Trace Nightingale
26-07-2006, 01:36
Hey guys, I'm new but have played the game for awhile now. I just started really enjoying the pvp side of the game (after a couple of months of pure PvE ^^) and i was wondering if this build i came up with would work. I've discussed it with a friend of mine but he has his doubts. I've posted it in my alliance forum and nobody answers. So i wanted some real feedback on this.
The build focuses on dealing HEAVY, armor & magic resistant "earth" damage to adjacent foes. Making this excellent for those sins and wars pounding down on you.
There are 2 versions that I've come up with. The first requires a nearby ally. I would suggest a ranger since when people choose between an ele or ranger to attack, they would go for the ele first. (opposed to having a monk near you) The second is a "stay-alive" tactic, yet keeps the heavy damage.
Crystal Tanking Nuker No. 1:
Profession: Elementalist/Assassin
Attributes: Earth Magic (12+3+1), Energy Storage (12+1)
Skills: Recall, Glyph of Renewal, Teinai's Crystals, Crystal Wave, Earth Attunement, Kinetic Armor, Obsidian Flame
Usage: Cast recall on the ally, then cast Earth attunement. When the enemy nears you, cast kinetic armor then glyph of renewal and Teinai's crystals when they are right beside you. Follow up with Crystal Wave and Teinai's crystals again. If they're not dead yet, finish them with obsidian flame. If you know you're dealing with a shock war, cast ward of stability before casting glyph of renewal. Recall when things turn nasty for you or when you're done.
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Crystal Tanking Nuker No. 2:
Profession: Elementalist/Mesmer
Attributes: Earth Magic (12+3+1), Energy Storage (12+1)
Skills: Arcane Echo, Crystal Wave, Glyph of Renewal, Teinai's Crystals, Earth Attunement, Kinetic Armor, Aura of Restoration, Obsidian Flame
Usage: Cast Earth attunement before entering combat, when within wand range of your target, cast kinetic armor and aura of restoration (Aura of Restoration can also be used as a cheap and spammable spell for resetting kinetic armor). Cast Arcane echo before reaching the target, then cast Crystal Wave, Glyph of Renewal, teinai's crystals, and then the 2 duplicated skills. Finish off with obsidian flame.
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Both builds look great to me, and the only weakness i can see in this is the occurance of backfiring mesmers. Any C&C would be appreciated. I don't even mind the "This build totally sucks" statement, just tell me whats wrong. Thanks!
The build focuses on dealing HEAVY, armor & magic resistant "earth" damage to adjacent foes. Making this excellent for those sins and wars pounding down on you.
There are 2 versions that I've come up with. The first requires a nearby ally. I would suggest a ranger since when people choose between an ele or ranger to attack, they would go for the ele first. (opposed to having a monk near you) The second is a "stay-alive" tactic, yet keeps the heavy damage.
Crystal Tanking Nuker No. 1:
Profession: Elementalist/Assassin
Attributes: Earth Magic (12+3+1), Energy Storage (12+1)
Skills: Recall, Glyph of Renewal, Teinai's Crystals, Crystal Wave, Earth Attunement, Kinetic Armor, Obsidian Flame
Usage: Cast recall on the ally, then cast Earth attunement. When the enemy nears you, cast kinetic armor then glyph of renewal and Teinai's crystals when they are right beside you. Follow up with Crystal Wave and Teinai's crystals again. If they're not dead yet, finish them with obsidian flame. If you know you're dealing with a shock war, cast ward of stability before casting glyph of renewal. Recall when things turn nasty for you or when you're done.
__________________________________________________ _____________
Crystal Tanking Nuker No. 2:
Profession: Elementalist/Mesmer
Attributes: Earth Magic (12+3+1), Energy Storage (12+1)
Skills: Arcane Echo, Crystal Wave, Glyph of Renewal, Teinai's Crystals, Earth Attunement, Kinetic Armor, Aura of Restoration, Obsidian Flame
Usage: Cast Earth attunement before entering combat, when within wand range of your target, cast kinetic armor and aura of restoration (Aura of Restoration can also be used as a cheap and spammable spell for resetting kinetic armor). Cast Arcane echo before reaching the target, then cast Crystal Wave, Glyph of Renewal, teinai's crystals, and then the 2 duplicated skills. Finish off with obsidian flame.
__________________________________________________ __________
Both builds look great to me, and the only weakness i can see in this is the occurance of backfiring mesmers. Any C&C would be appreciated. I don't even mind the "This build totally sucks" statement, just tell me whats wrong. Thanks!