View Full Version : Need help on deciding 2ndary prof. for Ritualist
Elfbowmaster
28-04-2006, 11:51
Hi,
Im gonna make a ritualist this afternoon. Which 2nd prof should I take? I heard Necro, Monk or Ranger might be good. Can anyone give me some advantages of these 3 2nd professions?
I already found some builds here and there but nonen of em convinced me.
Thnx!
OmInOuS NeCrOsIs
28-04-2006, 12:01
necro, monk, or ranger... correct they seem the best to me
id say as a ranger youd have the most possibilities, as a monk you'd be more helpful to the group, and as a necro you have the "cool" builds... maybe combining spirits and minions or something
Spoil of War
28-04-2006, 13:43
I went Ranger if that's any recommendation.
Me too,...Rit\ R seems to be a nice complimenting blend.
Will see how it panns out.
Edit: Plus you get to have a cool Tiger :wink:
silencing
28-04-2006, 16:19
I focus on mainly communing and channeling and am looking for a good pvp character. Wat do u guys think my secondary prof should be??? Also wat r some of the builds that would be good with this combination.
shwnicus
28-04-2006, 16:31
I haven't done it yet, but was leaning to rit/necro. spawning power primary stat effects minions as well as spirits. while rit/monk appear complimentary, seems like a waste to me. how many different ways do you need to heal your party? seems like the answer is 8! just seems a little redundant, but there's actually nothing wrong with that.
however: Rit/beast master. hmm, very nice possibilities there..... I wonder if spirit buff skills effect pets as well..... anyone?
silencing
28-04-2006, 18:01
Anyone at all???
I'm in the same bind and I think I'm going to go Rt/Mo simply bc Heal Area should work on Spirits, allowing them to last a bit longer. Not sure yet though.
Elfbowmaster
28-04-2006, 22:03
Ive chosen necro as my second profession. So far it works fine. The minions + the spirits create a massive diversion, later on I will use blood magic or curses. I think I can be a good support for groups like this.
I dont really see why ranger is such a good choise, apart from the cool tiger :D.
Greetz
A good way to go about choosing, I think, would be to figure out what the ritualist's weaknesses are and find out which secondary would do the most to offset those. Another good way is if you know of some uniquely powerful combinations.
I haven't played the class very much, but it seems to at least have the following problems:
1. Long recharge times on spirits
2. Spirits can be killed by enemies, which, combined with the above problem, can ruin your day.
I can't think of any more at the moment. I thought ranger might be a good one for this, but I'm not so sure after thinking about it some. Ranger traps can help defend your spirits, but they are really expensive without expertise (25 energy for Dust Trap I think). You're better off getting a ranger buddy to trap them for you. There are some good ranger skills for reducing your recharge time, but the ritualist doesn't need to invest points into another skill line because they already have skills for this, although it might help (I haven't tried it). A ranger friend can cast Quickening Zephyr for you without you having to invest anything into Wilderness Survival. Serpent's Quickness could still be good, though.
Ritualists have (depending on the build) good defense, good healing, good attack power, and what looks like some good energy management skills, along with a reusable rez. As far as I can tell, a ritualist can do just fine without a secondary class.
I still can't decide. Maybe I'll give that minion thing a shot.
Scott the Green
29-04-2006, 06:11
I'm trying to decide on a secondary as well. I want to play a weapon spell buffer, but I'm having trouble deciding what secondary will help complement that.
I just finished working through the ranger secondary quests, and I kind of like having a pet. I also liked elementalist (spiking with Spirit Rift and Lightning Orb or Flare was a lot of fun). I'm not deciding until I've played them all though.
DIEnamic
29-04-2006, 13:50
I'm trying to decide on a secondary as well. I want to play a weapon spell buffer, but I'm having trouble deciding what secondary will help complement that.
I just finished working through the ranger secondary quests, and I kind of like having a pet. I also liked elementalist (spiking with Spirit Rift and Lightning Orb or Flare was a lot of fun). I'm not deciding until I've played them all though.
Maybe mesmer for mantra of recovery?
Aurora Vicious
29-04-2006, 17:00
Ele as secondary might be also nice if you like to use wards...
Trisel Vermock
29-04-2006, 19:17
I chose mesmer as a secondary mainly for energy theft skills. Rit skills seem to consume a lot of energy and I want to get as much back as fast as possible.
DIEnamic
29-04-2006, 19:53
Do you guys know if healing spring works on spirits?
zombiez8me
29-04-2006, 21:29
I too am having a hard time deciding on what my ritualist secondary will be. I spent all day yesterday with an assassin/monk (only for the rez, it's all assassin otherwise) and started a ritualist this morning.
I absolutely love the ritualist. The way they move, their casting animations, etc., etc. are just so dang cool.
Anyway, I was thinking I'd go with communing and restoration (to keep myself alive) and have been kicking around the idea of going mesmer secondary (domination magic) or necro (probably blood to keep myself alive better and still do some damage). Then I started thinking the ranger might be nice with traps around the spirts (or near them) and lure stuff in.
Too many choices. Maybe I'll read through the skill descriptions a bit more and see if anything jumps out at me in combination with other stuff.
Akirai Annuvil
29-04-2006, 22:53
Short summary of my opinion:
Ele --> Wards is more group support, and damage and slowdown can both be nice.
Necro --> MINIONS :D You can also be support with curses or blood (my choice btw)
Monk --> some new ways to heal people, and you get hex removal which rit is lacking.
Mes --> uninterruptability (yay ^^) enregry management and again hex removal are all good things.
Ranger --> Even MORE spirits ;) some very nice combinations though if you're going communing, it can also give you a pet which you can then buff to make it powerful. Tigers are fun :)
Warrior --> not much here... some defensive stances :S?
Assa --> Again not much here, possibly some Deathly Arts or very maybe some Shadow Arts, but probably not your best bet...
You can also unlock a lot of skills with your secondary, so if you're doyubting between monk and necro for example but need more necro skills, than become a necro IMO.
Ok done ^^
Digital Bath
30-04-2006, 02:09
I am glad I am not the only person having this dilemma. I was thinking of going monk as my secondary at first, but then thought about necro, and now even elem. Each has their own benefits that add to Rits strengths. I like monk for the better healing (maybe on Union?), Necro for the minions and curses, and Elems for the wards and....well wards lol. The more I think about it, the more I want to go Monk so I can heal better (yea I wanna heal stuff oddly :shocked: ). The complete lack of offense with that build would stink though...rawr:wink:
I can't decide too ^^ I won't get to Factions in the nearest 1-2 months, but I'll definitely make a Rt. I loved playing it during FPE
I'm more inclined to make either /Me or /N. /Mo or /R seem good too
I want to unlock some /Me skills as I haven't taken that prof in Prophesies (only changed after ascention and don't have all skills). And the skills could be additional energy management
The same for /R. Idea of Rt-trapper seems applealing.
as for Mo and N - i've got their skills unlocked in Prophesies (but Factions have some new.. argh!)
But for healing, I'd rather go Mo/Rt.. if it is possible to change second after ascention in prophesies. And for MM probably still the good old N/Mo.
So that's the advantage of not getting Factions now - I have much time to decide.
Digital Bath
30-04-2006, 10:41
Well, to start off with I did /mo. I am currently lvl 13 and healing rather well as a Rt/Mo, although it cuts down on the diversity imo. I rather enjoy being a buffer/debuffer, so I am more than liekly going to switch to /Ne later on for some curses or death magic. As much as I like spirits, they can take a long time to cast if you are trying to do minion master with them, so it really is either one or the other. What is really nice as a Rt/Mo is stacking the healing power on. Cast a weapon enchant, then cast a lower lvl healing breeze for a lot of regen and 50% chance to block or +25 armor.
i havent put a 2nd prof on my RT yet, been tooling around with my A/N mostly.
but im leaning towards Ranger.
Mesmer has been serving me well as a seconday, but ranger does seem like it would be appealing.
zimmerru
30-04-2006, 17:21
I was thinking Rit/Mo for the healing but I have never played a mesmer either. I want to create at least one healing character but have yet to do so. I would hink Rit/Mo would be a great healer since the spirits have such a large range, much larger then any spell or AOE would have. Will have to play with them and see, at least I can buy a character slot and add another character later :)
I've been running necro second for awhile, mainly for desecrate enchants. Mind you I did swtich to blood wells for the vizunah mission. Those seemed to help a lot. However, I'm going to switch to ranger second and mess around in the started island.
Think ranger might be good for the obvious, serpent quickness. Also I'm going to look into trying weapon buffs on a pet to see if that's more fun. Also trapping your spirits could be pretty handy, esp it you plan on being a more def player. Rits, are a weird class for sure. Lots and lots of options with them it seems.
SerenitySilverstar
01-05-2006, 02:32
I went Rit/Necro because I wanted to give MMing a serious shot, something I've never been able to get down pat with my original Necro character.
I've found it very enjoyable because:
- The minions are your "weapons" while you hang back and cast support spirits for your team
- Better energy management for MMing than with a Necro (ie: timing of pulling up a minion + Boon of Creation). You could even use "MIghty Was Vorizun" for extra energy in times of need.
- Easier to keep minions alive with "blood of the master" once you've cast your support spirits.
I'm still a baby Rit, but this is the build which immediatly made itself evident to me over the weekend.
Bel Ebih
01-05-2006, 08:04
You can also unlock a lot of skills with your secondary, so if you're doyubting between monk and necro for example but need more necro skills, than become a necro IMO.
I've been thinking about this since I just started my Canthan characters. I noticed that all the skills that they give you when doing the profession quests before you choose a secondary are just core skills, which I already have unlocked. In the quests further on, do you get any new Factions skills as quest rewards? Or do you just get all the core skills and get the rest at the trainer? Cause if I'm not gonna be getting new unlocks from the quests anyway, I just might as well go with what I think will be more useful insted. I'm actually leaning towards Rt/Me for the energy management, stances, and hex removal.
TalosDragon
01-05-2006, 14:34
No flames please.
How will Rit/War work.
Rit with weapon spells and some spirit backup.
War with adrenaline powered (not energy powered) attacks
Would Rit be good in melee or work on ranged secondary?
THank you.
Dawn Stormborn
01-05-2006, 14:50
In the quests further on, do you get any new Factions skills as quest rewards? Or do you just get all the core skills and get the rest at the trainer? Cause if I'm not gonna be getting new unlocks from the quests anyway, I just might as well go with what I think will be more useful insted. I'm actually leaning towards Rt/Me for the energy management, stances, and hex removal.
I haven't come across any quests (so far) that give skills (beyond the intro quests on monastery island), but many give skill points.
I took W as my secondary for the skill unlock ;) except now since there really isn't any, I'm thinking of switching to something else. Maybe mesmer for arcane echo - if that can echo a binding ritual that will be a nice way to crank out more spirits.
How will Rit/War work.
Rit with weapon spells and some spirit backup.
War with adrenaline powered (not energy powered) attacks
Would Rit be good in melee or work on ranged secondary?
THank you.
Some people might make it work, but I think if all you really just want the weapon buffs, do W/Rt. You'll have better armor, a shield, absorption, plus the weapon buffs aren't in the Rt primary attribute (spawning) so not having it won't affect you.
All I can say is once you leave monastery island, there is a major jump in difficulty. Those Jade Knights pack a huge punch and I don't think you want to be fighting them up close in Rt armor.
StarryNight
01-05-2006, 20:00
I went for Ri/R mainly for the wilderness survival line. This is pretty PvE oriented, and I've mainly stuck to channeling so far.
Serpent's Quickness is the no brainer.
If I don't hold an item, I could be spreading poison with apply poison, using choking gas or distracting shot. This gives me something to do while my energy regens.
When I want to run in PvE, I get skills like Storm Chaser, as well as Dodge and Zojun's Haste for 5 seconds each.
I'm not big on trapping, since I've found energy management to be weak so far, but I haven't bought skills to manage that yet. The traps are there if I do end up wanting to use them though. Without expertise , I don't think traps will be run often.
For healing, Trolls Unguent is decent against degen, and healing spring is nice since I'm often stationary.
Dryder's Defenses comes in handy to help survive short periods of damage. Quite handy when running in to drop an aoe item spell.
Epinephrine
01-05-2006, 20:11
I went with Ele, for wards and greater ability to take out enemy spirits (AoE attacking) - but may switch to Mesmer for uninterrupting and energy management.
I'm going with Assassin as my secondary just for the sake of unlocking skills. Now I need to reroll my Ritualist cos I accidentally chose Mesmer as my secondary >.<
Akirai Annuvil
02-05-2006, 11:42
By7 the way don't forget whether your using it in PvP or in PvE mostly because in PvE interrupt aren't common where as in PvP interrupts happen all the time.
Oh and I never have energy management problems, however I rarely go offensive so I can't sya anything about that ^^'' .
Good thread with some great information. My Rit will be mostly PvE so I'm thinking Nec, Ele, or Mes. So far in the lead is Nec for doing MM when solo, in a grp I'll probably be typically all Rit. New so I don't know a lot about any of the profs so some of the posts mentioning wards on Ele is a bit of a mystery for me, can anybody elaborate on a build using rit/ele maybe to help me in my and others confusion. If I go Mes it would be purely for nrg stealing/management. Keep this one going...real helpful.
Akirai Annuvil
02-05-2006, 22:57
Alrighty let me flex my build making muscles for a sec and try and create something.
Rit/Ele
Communing:8 +1
Restoration:12 +1 +3
Earth Magic:10
Eruption --> AoE Dot: Disperses Crowd, deals damage and causes blind when it ends
Shadowsong --> hits an enemy enemy is blinded for 4 seconds
Blinded Was Mingson --> urn, once you drop it foes near you are blinded for 10 seconds or so
Ward against the Elements --> helps you against elemental damage
Weapon of Resilience --> Cast on someone whos hexed/conditioned for regen and armor
Soothing memories --> Heals for a decent amount and regains 3 energy when holding an item (like the ashes)
Spirit Light --> Heals for a bigger amount but sacrifices Health unless near to a spirit
Preservation {E} --> Spirit which heals for good amounts once every 4 seconds
Ok now how to work this build. Keep your spirits and wards up as much as possible. If you see many people gathering somewhere especially warriors or rangers cast Eruption on them. If someone in your team is suffering a hex or condition cast Weapon of Resilience on them ( I find it more effective than healing them but if you prefer Healing by all means take Mend Body and Soul).
Use the healing spells when needed.
ok no idea if this can even work, it's a little bit anti-warrior oriented but I like that ^^ come to think about your better of dropping Communing and Shadowsong and taking Ward of Melee with you instead and putting your excess point in Spawning Power and boosting you earth Magic ver so slightly ^^ Well have fun :)
EDIT: If you wnat to be mroe support oriented, you could swap out Preservation for Weapon of Quickening. in that case you can keep your wards up ALL the time, and you can ehlp other people with (semi)-long cooldowns (Spiritualist, echo nuker etc.).
DIEnamic
03-05-2006, 16:57
Rt/A at this point in time just seems as a kill two birds with one stone trick. Get the skills and change class. However, I have encountered some great Rt/A over the past couple days. There was this one clown in RA that would cast that blinding urn then shadow step to a group of wars and drop it. ARGH!!
The possibilities aren't half bad for a Assassin secondary, seeing as you can shadow step to get in and out of trouble in a heartbeat.
Lais Irideika
06-05-2006, 21:22
Thank you Akirai! I was really hesitating between Rt/N or Rt/E, but I think that you've convinced me that Rt/E is a good choice, and probably going to be less common than Rt/N or Rt/R, and I prefer to go against the standards than to go along with them... :cool:
Thanks again! I am off to make Zenasha (my Rit) an ele secondary...!
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