one will most likely be henching my way to complete the storyline. missions are quite easy to do in the FPE, at least for the kurzick side..

The Experimentor
19-04-2006, 18:19
I'm a firm believer in the gentle art of sneaking up from behind.

To play an Assassin well, don't let yourself be the target. Let the team's tank (he moves in first) or monk (naturally) get targetted first, then move in for the kill.

It worked in the PvPWE, it worked in the FPE, it'll work when Factions comes out. :wink:

kate sullivan
19-04-2006, 19:03
blind stop assassin... hahahahaha
funny
blind doesnt do crap use skills that cannot miss during that time and as far as defences shadow from shows promise ill give an example. i have 100 health left being targeted by every1 i use shadow form and theer we go i have about 13-15 seconds to get the hell outta there ... when it wears off u should be far away with all the teleportation and very fast "dash" run or if the enemy was almost dead and so were u use shadow form for some time of invincibility kill the target then do ur retreat and after ur healed go back in for ur next target. thats what i used during the pve event and in the aliance battles its really effective and only died 3 times while using this build... most of thhem were because of that dammed protection pot and i couldnt hurt any1 oh well it worked well and if ur really good u can time shadow refuge a few seconds before shadow form ends... and u already have 150 health easy

OmInOuS NeCrOsIs
23-04-2006, 01:25
hmm... i smell more blind-echo e/mes in factions

Nanashi
23-04-2006, 14:38
I have a feeling that assassins are going to be the new noob magnet...

Expect to see assassins loaded up on eight offhand skills and no rez sig.

Expect to see them locking onto other assassins regardless of enemy monks and casters in the area.

Expect to see a whole new breed of grief runners in RA. A breed that can shadow step. (thanks ANet!)

Let the few smart W/Mo stand proud of their chosen profession now that the noobs have moved on to their naruto wannabe pipe dreams.

Sounds like somebody is jealous. That or you forsee an arse woopen comeing for ya during release.

XP

No but seriously, there will be many newbs. Since assassins and ritualists are going to be the new classes, it will take some time for things to level out so we should all expect to see plenty of noobs playing the assassin class.

But why should you worry. If you're a pvper, you should be able to mow these "Narutards" down since well we have no skill and all. I mean, make us relise that we should bow to the ole mighty Warrior/Monk builds. Like omg, you guys are gods. Who are we kidding?

>_>

Shadow Assassin
23-04-2006, 21:52
I think that the assassin has to rely on its tricks like the shadow step and shadow refuge to avoid damage,
It really is one of the most fragle if you want to use these tricks

DIEnamic
24-04-2006, 09:16
Sounds like somebody is jealous. That or you forsee an arse woopen comeing for ya during release.

XP

No but seriously, there will be many newbs. Since assassins and ritualists are going to be the new classes, it will take some time for things to level out so we should all expect to see plenty of noobs playing the assassin class.

But why should you worry. If you're a pvper, you should be able to mow these "Narutards" down since well we have no skill and all. I mean, make us relise that we should bow to the ole mighty Warrior/Monk builds. Like omg, you guys are gods. Who are we kidding?

>_>

Speaking of everyone playing new classes, RA is gonna be so much fun with everyone pretty much running the same pre-made build for the first couple hours factions is out.

MY 1337 5H4D0W 573P PWNZ J00R N3WB 5H4D0W 573P!!1!!1eleven

As far as jealousy of assassins goes, no way. I refuse to play the class that 70% of everyone who plays Guild Wars is. Ritualist Ftw!

Gawd I hope they dont put a really annoying pre-made assassin like they did the mesmer when GW first game out. I want to enjoy spamming spirits without getting skull cracked.

I might even consider making a pre-made assassin pwner build for launch. A healing hands, mending, healing breeze, healing signet, stance whore wammo that will sever artery you to death. Power to the wammos.

Nanashi
24-04-2006, 10:09
I think that the assassin has to rely on its tricks like the shadow step and shadow refuge to avoid damage,
It really is one of the most fragle if you want to use these tricks

Either that or hope you can land more and harder hits than your opponent in a quicker ammount of time. :)