View Full Version : Dervish Attributes
Erasculio
25-07-2006, 18:35
From here (http://www.guildwars.com/events/ingame/gwn-pvppreview.php):
Mysticism (PRIMARY ATTRIBUTE)
Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism.
Scythe Mastery
Scythe Mastery increases the damage you do with scythes and your chance to inflict a critical hit when using a scythe. Many skills, especially scythe attack skills, become more effective with higher Scythe Mastery.
Wind Prayers
No inherent effect. Many Dervish Spells, especially those dealing with movement or cold damage, become more effective with higher Wind Prayers.
Earth Prayers
No inherent effect. Many Dervish Spells, especially those dealing with defense or Earth damage, become more effective with higher Earth Prayers.
shadow the hero
25-07-2006, 18:42
Hmmm Makes me think that "transformation" is Enchantment's, Which is Bad! Mesmers is Going to take Enchantment Removers like hell in that Event >.>
so the Dervish is a Combi W/E Half Caster/Half Melee
Patccmoi
25-07-2006, 18:44
From here (http://www.guildwars.com/events/ingame/gwn-pvppreview.php):
Mysticism (PRIMARY ATTRIBUTE)
Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism.
Scythe Mastery
Scythe Mastery increases the damage you do with scythes and your chance to inflict a critical hit when using a scythe. Many skills, especially scythe attack skills, become more effective with higher Scythe Mastery.
Wind Prayers
No inherent effect. Many Dervish Spells, especially those dealing with movement or cold damage, become more effective with higher Wind Prayers.
Earth Prayers
No inherent effect. Many Dervish Spells, especially those dealing with defense or Earth damage, become more effective with higher Earth Prayers.
Holy... Mysticism is just... WOW.
If that's not changed, currently it seems like one of the best primary attribute in the game. You could likely stay alive AND fuel your energy like crazy by just spamming RoF on yourself! It would do the same as Divine Favor bonus (+3 health per level) BUT on top of that you'd gain 5-6E (up to 8!) when it ends, basically making the spell free... just wow. And i imagine Dervish enchants are meant to work along with it in the same way RoF could. Seems like these would get insane bonus from having a boon-prot or a smite monk on their back, or could make good use of CoP to get rid of everything, gain energy, AND health.
Wind Prayers seem interesting. Movement and damage spells can be nice.
Can't wait to see the skills going along with this!
Erasculio
25-07-2006, 18:48
The Dervish (they're not "Devilish", if someone has not noticed this yet :laugh: ) appears to have been heavily inspired on the classic Arabian fighters. Their attributes make me think they were also inspired on the so-called djinn, the desert sorcerers who rode sandstorms and would disappear as mirages. I think we will see some kind of "Sandstorm" spell or something like that :smiley:
Erasculio
Holy... Mysticism is just... WOW.
If that's not changed, currently it seems like one of the best primary attribute in the game. You could likely stay alive AND fuel your energy like crazy by just spamming RoF on yourself! It would do the same as Divine Favor bonus (+3 health per level) BUT on top of that you'd gain 5-6E (up to 8!) when it ends, basically making the spell free... just wow. And i imagine Dervish enchants are meant to work along with it in the same way RoF could. Seems like these would get insane bonus from having a boon-prot or a smite monk on their back, or could make good use of CoP to get rid of everything, gain energy, AND health.
The Mysticism attribute is not even close to divine favour. Divine favour affects the target of spells, this only affects the caster. Ever Heard of Air of Enchanting? Well you can do your RoF spamming idea WITH Divine Favour and it still doesnt compare to a regular monk. Thinks about it, half you attributes gone and devoting all your time to spamming just for a half rate healer?
If you take a look at all the other Primary Attributes they're suited almost exclusively for what that particular class excels at, I think it's pretty obvious it'll become more apparent what the attribute is for when some of the skills are announced.
Unless ofcourse you referring to a solo situation where selfishly healing yourself is ok but how'd you expect to kill anything whilst RoF spamming?
MaximumSquid
25-07-2006, 19:09
Mysticism seems way too powerful.
Unless A-net has some new skills that cause severe harm any time a player gains energy there will be simply no stopping them without the aid of things like shadow shroud.
Patccmoi
25-07-2006, 19:15
The Mysticism attribute is not even close to divine favour. Divine favour affects the target of spells, this only affects the caster. Ever Heard of Air of Enchanting? Well you can do your RoF spamming idea WITH Divine Favour and it still doesnt compare to a regular monk. Thinks about it, half you attributes gone and devoting all your time to spamming just for a half rate healer?
If you take a look at all the other Primary Attributes they're suited almost exclusively for what that particular class excels at, I think it's pretty obvious it'll become more apparent what the attribute is for when some of the skills are announced.
Hrm, i didn't mean that it's good for a primary healer... Just that if you just want to take damage, you can stay alive using RoF and that your primary will replace DF in this case. Noticed that 'on yourself!' part? You cast RoF on yourself, you gain energy when you get hit. You don't just use less, you gain some, and you don't need an elite skill for it. I never suggested that Dervish would make great healers! But it seems like they could make pretty good tanks by casting tons of enchants on themselves (or have insane energy for anything else if a monk is casting tons of enchants on them, which would very likely be more intelligent in a team setting. A Dervish with a smite monk on his back could be pretty scary having nearly infinite energy to spam attack skills. If theirs are too area oriented for PvP, you could go D/A and use dagger attacks to have a 'smite assassin' of sort, getting infinite energy to spam dagger combos from the smite on his back).
The RoF was just an example of the potential of the primary attribute, not necessarily something i think will be particulary great once we see the other Dervish skills, some of which will likely be more suited to the task and have more point than just spamming something on yourself to tank. No need to go off as if you're talking to a total newb because i pointed out that their primary attribute has potential (not to mention i DID say 'on yourself'... anyway, it's a public forum and people on public forums always overreact after half-reading what's written).
Considering this primary attribute seems awesome using current setups without even including the Dervish skills that are likely made for it, it seems fair to say it seems really strong.
critical vengeance
25-07-2006, 19:35
sweet, the dervish seems even cooler, hope it doesn't get nerfed ;) paragon though... it's weapon is it's primary... that's just mean
Patccmoi
25-07-2006, 19:41
sweet, the dervish seems even cooler, hope it doesn't get nerfed ;) paragon though... it's weapon is it's primary... that's just mean
Pretty sure that's just a mistake. Leadership has all the looks of a primary attributes, and limiting a weapon to a certain class seems against GW's philosophy of dual class.
the mighty drazgon
25-07-2006, 20:12
just a quick 4t, there was alot of people going on about the spear, whether u collect it or get unlimited.
Spear Mastery (PRIMARY ATTRIBUTE)
Spear Mastery increases the damage you do with spears and your chance to inflict a critical hit when using a spear. Many skills, especially spear attack skills, become more effective with higher Spear Mastery.
it says with spears, not with your spear
just a thought
The Dervish (they're not "Devilish", if someone has not noticed this yet :laugh: ) appears to have been heavily inspired on the classic Arabian fighters. Their attributes make me think they were also inspired on the so-called djinn, the desert sorcerers who rode sandstorms and would disappear as mirages. I think we will see some kind of "Sandstorm" spell or something like that :smiley:
Erasculio
Interesting. I would like to see the magics work more like conditions. You set up a condition to lay waste to your enemy before you attack. Attack = transfer of condition. For the Dervish, attack = casting of the selected spell. Taking Erasculio's suggestion of "Sandstorm" spell. Maybe it could read:
Sandstorm
Next time you use a whirling attack, you are engulfed with sandstorm for that attacks duration that does 80 earth damage on top of that attacks damage range.
Spells that are triggered basically from attacking first. This idea, I think, would put a barrier between them just being a plain Earth/Wind ele.
+ I think it would be fricken sweet to see a whirling dust devil coming straight at you, scythe whistiling in the air and all.
GormWolfblade
25-07-2006, 21:36
mysticism + earth prayers defense = decent tanking ability?
Warriors have shouts, stances and high base armor to tank with while dervishes will use their magic, enchants and primary attribute too tank
maybe, we'll see.
Personally I'm excited about teh Derv!
Patccmoi, ok fair point. What I was saying is to get a reasonable amount of energy *profit* out of it you absolutley have to spam, which seriously limits your ability to do anything else. Especially since you only have half your attributes remaining. Can you actually think of any combo whatsoever that can achieve something by spamming enchants with only 100 attributes points left over? It's almost guarunteed to have it's real potential with the skills from the Dervish profession.
Sure you could have a smiter powering you but if it's gonna be a 2 man job there are already pretty effective ways of doing it even now. Ever play blood spike with a Spirit Spammer? I was just putting some perspective on it because it really get my goat when people rant about things without considering them fully.
CanthanPeasant
25-07-2006, 23:41
Is it just me or does anyone think the Mysticism attrib gives the Dervish way better energy (and health!) management versus Paragon's Leadership?
OK, I got maybe a noob-ish question: If a Mesmer removes an enchantment, does that count as an enchantment "ending" or just never existed at all? Cause if enchantment removal is counted as an "end", that's not so bad for a Dervish gaining back health and energy!
IMO I don't think a Dervish will tank well considering what I remember about Earth spells from the Ele: energy costs high and long casting times.
Dervish/Elem makes an interesting combo, given the good energy mgmt here.
Just so you know leadership is indeed the primary, check out the GW site they have changed it
Mysticism makes it sound as though the Dervish will have a fairly low total Energy pool. Not a bad thing, I suppose.
Apok Omni
26-07-2006, 01:14
Here:
D/Mo
11+1 Mysticism
10 Protection
10 Smiting
Rof
Symbol of Wrath
Zealots Fire
Balthazars Aura
Bane Signet
Gaurdian
[myst slot is possible]
[myst slot if possible]
Put on Zealots fire, then smite/spam RoF on yourself. Youll get 6 energy, 36 health back, negated dmg, and damage dealt.
neoflame
26-07-2006, 02:19
Mysticism is going to be utterly nerfed to hell before release... as it has to be.
Edit: Hmm... neither Mysticism nor Leadership have the whole "many skills, especially those..." bit that every other attribute, including the other ones listed on that page but excluding Soul Reaping, has?
Traynor Dragonblade
26-07-2006, 02:26
just a quick 4t, there was alot of people going on about the spear, whether u collect it or get unlimited.
Spear Mastery (PRIMARY ATTRIBUTE)
Spear Mastery increases the damage you do with spears and your chance to inflict a critical hit when using a spear. Many skills, especially spear attack skills, become more effective with higher Spear Mastery.
it says with spears, not with your spear
just a thought
Bow attacks, (preparations especially) also say something to the effect of "your arrows cause bleeding/poison etc for blank". So unfortunately I don't think the skill description would be able serve as evidence either way. But then I'm not sure whether you were leaning towards "collecting them" or "infinite spears". But either way, I don't think it is very telling about the whole thing.
And to another post, I don't believe Spears is supposed to be the primary, I think this may have already been updated to show leadership as primary but I haven't checked it lately. If it's not I'll be trying something with a /p.....
- Tray
:sunny:
Mysticism is going to be utterly nerfed to hell before release... as it has to be.
Edit: Hmm... neither Mysticism nor Leadership have the whole "many skills, especially those..." bit that every other attribute, including the other ones listed on that page but excluding Soul Reaping, has?
Perhaps, though it seems like it'd make Shadow Shroud absolutely deadly to a Dervish, being unable to pump out all of their enchantments. We'll see though, this weekend is going to be very interesting.
Malhavoc Adhamar
26-07-2006, 09:05
48 health and 8 energy when an enchantment ends with Mysticism set at 16. Doesn't seem too overpowered to me. However I think I'll wait until I see the skills and energy cost of them before passing judgement. Though with that high amount of energy regain from what appears to be from any enchantment, not one you've cast on yourself, I wonder if it means that the Dervish will only have 2 or 3 pips of energy.
Still the earth and wind magics look interesting. I wouldn't be surprised though if there were some complaints from Elementalists about the Dervish getting decent earth and wind magics and they dont. Still we'll seen on friday *prepares a R/D for the fun*
It's hard to imagine what can be better than kinetic + sliver armor :P
E/D FTW!
Here:
D/Mo
11+1 Mysticism
10 Protection
10 Smiting
Rof
Symbol of Wrath
Zealots Fire
Balthazars Aura
Bane Signet
Gaurdian
[myst slot is possible]
[myst slot if possible]
Put on Zealots fire, then smite/spam RoF on yourself. Youll get 6 energy, 36 health back, negated dmg, and damage dealt.
Ok so what exactly do you hope to achieve with that? If youre goal is triggering the AoE Flee code in PvE, great build. If you're goal is to run after kiting players and dealing no damamge in PvP, great build. Someone come up with a useful build that incorporates Mysticism. Seriously, people are calling it inbalanced so prove it. Sooo annoying when people don't see the big picture but still cry nerf.
Also, the exact way it works isn't really clear yet, maybe it won't trigger on every single enchantment ending. Maybe it'll have a range or only include when you're the caster or the target. Like I said clearly it's gonna be suited for the skillset the Dervish has, so logically it's not gonna be some uber primary that people can choose and then just spam from their secondary.
The reason why I'm ranting like this is because up until now I think A Net have done a perfect job keeping the balance, despite the huge wave of lesser informed (RA types) people who disagree. I have faith that they'll keep it up for this release.
Seyfert
cant wait for scythes
Correction: Scythe, singular
If you read under the scythe attribute
"when using a scythe."
Erasculio
26-07-2006, 14:58
Though with that high amount of energy regain from what appears to be from any enchantment, not one you've cast on yourself,
I believe Mysticism will trigger when an echantment over the Dervish character ends, not when an enchantment on a party member ends, or when an enchantment on an enemy ends.
I believe it works for enchantments cast on the Dervish by himself or by someone else (so a monk spaming RoF would trigger it), but not for anything else.
(That's just a guess, though. Sounds more balanced to me.)
Erasculio
Sideswipe the Ninja
26-07-2006, 16:03
So the most obvious would be a CoP health and energy regen spike. I see it along the lines of benificial to fighters and giving the Dervish more survivability in PvP. Assuming boon/prot's are still in use (which for the hell of it I am). I'm also assuming that its any enchantment cast on the Dervish and not Dervish enchantment cast upon him/herself mostly due to how the text reads. How about a 55 D/Mo? Farming city there.
darkfusion
28-07-2006, 02:18
The God form may be a "no attribute" skill
The God form may be a "no attribute" skill
Probably a Mysticism-skill/enchantment only, so only Dervish can use it.
Correction: Scythe, singular
If you read under the scythe attribute
Correction: Context, Noun
"Can't wait for scythe???" wtf
What he said made perfect sense, superior-toned "corrections" ftl.
critical vengeance
19-08-2006, 00:20
Correction: Context, Noun
"Can't wait for scythe???" wtf
What he said made perfect sense, superior-toned "corrections" ftl.
hmm yeah.. anyway i wonder how they plan to balance the dervish :shocked:
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